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	<title>Halasian Empire &#187; ui</title>
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	<description>An EverQuest II Guild on the Lucan D&#039;Lere Server</description>
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		<title>Game Update 61: The War of Zek</title>
		<link>http://thehalasianempire.com/2011/08/game-update-61-the-war-of-zek/</link>
		<comments>http://thehalasianempire.com/2011/08/game-update-61-the-war-of-zek/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 13:33:41 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[beastlord]]></category>
		<category><![CDATA[crafting]]></category>
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		<category><![CDATA[items]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[pvp]]></category>
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		<category><![CDATA[ui]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=593</guid>
		<description><![CDATA[A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61: All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:</strong></p>
<ul>
<li>All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.</li>
<li>The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.</li>
<li>New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!</li>
<li>The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)</li>
<li>If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.</li>
<li>The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).</li>
<li>A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.</li>
<li>Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)</li>
<li>Tradeskillers now have their own AA tree to chase!</li>
<li>And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!</li>
</ul>
<p><strong>A FEW IMPORTANT THINGS TO KNOW ABOUT!</strong></p>
<ul>
<li>The reitemization means that the following things are going to occur:
<ul>
<li>All of your items are going to become UNATTUNED.</li>
<li>Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)</li>
</ul>
</li>
<li>Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.</li>
<li>We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.</li>
<li>The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.</li>
</ul>
<p>There’s lots more. See the details below for more info!<span id="more-593"></span></p>
<p><strong>PLANE OF WAR</strong></p>
<p>The time is near for the great Fortress of Drunder to reveal its true purpose to all. The very bedrock of the Eastern Wastes shudders as a massive portal rips itself open within the fortress walls. The sounds of battle echo through its halls as the God of War himself prepares his innumerable armies to march across the frozen face of Velious and seize control of the lands of Norrath for all eternity.  Are you ready to face Rallos Zek himself?  Prove your mettle against the Children of War to enlist their aid in battle as you leave the mortal world behind and face a god himself in the Plane of War!</p>
<ul>
<li>The Plane of War is a normal and challenge mode raid.</li>
<li>Elements of War is a normal and challenge mode heroic experience.</li>
</ul>
<p>Two new dynamically scaling dungeons have opened up in the Sinking Sands.  These dungeons automatically scale to your party between levels 60 and 90.  The entrances can be found using the door to Silent City and the newly added genie’s lamp directly next to it.</p>
<p><em><strong>THE PALACE OF SABARON</strong><br />
</em></p>
<p>Sabaron’s Palace is the home of a mad Djinn who believes that by using his power and the power of a newly discovered artifact, the Tear of Anashti, he can raise an army of Sul’Dal to march on the Plane of Air and take it over for Djinn to rule.  His palace is full of undead evils he has resurrected as well as his most trusted attendants.</p>
<p><em><strong>SILENT CITY: THE DELVING DEAD<br />
</strong></em></p>
<p>The dead within the halls of the Silent City are restless after lifetimes of slumber, as if roused by an unseen hand.  Ancient overseers crack whips as the undead hordes delve deep into hallowed soil.  They labor tirelessly, endlessly searching for an ancient artifact of great power.</p>
<p><strong>BEASTLORD PRELUDE EVENT #1<br />
</strong></p>
<p>Strange spiritual energies have emerged within Antonica and Commonlands.  A few spiritual-attuned individuals have felt this new energy, like gentle ripples on the surface of a calm lake.  What might this new power be, and what secrets might it hold for the future of Norrath?  Interested adventurers should seek out either Caalina, who can be found in Antonica outside the gate to North Qeynos, or Elmin, who has begun his investigation near the city gates to Freeport in Commonlands.</p>
<p><strong>HOUSE RATING SYSTEM<br />
</strong></p>
<ul>
<li>You can now publish your house to be rated against fellow decorators!
<ul>
<li>The ‘Housing Leaderboards’ window can be accessed through the EQII menu or by using the /house_ratings command.</li>
<li>Use the ‘Publish / Unpublish’ button on your house’s door menu to add / remove your house from the leaderboards window.
<ul>
<li>You cannot place or move items in a published house.</li>
<li>Unpublishing your house will reset its rating, but it won’t reset any awards you have obtained.</li>
</ul>
</li>
</ul>
</li>
<li>Visit homes on the list and let the owners know what you think.
<ul>
<li>You may rate a house once per account.  You may re-rate a house as often as you like but only the last rating will be kept.</li>
</ul>
</li>
<li>Houses will earn awards each day for their position on the leaderboard.</li>
<li>Houses can eventually enter the Hall of Fame when they earn enough awards.</li>
</ul>
<p><strong>VIDEO CAPTURE</strong></p>
<p>The ability to capture video and upload it to YouTube.com has been added.  Note: 4GB of system memory is recommended when using the video recording feature.  Systems with less than 4GB of memory may experience a decrease in performance when using this feature.</p>
<ul>
<li>The Video Capture Window is now hidden by default (use the default hotkey Alt+y to toggle it).</li>
<li>After recording video, a file called EQ2VideoCapture.avi will be placed in your root install directory.  If you record a second video it will overwrite this file.
<ul>
<li>A UI window to upload your video to YouTube.com will appear after recording video.</li>
</ul>
</li>
<li>Video Capture Options/Settings:
<ul>
<li>Hotkey can be changed under Controls – Window Keys – Video Capture Window</li>
<li>Output quality can be set under User Interface – Video Capture</li>
</ul>
</li>
</ul>
<p><strong>GENERAL</strong></p>
<ul>
<li>Fixed a bug where you could select an invalid race during character create.</li>
<li>You can now use the /sitchair emote while on top of objects to make your character appear to be sitting on them.</li>
</ul>
<p><strong>USER INTERFACE<br />
</strong></p>
<ul>
<li>The weapon stats in the character window will now update when your character&#8217;s combat stats change.</li>
<li>Fixed a bug with how multi attack and spell weapon multi attack were displaying in the default UI.</li>
</ul>
<p><strong>PLAYER HOUSING<br />
</strong></p>
<ul>
<li>You can now own up to 20 houses!</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION<br />
</strong></p>
<ul>
<li>Sages within Norrath (Lorekeeper Drelin in Thurgadin, Navarius Orvalis in North Freeport, Ricka Stonehide in New Halas, Indis Surion in South Qeynos) now count the Destiny of Velious heritage quests towards earning heritage titles.</li>
<li>Faydwer drakes, such as the Emerald Drakes, now count towards the Drakota Lore and Legend quest.</li>
</ul>
<p><em><strong> Heroic Dungeons</strong></em></p>
<ul>
<li>In all Destiny of Velious heroic instances players have a chance of encountering new unique named that can drop completely new loot!</li>
</ul>
<p><em><strong>Heroic Content</strong></em></p>
<ul>
<li>Mobs casting beneficial crit debuffs such as Whispers of War, can no longer cast these spells when they are charmed. Specifically in Kael Drakkel contested, as Whispers of War was adding hate to mobs around the charmed NPC.</li>
</ul>
<p><em><strong>All expansion 7 x4 raid zones<br />
</strong></em></p>
<ul>
<li>NPC’s will no longer gain any strikethrough from their unbridled series buffs.  The amount of base strikethrough that such mobs have has been reduced.</li>
</ul>
<p><em><strong>Great Divide / Eastern Wastes<br />
</strong></em></p>
<ul>
<li>A Token of Coldain Loyalty can now be purchased from the Coldain faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.</li>
<li>A Token of Ry’Gorr Loyalty can now be purchased from the Ry’Gorr faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
<ul>
<li>These tokens must be purchased at the rate of one per alternate character and are one charge only.</li>
</ul>
</li>
</ul>
<p><em><strong>Great Divide</strong></em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li>The thieving gnomish pirate, Monstrous Beasty, and Warwolf Matriarch, triggered by solo quests in Great Divide, are no longer immune to control aspects. [Fan Faire Request]</li>
</ul>
<p><em><strong>Eastern Wastes</strong></em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li>All of the flying accessible harvestables in Eastern wastes are obtainable once again.</li>
</ul>
<p><em><strong>All Drunder x4 raid zones</strong></em></p>
<ul>
<li>Damage from AOE spells for many of the bosses in the x4 drunder raid zones (non-challenge) is now somewhat easier to mitigate.</li>
</ul>
<p><em><strong>Drunder x4 Challenge mode raid zones</strong></em></p>
<ul>
<li>The Greater Arctic Rage buff package now grants npcs 240% crit bonus instead of 280%.</li>
</ul>
<p><em><strong>Temple of Rallos Zek heroic [Challenge]</strong></em></p>
<ul>
<li>The effect of falling rubble will now line up when damage is being dealt.</li>
</ul>
<p><em><strong> Shard of Love</strong></em></p>
<ul>
<li>Level 90 players will now correctly have a chance to gain items from WIllowmeena’s rare loot table in Shard of Love.</li>
</ul>
<p><em><strong>Tower of Frozen Shadow</strong></em></p>
<ul>
<li>De&#8217;manti Sheda within the fear cage should now be able to be respawned if he defeats the raidforce.</li>
<li>Dark widows within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li>Frightful Shadowbones within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li>Condensed Shadows that spawn during the Tserrina encounter should no longer cause the encounter to reset if they cannot find a valid target.</li>
</ul>
<p><em><strong>Tower of Frozen Shadow: Shadowed Corridors</strong></em></p>
<ul>
<li>Spectral Librarian Emiida in Tower of Frozen Shadows: Shadowed Corridors should now correctly award the sense of urgency achievement.</li>
</ul>
<p><em><strong>Crystalline Breaks</strong></em></p>
<ul>
<li>Some of the mobs within Crystalline Breaks now detect stealth and/or invisibility.</li>
</ul>
<p><em><strong>Greater Faydark</strong></em></p>
<ul>
<li>There is now a mailbox in the Nursery in Greater Faydark. [Fan Faire Request]</li>
</ul>
<p><em><strong>Sullon’s Spire [Challenge] x4 raid</strong></em></p>
<ul>
<li>The damage done by many boss spells has been reduced.  The amount of health of most adds during boss fights have been reduced.  The range of some of Ragebourne Gregor Haldane’s AOE spells has been greatly reduced.  Gregor Haldane’s clone no longer has cooperative strike.  Hragold the Frenzied summons 6 adds per wave rather than 8.</li>
<li>Ragebourne Gregor Haldane: His seething strike and ragecloud spells no longer combo causing focus damage.</li>
</ul>
<p><em><strong>Vallon’s Tower x4 raid zone</strong></em></p>
<ul>
<li>Various fights have been toned down to make them easier, and more in line with the rewards for this zone.</li>
<li>Multiple groups zoning in should now all end up in the same instance of this zone.</li>
</ul>
<p><em><strong>Temple of Rallos Zek: Foundations of Stone [Challenge]</strong></em></p>
<ul>
<li>Statue of Rallos Zek fight: Greater warboars should no longer taunt lock the main tank group.  Warboars and Automaton of Escalation have less health.</li>
</ul>
<p><em><strong>Demitrik’s Bastion<br />
</strong></em></p>
<ul>
<li>The Contraption Cogwinder (rare spawn named) should no longer fall through the world and be unable to be killed.</li>
</ul>
<p><em><strong>Citadel of V’uul<br />
</strong></em></p>
<ul>
<li>Difficulty has been brought down overall for Citadel of V’uul x2.</li>
<li>Bosses strikethrough and AOE auto attack percentages have been lowered significantly.</li>
<li>Arch Confessor Aytali’s difficulty has come down overall.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<p><em><strong>General</strong></em></p>
<ul>
<li>AA selections that are not currently available for purchase will display in grayscale.</li>
<li>Spell autoattack will turn on automatically when you cast a damage spell on a target.</li>
<li>Fixed a bug where some spells could become &#8220;stuck&#8221; and wouldn&#8217;t be castable until you zoned or logged.</li>
<li>Added Spell Weapon versions of flurry, multi attack, pvp multi attack, ae autoattack, haste and dps for spell weapons.</li>
<li>All deity pets now grant increases to all attributes.</li>
</ul>
<p><em><strong>Player Statistics Updates</strong></em></p>
<p>Many stats now provide additional benefits to other stats!  See below for details:</p>
<ul>
<li>Having parry skill over the level cap now gives a bonus to uncontested parry and uncontested riposte.</li>
<li>Having defense skill over the level cap now gives a bonus to uncontested dodge.</li>
<li>Having haste over the cap now gives a bonus to flurry.</li>
<li>Having weapon skill over the cap now increases your minimum damage amount making it closer to the maximum amount.</li>
<li>Having weapon skill over the cap now gives a bonus to riposte damage.</li>
<li>Having spell and combat art skills over cap now increases the minimum damage of those spells and combat arts making it closer to the maximum amount.</li>
<li>DPS is now a rating that translates into the actual increase to your melee damage with no cap. Mouse over the DPS stat in your persona window to see the actual percent increase to your damage.</li>
<li>Having spell casting speed over the cap now gives you a slight bonus to double cast spells.</li>
<li>Multi Attack is now a rating rather than a straight percent chance for additional attacks.  Mouse over the Multi Attack stat in your persona window to see how many extra attacks you get, and your chance for an additional attack on top of those.</li>
</ul>
<p><strong>Alternate Advancement Revamp</strong></p>
<ul>
<li>Subclass Alternate Advancement trees have been reformatted. The connections have been removed and the tree is now formatted in rows. The first row contains four abilities and requires no points spent to access. The second row contains five abilities and requires five points spent in the Subclass Tree to access. The third row has six abilities and requires ten points spent in the Subclass tree to access. The fourth row has six abilities and requires 15 points spent in the Subclass tree to access. The fifth row is the endlines &#8211; now known as Expertise abilities. These abilities unlock every 20 points spent in the Subclass tree above them. At 20 points spent, you can select one Expertise ability. At 40, 60 and 80 points spent, additional Expertise abilities can be purchased.</li>
<li>The Shadows Alternate Advancement tab now unlocks at level 50.</li>
<li>The Sentinel’s Fate Alternate Advancements now unlock at level 80.</li>
<li>The Heroic Alternate Advancement tab now unlocks at level 80.</li>
</ul>
<p><em><strong>Assassin</strong></em></p>
<ul>
<li>Enhance: Torture now also improves the amount of mitigation reduced by Torture.</li>
<li>Enhance: Sinister Strike now also improves the Crit Bonus of Sinister Strike.</li>
<li>Enhance: Exacting will modify Exacting to increase all of its affected abilities&#8217; Crit Bonus while Exacting is active.</li>
</ul>
<p><em><strong>Bard</strong></em></p>
<ul>
<li>Vanishing Act is now Dodge and Cover. Dodge and Cover no longer grants stealth to the group and no longer dispels on a block, parry, riposte or when damage is tanking. It grants 100% Dodge Chance to each member of the group for 15 seconds and dispels when the dodge applies.</li>
<li>Lend Shielding now lasts for 5 seconds, no longer requires a round shield and does not dispel when the target blocks. It now has a 60 second reuse and the range has been increased to 35 meters.</li>
<li>Skald’s Defense no longer requires a round shield. The Multi-Attack is now 1% per rank.</li>
<li>Heroic Storytelling now reduces noxious and arcane damage to group members by 3%. The group has a 10% chance to resist Stifle effects.</li>
<li>Round Bash no longer requires a shield.</li>
<li>Intoxicating Notes now triggers on any hit.</li>
</ul>
<p><em><strong>Berserker</strong></em></p>
<ul>
<li>Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.</li>
<li>The Alternate Advancement “Berserk” now applies to the group and stacks with other forms of Berserk.  The damage per second and attack speed values have been increased.</li>
<li>Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.</li>
<li>Cyclones now also the casting speed of area effect combat arts.</li>
<li>Gut Roar now absorbs all physical damage for 3 seconds and casts in 0.25 seconds.</li>
<li>Perseverance now triggers when the Berserker falls below 50% health and grants a low chance to Stoneskin physical attacks after it triggers.</li>
<li>Enhance: Weapon Counter now also improves the Crit Bonus of Counterattack.</li>
<li>Enhance: Open Wounds now also improves the Crit Bonus of Open Wounds.</li>
<li>Enhance: Rampage now also improves the Crit Bonus of Rampage.</li>
<li>Enhance: Chaos now also adds Elemental, Noxious and Arcane mitigation to Chaos.</li>
<li>Enhance: Vision of Madness also applies damage reduction while Madness is active.</li>
</ul>
<p><em><strong>Brigand<br />
</strong></em></p>
<ul>
<li>Enhance: Shank has been added to the Brigand Advancement tree.  It increases Shank’s damage by 5% per rank.</li>
<li>Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
<li>Enhance: Shadow Slip now also improves the threat reduction amount of Shadow Slip.</li>
</ul>
<p><strong>Bruiser<br />
</strong></p>
<ul>
<li>Enhance: Eye Gouge has been added and increases the damage of Eye Gouge by 3% per rank.</li>
<li>Enhance: Indomitable Will&#8217;s final rank will grant the ability to cure elemental effects.</li>
<li>Enhance: Stone Deaf now also reduces the power cost of Stone Deaf.</li>
<li>Enhance: Close Mind&#8217;s final rank will cause Close Mind and Brutal Inspiration to cure hostile control effects on termination.</li>
<li>Enhance: Feign Death&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
</ul>
<p><em><strong>Cleric</strong></em></p>
<ul>
<li>Wondrous Buckling is now Wondrous Distraction and no longer requires a buckler.</li>
<li>Turn Undead is now Divine Demonstration and no longer requires the target to be undead.  The damage has been substantially reduced.  The reuse time is now 45 seconds.</li>
<li>Blessed Armament now procs Cleanse instead of Cleanse Undead.  It now scales at 10% trigger chance per rank and deals about half the damage of Bolt of Power.  It now triggers off of any attack and no longer requires the target to be undead.</li>
<li>Protection from Undead is now Exorcize.  Exorcize reduces the potency of heals and lasts until cancelled.  It requires a small amount of power every 6 seconds to pulse divine damage to up to four targets near the cleric.  The cleric must be hated by at least one target within 7.5 meters for the pulse to trigger.</li>
</ul>
<p><em><strong>Coercer<br />
</strong></em></p>
<ul>
<li>Brainshock now applies the powertap instantly, allowing the spell to be maintained on multiple targets.</li>
<li>Hastened Mana&#8217;s final rank adds an additional trigger to Mana Cloak.</li>
<li>Enhance: Channel now also causes Channel to instantly restore a small amount of power to the group as the Channel occurs.</li>
</ul>
<p><em><strong>Conjuror</strong></em></p>
<ul>
<li>Enhance: Fiery Magician, Enhance: Aery Hunter and Enhance: Earthen Avatar have been merged into Enhance: Summon Spells.</li>
<li>Enhance: Roaring Flames and Enhance: Aqueous Swarm have been removed.</li>
<li>Unabate is now passive and persists through deaths.</li>
<li>Fire from Within now grants PvP Potency.</li>
<li>Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li>Enhance: Vehement Skin now also reduces the power cost of Vehement Skin.</li>
<li>Enhance: Shard of Essence now also grants power instantly to the target of the shard.</li>
</ul>
<p><em><strong>Crusader<br />
</strong></em></p>
<ul>
<li>Knight’s Stance can no longer apply to the Crusader’s ranged weapon.</li>
<li>Legionnaire&#8217;s Conviction now has a two minute reuse time.</li>
</ul>
<p><em><strong>Defiler</strong></em></p>
<ul>
<li>Curseweaving now improves durations by 20%.</li>
<li>Enhance: Voice of the Ancestors now also improves the radius of Voice of the Ancestors.</li>
</ul>
<p><em><strong>Dirge<br />
</strong></em></p>
<ul>
<li>Enhance: Shroud now also improves Stealth movement speed while Shroud is active.</li>
<li>Enhance: Garsin&#8217;s Funeral March now also improves the resistibility of Garsin&#8217;s Funeral March.</li>
<li>Enhance: Jael&#8217;s Dreadful Deprivation now also improves the Crit Bonus of Jael&#8217;s Dreadful Deprivation.</li>
<li>Enhance: Lanet&#8217;s Excruciating Scream now also improves the Crit Bonus of Lanet&#8217;s Excruciating Scream.</li>
</ul>
<p><em><strong>Druid<br />
</strong></em></p>
<ul>
<li>Calm Animals is now Calm.  It now mesmerizes any non-epic single target, rather than animals.  The reuse is now 45 seconds and it scales from 10.6 second duration to 19.8 second duration. In PVP Combat, the duration scales from 3.5 seconds to 6.6 seconds.</li>
<li>Charm Animal is now Charm Creature.  It now charms any target that is not immune to charms.  The duration is now 4 minutes 24 seconds at rank 1 and scales to 8 minutes 15 seconds at rank 10.  In PVP, the duration scales from 3.5 seconds to 6.6 seconds and the spell is a mesmerize.</li>
</ul>
<p><em><strong>Enchanter<br />
</strong></em></p>
<ul>
<li>Quickening no longer requires a one-handed weapon.</li>
<li>Counterblade has had its damage increased.</li>
<li>Dreamweaver’s Trance now also increases Disruption.</li>
<li>Daydream now inflicts damage over time.</li>
<li>Hypnosis is now Dreamweaver’s Trance and grants an augmentation allowing the Dreamweaver to have a chance to mesmerize any enemies attacking them with a melee weapon for a short duration.</li>
</ul>
<p><em><strong>Fury<br />
</strong></em></p>
<ul>
<li>Enhance: Root has been removed.</li>
<li>Kudzu now lasts for 4 seconds in PVE and has a 25% chance to break on damage, instead of 100%.</li>
<li>Enhance: Fae Fire now also improves the Crit Bonus of Fae Fires.</li>
<li>Enhance: Feast now also improves the resistibility of Feast.</li>
<li>Enhance: Thunderbolt now also improves the Crit Bonus of Thunderbolt.</li>
</ul>
<p><em><strong>Guardian</strong></em></p>
<ul>
<li>Enhance: Sentinel and Enhance: Taunting Blow have been removed.</li>
<li>Enhance: Rescue now also improves the range of Rescue.</li>
<li>Enhance: Sentry Watch now also improves the radius of Sentry Watch.</li>
<li>Enhance: Tower of Stone now also reduces the power cost of Tower of Stone.</li>
<li>Enhance: Guardian Sphere now also improves the duration of Guardian Sphere.</li>
<li>Enhance: Reinforcement&#8217;s final rank will allow Reinforcement to trigger when the Guardian uses a hostile spell, such as a taunt.</li>
</ul>
<p><em><strong>Illusionist<br />
</strong></em></p>
<ul>
<li>Split Personality is now Illusionary Instigation.  It lasts for 20 seconds and grants 20% Strikethrough, 20% Hate Gain and 20% to the size of the target’s taunts.  It casts in 0.25 seconds and has a 90 second reuse.</li>
<li>Enhance: Personae Reflection now also improves the reflection&#8217;s maximum health.</li>
<li>Enhance: Phase&#8217;s final rank applies a short duration stun and knockdown when Phase is cast.</li>
</ul>
<p><em><strong>Inquisitor<br />
</strong></em></p>
<ul>
<li>Enhance: Tormenting Conversion and Enhance: Incarcerate have been removed.</li>
<li>Enhance: Resurrections now also improves range and radius of resurrection spells.</li>
<li>Enhance: Act of War now improves the damage of Act of War rather than the trigger chance.</li>
<li>Enhance: Fervent Faith now applies a short duration in combat run speed increase following the cast of Fervent Faith.</li>
</ul>
<p><em><strong>Monk</strong></em></p>
<ul>
<li>Enhance: Will of the Heavens has been merged into one Alternate Advancement with three ranks.  It now reduces the reuse time by 10 seconds per rank.  The final rank adds the ability to cure Trauma effects.</li>
<li>Enhance: Silent Threat and Enhance: Challenge have been merged into Enhance: Taunts.</li>
<li>Reprimand has been added as a new Expertise ability.  Reprimand is a taunt with a 24 second reuse, 35 meter range and 0.25 cast time.</li>
<li>Combination now fires automatically when a punch, jab and a kick have been used in quick succession.  It now only hits once.</li>
<li>Enhance Jab: Waking Dragon also improves the Crit Bonus of Waking Dragon.</li>
<li>Enhance Jab: Five Rings now also improves the Crit Bonus of Five Rings.</li>
<li>Enhance Jab: Silent Palm now also improves the Crit Bonus of Silent Palm.</li>
<li>Enhance: Tsunami will now also improve the damage of Ripostes while Tsunami is active.</li>
<li>Slightly increased the time allowed to Complete Combination.</li>
<li>Provoking Stance now adds threat positions to Reprimand.</li>
</ul>
<p><em><strong>Mystic<br />
</strong></em></p>
<ul>
<li>Resurrection Haste has been merged into Resurrection Range.</li>
<li>Resurrection Cycles has been merged into Resurrection Efficiency.</li>
</ul>
<p><em><strong>Necromancer<br />
</strong></em></p>
<ul>
<li>Mortality Mark now correctly increases the caster’s mitigation, not the target’s.</li>
<li>Enhance: Grim Sorcerer, Enhance: Undead Knight and Enhance: Nightshade have been merged into Enhance: Summon Spells.</li>
<li>Beyond the Grave now grants PvP Potency.</li>
<li>Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li>Enhance: Dark Heart now also grants power instantly to the target of the heart.</li>
<li>Enhance: Chains of Torment now also improves the resistibility of Chains of Torment.</li>
<li>Enhance: Grasping Bones now also improves the resistibility of Grasping Bones.</li>
<li>Enhance: Consumption now also improves the Crit Bonus of Consumption.</li>
</ul>
<p><em><strong>Paladin</strong></em></p>
<ul>
<li>Smite Evil now works against Rangers, Illusionists, Monks and Templars.</li>
<li>Enhance: Lay on Hands now also reduces the power cost of Lay on Hands.</li>
<li>Enhance: Devout Sacrifice now also reduces the power cost of Devout Sacrifice.</li>
<li>Enhance: Demonstration of Faith now also applies an arcane mitigation reduction to any enemy striking the target of Demonstration of Faith.</li>
<li>Enhance: Intercept now also heals the target when Intercept expires naturally.</li>
</ul>
<p><em><strong>Predator<br />
</strong></em></p>
<ul>
<li>Smoke Bomb now inflicts moderate poison damage and no longer clears the enemy’s target or reduces threat.  The amount of threat positions reduces has been increased to 2 positions.</li>
</ul>
<p><em><strong>Ranger<br />
</strong></em></p>
<ul>
<li>Befriend Animal has been removed.</li>
<li>Enhance: Snaring Shot now also improves the Crit Bonus of Snaring Shot.</li>
<li>Enhance: Escape now also reduces the power cost of Escape.</li>
</ul>
<p><em><strong>Rogue<br />
</strong></em></p>
<ul>
<li>Opportunistic Cover no longer requires a round shield.  It now grants 2.5% Damage Per Second per rank.</li>
</ul>
<p><em><strong>Shadowknight<br />
</strong></em></p>
<ul>
<li>Enhance: Soulrend has been added and increases the damage of Soulrend by 5% per rank.</li>
<li>Unholy Concentration has been added as a new Expertise ability.  Unholy Concentration passively grants 15% strikethrough to the Shadowknight.</li>
<li>Enhance: Mortal Embrace&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
<li>Enhance: Shadow Coil now also improves the duration of Shadow Coil, causing damage to apply faster.</li>
<li>Enhance: Devouring Mists now also improves the resistibility of Devouring Mists.</li>
<li>Enhance: Tap Veins now also improves the Crit Bonus of Tap Veins.</li>
<li>Enhance: Devour Vitae now also improves the Crit Bonus of Devour Vitae.</li>
<li>Enhance: Doom Judgment now also improves the Crit Bonus of Doom Judgment.</li>
<li>Enhance: Mana Sieve now also improves the Crit Bonus of Mana Sieve.</li>
<li>Enhance: Death March now also adds Strength to On the March.</li>
<li>Pools of Blood now also improves Maximum Health.</li>
<li>Pooling Blood now also improves the Maximum Health of Pools of Blood.</li>
</ul>
<p><strong><em>Sorcerer<br />
</em></strong></p>
<ul>
<li>Concussive Blast now inflicts minor magic damage and stuns all of the affected targets for 1.5 seconds.</li>
</ul>
<p><em><strong>Summoner<br />
</strong></em></p>
<ul>
<li>Animated Dagger is now a direct damage spell that inflicts piercing damage.</li>
<li>Parrying is now Theurgistic Prowess and increases the summoner’s subjugation, ordination, focus, disruption and ministration.</li>
<li>Implode is now Theurgist’s Detonation. Theurgist’s Detonation inflicts magic damage around the summoner.</li>
<li>Cabalist’s Cover now applies a 20% chance to prevent magical damage from the pet to the caster.  It no longer allows the pet to avoid melee attacks for the caster.</li>
<li>Perceptor’s Bodyguard no longer requires the pet to be a fighter.  The amount has been reduced to 1% health per rank.</li>
<li>Animist’s Transference is now Transference and is in the Cabalist line.</li>
<li>Magic Leash is now in the Animist line and no longer requires a mage pet.  If the pet is a fighter, it will taunt the entire encounter.  If the pet is not a fighter, it will detaunt the encounter.  The fighter pet has a chance to improve its hate position as well.</li>
<li>Shadowstep is now in the Magician line and no longer requires a scout pet.  It now inflicts magic damage and if the pet is a scout or a fighter, they will teleport to the target.</li>
<li>Minion’s Uproar is now in the Magician line and displays the exact effects.</li>
<li>Perceptor’s Command is now Perceptor’s Parry and increases the uncontested parry of the pet.</li>
<li>Shockwave can now trigger on any hit and can be triggered with any pet.</li>
<li>Unflinching Servant can now be used on any pet.</li>
<li>Animist’s Bond is now Animist’s Evasion and reduces the caster’s threat position by 24.  The reuse is 3 minutes.</li>
<li>Minion’s Barrier is now Minion’s Attention and grants a proc that has a chance to increase threat position if the pet is a fighter and reduce threat position if the pet is a priest, scout or a mage.</li>
<li>Minion’s Uproar has been replaced by Symbiosis.  If the pet is a fighter, the summoner transfers some of their threat to the fighter.  If the pet is a mage, priest or scout, the pet transfers some of their threat to the summoner.</li>
<li>Focused Minion is now Symbiotic Bond.  It increases the amount of Symbiosis by 1% per rank.</li>
<li>Minion’s Zeal is now Teamwork and is the Cabalist line’s endline ability.  The scout pet grants 10% Multi Attack and PvP Multi Attack, the fighter grants a 20% chance to reduce incoming damage by 30%, the Ooze and Hydromancer pets grant 5% maximum health and the mage pet grants 5% Potency and PvP Potency.</li>
<li>Arcane Minion now works on all primary pets.</li>
<li>Cabalist’s Aura now improves the max power, max health, Potency and PvP Potency of Beyond the Grave and Fire from Within.</li>
<li>The Cabalist line’s third ability is now Cabalistic Conversion.  It reduces the group’s power cost by 1% per rank.</li>
<li>Empower Servant is now granted when purchasing Possess Minion and the heal and power refresh are attributed to the summoner.</li>
<li>Reanimate is now in the Magician line and has been changed into a death prevention on the pet. The new version lasts until cancelled or triggered, has one trigger, a 0.5 second casting time and a five minute reuse. When triggered, the pet will be healed to full and have its threat cleared.</li>
</ul>
<p><em><strong>Swashbuckler<br />
</strong></em></p>
<ul>
<li>Enhance: Inspired Daring now also improves the Crit Bonus of Daring Attack.</li>
<li>Enhance: En Garde now also improves the Crit Bonus of Counterattack.</li>
<li>Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
</ul>
<p><em><strong>Templar</strong></em></p>
<ul>
<li>Enhance: Sooth has been removed.</li>
<li>The second Enhance: Involuntary Gift advancement is now Enhance: Involuntary Gift II.</li>
<li>Divine Reckoning now improves hostile spell damage rather than reuse.</li>
</ul>
<p><em><strong>Warden<br />
</strong></em></p>
<ul>
<li>Shatter Infections now lasts for 8 seconds, has a 35 meter radius and cures all effects on anyone in the group who receives a hostile spell.</li>
<li>Enhance: Undergrowth now also improves the agility reduction of Undergrowth.</li>
<li>Enhance: Tranquility now also improves the Crit Bonus of Tranquil Healing.</li>
</ul>
<p><em><strong>Warlock<br />
</strong></em></p>
<ul>
<li>Vacuous, Enhance: Nullify, Enhance: Concussive and Enhance: Nullmail have been removed.</li>
<li>Plaguebringer should now stack when more than one warlock uses it on the same target.</li>
</ul>
<p><em><strong>Warrior<br />
</strong></em></p>
<ul>
<li>Unshakable Grip can now be cast while moving.</li>
</ul>
<p><em><strong>Wizard</strong></em></p>
<ul>
<li>Enhance: Vital Transfer and Enhance: Harvest Mana have been removed.</li>
<li>Frigid Gift now lasts for 24 seconds.</li>
<li>Enhance: Frigid Gift now adds 1 second to the duration per rank.</li>
<li>Fireshape now modifies Surge of Ro to convert all magic and cold spells to heat, rather than being its own spell.</li>
<li>Iceshape now modifies Frigid Gift to convert all magic and heat spells to cold, rather than being its own spell.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>Stats on many tradeskill items have been reitemized.</li>
<li>The Far Seas Alchemical Requisition 54 (Rush Order) writ now correctly indicates that the quest giver wants Raging Blow V and not Raging Blow IV.</li>
<li>Harvesting abilities can now only be modified by direct means, so only harvesting tools or racial abilities should affect them.  Casting speed will no longer modify them.  Harvesting and tradeskill skills will no longer be modified when mentoring.</li>
<li>There is now a Rare Harvest Chance stat for tradeskillers. This is the chance to get a bonus rare harvest in addition to the normal harvest rewards from a harvest node.</li>
<li>Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.</li>
<li>Carpenters can now make some stone textured room dividers, and a wider variety of floor tiles to match their room dividers. [Fan Faire Request]</li>
</ul>
<p><em><strong>Tradeskill Alternate Advancement Abilities<br />
</strong></em></p>
<p>Crafting classes now have their own alternate advancement tab to spend AA on.  This AA is earned through the normal course of gameplay when crafters do crafting quests.<br />
Details:</p>
<ul>
<li>There are three rows of abilities.</li>
<li>Each ability can have up to 5 points spent on it.</li>
<li>A maximum of 25 points can be spent in this tab.</li>
<li>Each row needs a minimum of 10 points in it to buy into the next level.</li>
<li>Level 1:
<ul>
<li>Ample Harvest: Each rank bought increases your chance to harvest a second time by 3%.</li>
<li>Swift Creation: Each rank bought increases your progress gained each round by 2%.</li>
<li>High Quality Materials: Each rank bought increases your durability gained each round by 2%.</li>
</ul>
</li>
<li>Level 2:
<ul>
<li>Rapid Manufacturing: Each rank bought increases your progress by 2.</li>
<li>Resilient Materials: Each rank bought increases your durability by 2.</li>
<li>Effective Method: Each rank bought increase your success chance by 2%.</li>
<li>Advantageous Practice: Each rank bought increases your critical success chance by 2%.</li>
</ul>
</li>
<li>Level 3:
<ul>
<li>Trim Reaver: Each rank bought increases your chance of harvesting a rare by 0.2%.</li>
<li>Conservation of Mass: Each rank bought increases your chance of not using materials when crafting an item.</li>
</ul>
</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>All group/raid dungeon items have been reitemized except for Velious group/raid dungeons.</li>
<li>All overland zones have been reitemized.</li>
<li>Brand new loot has been added to many named creatures in outdoor zones!</li>
<li>Adornment descriptions will now indicate any restrictions based on weapon wield style or armor type.</li>
<li>Players who wish to procure the Scaleborn arena champion should seek out Ellywig Sprocketbaker in the Bonemire.</li>
<li>The Lodizal shell shield house item now hangs properly on the wall.</li>
<li>Fixed a bug where items wouldn&#8217;t inherit flags correctly from multiple addons.</li>
<li>Players should no longer receive an error that they already have one of the Coldain Rings equipped when they do not.</li>
</ul>
<p><strong>ACHIEVEMENTS</strong></p>
<ul>
<li>There are now achievements for both the Normal and Challenge versions of Throne of Storms: Hall of Legends.</li>
<li>There are now achievements for both the Normal and Challenge versions of Kraytoc’s Fortress.</li>
<li>The achievement “Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Spectral Librarian Emiida” should now correctly update.</li>
<li>The achievement “Flawless: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Sense of Urgency: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Shorthanded: The Curse is Broken” should now correctly update.</li>
<li>The achievement “The Curse is Broken” should now correctly update.</li>
</ul>
<p><strong>QUESTS<br />
</strong></p>
<ul>
<li>Thousands of new rewards have been added to hundreds of quests throughout Norrath!</li>
</ul>
<p><em><strong>Great Divide<br />
</strong></em></p>
<p>Stormfeather’s Legacy!</p>
<ul>
<li>With The Order of Rime pressing at the gates, the Goahmari are forced to find alternative ways to support Stormfeather’s Pride.  All god-touched that have completed Norbu’s training are being summoned to the village.  Seek out Hircus within the rookery to begin!</li>
</ul>
<p>Fae / Arasai Flight!</p>
<ul>
<li>Fae and arasai who are level 85 or higher in adventuring or tradeskilling may now work with scholar Aarne to learn more about the faefolk’s lost power of flight.</li>
</ul>
<p><strong>General<br />
</strong></p>
<ul>
<li>Dort Lumrick’s quest &#8220;A Page From Their Book&#8221; now updates for the entire group when the pirate thief is defeated, even if the player who kills the NPC does not have the quest.</li>
<li>If a group member that doesn’t have the quest Echoes of the Past kills a ptarmigan, all players in the group will receive a quest update.</li>
</ul>
<p><em><strong>Eastern Wastes</strong></em></p>
<p>Rise of Thrael’Gorr!</p>
<ul>
<li>The efforts of the Ragebourne within Kael Drakkel to free the Thrael’Gorr have been very successful with the aid of adventurers.  The result has allowed a once defeated clan to rise and seek a new home.  Ry’Gorr Clan Joiners are being summoned by the Ry’Gorr emissary within the Ry’Gorr Keep to continue their aid and bring hope to Clan Thrael’Gorr!</li>
</ul>
<p><em><strong>Kylong Plains</strong></em></p>
<ul>
<li>For the quest “The Domination of Phrotis” players should no longer be able to gate the quest by engaging the Will of Phrotis before they are needed to.</li>
</ul>
<p><em><strong>Crystal Caverns: Collapse<br />
</strong></em></p>
<ul>
<li>Coldain for the quest “Trapped Within the Crystals” should no longer run off until players have gotten the update for the quest.</li>
</ul>
<p><em><strong>Steamfont<br />
</strong></em></p>
<ul>
<li>Fixed a bug with the Material Support quest where the haywire clockwork spider would look like it was in combat when it was not.</li>
</ul>
<p><em><strong>Nektropos Castle<br />
</strong></em></p>
<ul>
<li>Players that have completed the quest &#8220;Whispers of Fortune&#8221; but have not spoken to Rikantus&#8217;s benign spirit within Nektropos Castle are now given the hint to return to Nektropos Castle. [Fan Faire Request]</li>
</ul>
<p><em><strong>Commonlands<br />
</strong></em></p>
<ul>
<li>Players wanting to do the quest “The Spread of Undeath” for the Rodcet Nife deity quest line can now enter a special instance of Befallen: Caverns of the Afflicted that does not scale.  This version of the zone will not offer a shard chest or collectables.</li>
</ul>
<p><em><strong>Iceshard Keep<br />
</strong></em></p>
<ul>
<li>Agent Provocateur: Players should no longer be able to receive a new mission from Provocateur Bas Darkfrost while locked out of the zone.</li>
</ul>
<p><strong>AMENITIES</strong></p>
<ul>
<li>The guildhall Adventure Writ Agent amenity now offers Odus and Velious writs in addition to its prior Kunark writs.</li>
<li>Added tinkering and adorning recipes to the Guild Hall Tradeskill Recipe Salesman.</li>
<li>Fixed a bug where you could get an invalid amenity listed in your guild hall amenity list.</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>Fixed a bug where PVE crit bonus was being used in battlegrounds. Now PVP crit bonus will be used for all targets in a battleground.</li>
<li>Fixed a bug where NPC kills in a battleground were giving a player deathblow credit on the scoreboard.</li>
<li>Fixed a bug where NPC kills in a battleground were giving both the points for the NPC kill and points for a PC kill.</li>
<li>Call to Guild Hall no longer can be cast while in a Battleground.</li>
<li>Velious Discord faction can now be earned from all battleground matches.</li>
</ul>
<p><strong>PvP WARFIELDS</strong></p>
<ul>
<li>Warfields will no longer reward players for defeating one tower.</li>
</ul>
]]></content:encoded>
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		<title>Game Update 60: The Children of War</title>
		<link>http://thehalasianempire.com/2011/05/game-update-60-the-children-of-war/</link>
		<comments>http://thehalasianempire.com/2011/05/game-update-60-the-children-of-war/#comments</comments>
		<pubDate>Tue, 31 May 2011 12:55:02 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[ratonga]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=585</guid>
		<description><![CDATA[The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware [...]]]></description>
			<content:encoded><![CDATA[<p>The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.</p>
<p>Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!</p>
<p><strong>Delve into Drunder’s:</strong></p>
<ul>
<li>Three new Heroic Dungeons &#8211; Spire of Rage &#8211; Strategist’s Stronghold &#8211; Tower of Tactics</li>
<li>Three new x4 Raids &#8211; Sullon’s Spire &#8211; Tallon’s Stronghold &#8211; Vallon’s Tower [Normal and Challenge]</li>
<li>One new x2 Raid &#8211; Citadel of V’uul</li>
</ul>
<p><span id="more-585"></span><strong>CRYSTAL CAVERNS: COLLAPSE</strong></p>
<ul>
<li>A new Heroic zone aimed to be at easy to moderate difficulty.</li>
<li>Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading to the once thought lost Crystal Caverns. Unfortunately the caverns have grown unstable and are at threat of fully collapsing at any moment! As if that weren’t bad enough, Queen Drachnia has found her way up to the upper tunnels and blames the coldain for the collapsing tunnels. Help the coldain rescue their brethren trapped within the caves before you become a permanent fixture among the growing crystals!</li>
</ul>
<p><strong>PvP UPDATES</strong></p>
<p><strong>Infamy Updates</strong></p>
<ul>
<li>Infamy will now be on a limited ranking system.</li>
<li>At the end of each season, the rankings will reset and a new season of hunting will begin with everyone.</li>
<li>There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.</li>
<li>There is no multiplier for difference in rank when killing another player for infamy. Killing a hunter gives the same amount no matter what the killer&#8217;s rank is.</li>
<li>Exiles do not gain fame or infamy. They do not cause loss when killing others, nor do they take a share of rewards when assisting others.</li>
</ul>
<p><strong>PvP Interface Updates</strong></p>
<ul>
<li>Fame/Infamy bar:
<ul>
<li>On a PvP server you can now select the &#8220;Show Fame&#8221; or &#8220;Show Infamy&#8221; option on your xp bar to watch your progress up (or down) the fame/infamy charts. You can see how close you are to getting a rank, or losing one and watch it go up and down as it progresses!</li>
</ul>
</li>
</ul>
<p><strong>PvP Reward Updates</strong></p>
<ul>
<li>There is no more &#8220;honorable&#8221; or &#8220;dishonorable&#8221; kills. You no longer need to wait until your victim is done fighting his monster, or wait for them to heal up before attacking them for credit. On the same note, watch your back when adventuring in open zones.</li>
<li>You will get no credit for killing, or assisting in killing players who con grey or red to you. Nor will you lose infamy if you are only attacked by red and/or grey conning aggressors. Stick to targets in your level range for best results.</li>
<li>You will get no credit for killing trial account players, nor will trial account players cause infamy loss if it is only trial account players who are the aggressors.</li>
<li>Only untitled players will get added to the recent list, so you can kill a titled player over and over, until he loses his title then only once per 30 minutes.</li>
<li>The rewards for a player kill will be shared evenly among all players who assisted in the kill and all members of all groups those players belong to. NOTE: This could reduce the individual share to 0 and will do so quickly when killing untitled targets. Infamy is awarded based on the rank of the victim, so aim for the highest titled targets you can find for best results.</li>
<li>If a player dies, and is in PvP combat, the player will lose infamy, even if the victim dies from falling damage or from an NPC.</li>
<li>Note: Large raids killing a single target will get each person 0 infamy since the split is too small with that many killers. And thus, 1v1 fights will yield the largest amount of infamy.</li>
<li>Status is awarded like before but split amongst everyone participating.</li>
<li>Faction rewards are unchanged.</li>
<li>Players still drop between 40% and 70% of the coin on hand and have a 20% chance of dropping a treasured item (if they have one).</li>
</ul>
<p><strong>PvP Mechanics Updates</strong></p>
<ul>
<li>Passive taunts and detaunts will no longer work in PVP Combat.</li>
<li>PVP Potency:</li>
<li>This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.</li>
<li>Normal Potency will no longer provide a bonus while engaged in PVP combat.</li>
<li>PVP Crit Bonus:</li>
<li>This applies instead of normal crit bonus when using hostile abilities or attacks on other players or beneficial abilities while in PVP combat.</li>
<li>PVP Multi Attack:</li>
<li>This is your chance to get multiple autoattacks on a player, or player pet and does not work on NPCs. Additionally, normal multi attack will no longer work on players or player pets and only on NPCs.</li>
<li>PVP Spell Multi Attack:</li>
<li>This is your chance to have an attack spell hit a player, or player pet multiple times and does not affect spells cast on NPCs. Additionally, normal spell multi attack will no longer work on players or player pets and only on NPCs.</li>
</ul>
<p><strong>PvP Mentoring</strong></p>
<ul>
<li>Mentored players can once again fight back if attacked in PVP.</li>
<li>AE Auto attack will not hit mentored players or players grouped with mentored players unless you attack them directly.</li>
<li>Any enemy player who is mentoring, or grouped with a mentor will show the dragons on his name above his head like a raid monster would. Players using detailed arrows will see a triple up arrow instead of the dragons above player names.  Let it serve as a warning because fighting a mentoring player is a difficult fight.</li>
</ul>
<p><strong>PvP Language</strong></p>
<ul>
<li>You can now select what language your character is speaking on a PVP server and a Battleground server.</li>
<li>You can speak common on a PVP server.</li>
<li>On a pvp server you can use /shout and /say to communicate with the other team&#8230; assuming you are speaking a language they understand.</li>
<li>You can now use /say and /shout on a battleground server.</li>
</ul>
<p><strong>Battlegrounds Updates</strong></p>
<ul>
<li>A new battleground has been added, “The Frozen Tundra”.  It includes a new match type called “Vanquish”.</li>
<li>There is now a battleground lobby (Champion’s Respite)!
<ul>
<li>In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.</li>
<li>In the lobby you can use the vendors to purchase new battleground gear between matches.</li>
<li>When you would like to return to your home server, click the portal object in the middle of the zone or press the exit button in the upper right while you are in the lobby!</li>
<li>When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.</li>
<li>A portal to the Champion’s Respite can now be found near the Scions of Discord.</li>
</ul>
</li>
<li>Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.</li>
<li>You can now queue for more than one battleground game type at a time.</li>
<li>NPCs and PCs on the opposing team in a battleground will have the red outline around their names.</li>
<li>Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.</li>
<li>You can use guildchat while on a Battlegrounds server.</li>
</ul>
<p><strong>New Battlegrounds and PvP Armor / Adornments</strong></p>
<ul>
<li>Rewards for this new campaign are in the form of Armor and Adornments.</li>
<li>Adornments now include class focus effects and require a blue slot to equip.</li>
<li>New armor allows for double blue slots and requires “Velious Discord” faction to acquire.</li>
</ul>
<p><strong>Battlegrounds / PvP Merchants</strong></p>
<p>Battleground merchants have been summoned away from their previous locations but can be found within the Champion’s Respite.  The portals to enter the Champion’s Respite are located in Freeport North, Qeynos Harbor, Halas, Gorowyn, Kelethin and Neriak.  The Scions of Discord remain in the world to grant your daily challenges.   Open PvP Merchants have moved as well to be near the portals within the starting cities.</p>
<p><strong>RATONGA</strong></p>
<p>The Ratonga have mysteriously begun appearing within the city of Qeynos.  This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport.  Some of the citizens have begun to speak of the incident.</p>
<p>A new tome has appeared in the inventories of the Sages.  Interested readers should seek them out within both Freeport and Qeynos.</p>
<p><strong>GENERAL</strong></p>
<ul>
<li>Fixed an issue with treasure chests so that the current group looting method will be used each time you attempt to loot the chest.</li>
<li>Fixed a bug causing items to not correctly sort by price in the broker vendor list.</li>
<li>Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.</li>
<li>All world containers (forges, looms, workbenches, etc.) should have appropriate associated icons now.</li>
</ul>
<p><strong>HOUSING</strong></p>
<ul>
<li>Fixed a bug that would sometimes cause Houses in Halas to not correctly server transfer.</li>
<li>Players locked out of their homes in Stonestair Byway should once again be able to access them.</li>
</ul>
<p><strong>USER INTERFACE</strong></p>
<ul>
<li>Raid tagging icons are now displayed in both the Target and Implied Target windows.</li>
<li>Your group is now notified whenever you change the tag icon or number on another character.</li>
<li>Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.</li>
<li>The Character Window should no longer default to Options for new characters.</li>
<li>Added Flurry to the Melee stats section of the Character Window.</li>
<li>Fixed a few resizing issues with the &#8220;Visit Inn Room&#8221; window.</li>
<li>Some changes were made to the window arranging mode when you F10:
<ul>
<li>Window backgrounds will now display at 80% opacity.</li>
<li>Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.</li>
<li>You can hold the SHIFT key to enable the dragging of icons on the hotbar.</li>
</ul>
</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<ul>
<li>Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.</li>
<li>NPCs should no longer dance around players when engaged in melee.</li>
<li>The raid debuff spells for Velious can be purchased from the Shady Swashbuckler in Nektulos forest once the initial granting quest has been completed in case players lose their debuffs during betrayal.</li>
<li>Velious: When an instance is marked as a hot zone there should be a much increased chance of getting fabled from the instance.</li>
</ul>
<p><strong>Butcherblock</strong></p>
<ul>
<li>The Butcherblock griffin tamers should use the proper racial voice for their greetings.</li>
</ul>
<p><strong>Chardok</strong></p>
<ul>
<li>The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.</li>
</ul>
<p><strong>Darklight Woods</strong></p>
<ul>
<li>Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.</li>
</ul>
<p><strong>The Djinn Master Prism</strong></p>
<ul>
<li>The instruments used during the Djinn Master encounter can now be moved at any time during the fight. They start out being able to be moved by right clicking them and once placed in a valid location you can right click to get the move option.</li>
</ul>
<p><strong>Enchanted Brownie Grotto</strong></p>
<ul>
<li>The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.</li>
</ul>
<p><strong>Estate of Unrest</strong></p>
<ul>
<li>Players who have outleveled the Estate can now complete the zone without having to mentor.</li>
<li>It is no longer required to loot the bones from the shards of Garanel to activate the suit of armor in the final boss room. It is still required to kill them.</li>
</ul>
<p><strong>Everfrost</strong></p>
<ul>
<li>Fixed an issue where the Permafrost door could become unclickable or disappear.</li>
</ul>
<p><strong>The False Sepulchre</strong></p>
<ul>
<li>Evacuating within the zone now correctly returns the player to the entrance of the dungeon.</li>
</ul>
<p><strong>Fanged Sea</strong></p>
<ul>
<li>The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.</li>
</ul>
<p><strong>Great Divide</strong></p>
<ul>
<li>A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.</li>
</ul>
<p><strong>Rivervale</strong></p>
<ul>
<li>You can now fly in Rivervale.</li>
</ul>
<p><strong>Tombs of Night</strong></p>
<ul>
<li>Requirements to enter the Tombs of Night instances have been removed.</li>
</ul>
<p><strong>Tower of Frozen Shadow (Raid)</strong></p>
<ul>
<li>Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.</li>
<li>Mirror quests should no longer require players to travel to a different floor from where they acquired the quest to complete.</li>
<li>Players should now be able to update the “Tower of Frozen Shadow” quest even if they have already started the mirror quest associated with the update.</li>
<li>All mirror bosses should now drop two pieces of the appearance gear when killed.</li>
<li>Cara Omica should no longer continue to banish players after she has been killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Shadowed Corridors</strong></p>
<ul>
<li>Spectral Librarian Emiida should now drop a primal velium shard when killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Umbral Halls</strong></p>
<ul>
<li>Sergeant Schriber should now drop a primal velium shard when killed.</li>
<li>The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.</li>
<li>Cara Omica should no longer continue to summon players after she has been killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Haunt of Syl’Tor</strong></p>
<ul>
<li>Tserrina Syl’Tor should now drop two primal velium shards when killed.</li>
<li>If you unlock the chapel door in the Tower of Frozen Shadow and then leave the zone, it should still be unlocked when you return.</li>
</ul>
<p><strong>Hold of Rime: The Ascent</strong></p>
<ul>
<li>Players should be able to open and close the fortress doors after the shard of Veeshan’s claw has been returned to its rightful place.</li>
</ul>
<p><strong>Thurgadin</strong></p>
<ul>
<li>Provocateur Bas Darkfrost, of the Thurgadin Defense Force, is paying well for capable agents who have proven themselves to the City of Thurgadin.</li>
</ul>
<p><strong></strong><strong>Emerald Halls</strong></p>
<ul>
<li>Emerald Halls bosses no longer use AoE charms, making it more friendly to small groups.</li>
<li>All random bosses will now spawn within Emerald Halls every time.</li>
</ul>
<p><strong>Iceshard Keep</strong></p>
<ul>
<li>Rough Citrine and Rough Jaundice Gems should drop much more frequently.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<p><strong>Assassin</strong></p>
<ul>
<li>Excessive Bleeding now reduces health by 2% per bleeding ability regardless of the target&#8217;s strength.</li>
</ul>
<p><strong>Berserkers</strong></p>
<ul>
<li>Lost Adrenaline no longer prevents Berserk and no longer cause interrupts.</li>
<li>Adrenal Flow can now be modified by potency.</li>
<li>Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted.</li>
<li>Bloodlust now also increases agility.</li>
<li>Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced.</li>
<li>Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds.</li>
<li>Enhance: Destructive Rage now increases the raid-wide Multi-Attack by 1% per rank, rather than 4% of the base value per rank.</li>
</ul>
<p><strong>Brawlers</strong></p>
<ul>
<li>Tag Team should be more reliable with the hate swap.</li>
<li>Mantis Star no longer reduces stamina and now reduces max health by 0.3% at rank one to 3.3% at rank 10.</li>
</ul>
<p><strong>Brigand</strong></p>
<ul>
<li>Will to Survive now reduces health by 3% regardless of the target&#8217;s strength.</li>
<li>Debilitating Strikes no longer reduces stamina and now reduces max health by 0.5% at rank 1 and 2.5% at rank 5.</li>
</ul>
<p><strong>Cleric</strong></p>
<ul>
<li>Ally Revivication now affects Immaculate Revival.</li>
</ul>
<p><strong>Coercer</strong></p>
<ul>
<li>Enhance: Medusa Gaze now also grants 2% Crit Bonus to Medusa Gaze per rank.</li>
<li>Enhance: Ego Shock now also grants 2% Crit Bonus to Ego Shock per rank.</li>
<li>Enhance: Shockwave now also grants 1% Crit Bonus to Shock Wave per rank.</li>
</ul>
<p><strong>Crusader</strong></p>
<ul>
<li>Soulclaim now persists through death.</li>
</ul>
<p><strong>Conjuror</strong></p>
<ul>
<li>Enhance: Heal Servant now also grants 1% Crit Bonus to Heal Servant per rank.</li>
<li>Enhance: Crystal Blast now also grants 1% Crit Bonus to Crystal Blast per rank.</li>
<li>Enhance: Ice Storm now also grants 1% Crit Bonus to Ice Storm per rank.</li>
<li>Enhance: Earthquake now also grants 1% Crit Bonus to Earthquake per rank.</li>
<li>Enhance: Shattered Earth now also grants 1% Crit Bonus to Shattered Earth per rank.</li>
<li>Enhance: Petrify now also grants 3% Crit Bonus to Petrify per rank.</li>
</ul>
<p><strong>Defiler</strong></p>
<ul>
<li>Curseweaving now increases durations by 10%.</li>
<li>Enhance: Emergency Warding now also grants 5% Crit Bonus to Eidolic Ward and Purulence per rank.</li>
<li>Enhance: Ancestral Avenger now also grants 5% Crit Bonus to Ancestral Avenger per rank.</li>
<li>Enhance: Defile now also grants 1% Crit Bonus to Defiler per rank.</li>
<li>Enhance: Terror Chant now grants a hate position reduction at rank 5.</li>
<li>Abomination no longer reduces stamina and now reduces max health by 0.5% at Apprentice and 1% at Master. With Spirituality, the maximum health reduction is 1.2%.</li>
</ul>
<p><strong>Dirge</strong></p>
<ul>
<li>Cacophony of Blades no longer interrupts.</li>
</ul>
<p><strong>Enchanter</strong></p>
<ul>
<li>Enchanted Vigor no longer has a persistent power cost for the Enchanter.</li>
<li>Blink now teleports the caster once again.</li>
</ul>
<p><strong>Fury</strong></p>
<ul>
<li>Maddening Swarm now casts faster.</li>
<li>Enhance: Death Swarm now also grants 2% Crit Bonus to Death Swarm per rank.</li>
<li>Enhance: Tempest now also grants 2% Crit Bonus to Tempest per rank.</li>
<li>Enhance: Starnova now also grants 1% Crit Bonus to Starnova per rank.</li>
<li>Enhance: Call of Storms now also grants 2% Crit Bonus to Call of Storms per rank.</li>
<li>Enhance: Feral Tenacity now also grants 5% Crit Bonus to Feral Tenacity per rank.</li>
<li>Enhance: Brambles now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Guardian</strong></p>
<ul>
<li>Spellscrolls named Shout IIians Call is now correctly Call to Arms.</li>
</ul>
<p><strong>Illusionist</strong></p>
<ul>
<li>Focus: Destructive Rampage now increases the damage amount granted to 12.5%, rather than improving duration.</li>
<li>Enhance: Prismatic Chaos now also grants 1% Crit Bonus to Prismatic Shock per rank.</li>
<li>Enhance: Ultraviolet Beam now also grants 1% Crit Bonus to Ultraviolet Beam per rank.</li>
</ul>
<p><strong>Inquisitor</strong></p>
<ul>
<li>Enhance: Emergency Reactives now also grants 5% Crit Bonus to Radiance and Evidence of Faith per rank.</li>
<li>Enhance: Redemption now also grants 5% Crit Bonus to Redemption per rank.</li>
<li>Enhance: Disorientation now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Mystic</strong></p>
<ul>
<li>Deteriorate reduces Agility instead of Stamina.</li>
<li>Deterioration now modifies the Agility and Strength reductions of Deteriorate.</li>
<li>Echoes of the Ancients no longer reduces stamina and now reduces max health of the target encounter by 1.3% at Apprentice and 2.4% at Master. With Spirituality and Ancient Demise, Echoes of the Ancients reduces max health by 3.7%.</li>
<li>Ancient Demise now modifies the maximum health reduction of Echoes of the Ancients.</li>
</ul>
<p><strong>Necromancer</strong></p>
<ul>
<li>Lifeburn no longer has an immunity timer.</li>
<li>Enhance: Pandemic now also grants 2% Crit Bonus to Pandemic per rank.</li>
<li>Mortality Mark no longer reduces stamina and now reduces max health by 0.9% at Apprentice and 1.6% at Master.</li>
<li>Enhance: Mortality Mark now modifies the health reduction instead of the stamina reduction. At rank 5 and Master, Mortality Mark reduces the target&#8217;s max health by 2.2%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Casting Expertise now also grants Spell Multi-Attack.</li>
</ul>
<p><strong>Rogue</strong></p>
<ul>
<li>Change of Engagement now reduces health by 4% regardless of the target&#8217;s strength.</li>
</ul>
<p><strong>Shadowknight</strong></p>
<ul>
<li>Blasphemy now interrupts the target encounter.</li>
<li>Enhance: Siphon Strength will no longer reduce stamina and now reduces max health by 0.3% at rank 1 and 1.3% at rank 5.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Spiritfire now persists through death.</li>
<li>Spirituality now improves the effects of max health impairments by 3% per rank.</li>
</ul>
<p><strong>Sorcerer</strong></p>
<ul>
<li>Mystical Overflow now persists through death.</li>
</ul>
<p><strong>Summoner</strong></p>
<ul>
<li>Pets have new spell visuals.</li>
</ul>
<p><strong>Swashbuckler</strong></p>
<ul>
<li>Swashbuckler &#8220;Reach&#8221; should once again increase melee range.</li>
</ul>
<p><strong>Templar</strong></p>
<ul>
<li>Enhance: Divine Smite now also grants 1% Crit Bonus to Divine Smite per rank.</li>
<li>Enhance: Divine Strike now also grants 1% Crit Bonus to Divine Strike per rank.</li>
<li>Enhance: Warring Deities now also grants 2% Crit Bonus to Warring Deities per rank.</li>
<li>Enhance: Blaze of Faith now also grants 1% Crit Bonus to Blaze of Faith per rank.</li>
<li>Enhance: Smite Corruption now also grants 2% Crit Bonus to Smite Corruption per rank.</li>
<li>Enhance: Harmony now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Warden</strong></p>
<ul>
<li>Willow Wisp now interrupts targets surrounding the Warden.</li>
<li>Enhance: Death Interventions now also grants 2.5% Crit Bonus to Nature&#8217;s Renewal and Tunare&#8217;s Watch per rank.</li>
<li>Enhance: Willow Wisp now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Warlock</strong></p>
<ul>
<li>Focused Casting now grants Spell Double Attack instead of Casting and Recovery Speeds. The reuse has been increased to 5 minutes.</li>
<li>Enhance: Acid now also grants 2% Crit Bonus to Acid per rank.</li>
<li>Enhance: Encase now also grants 3% Crit Bonus to Encase per rank.</li>
<li>Enhance: Distortion now also grants 1% Crit Bonus to Distortion per rank.</li>
<li>Enhance: Dark Pyre now also grants 1% Crit Bonus to Dark Pyre per rank.</li>
</ul>
<p><strong>Warrior</strong></p>
<ul>
<li>Death&#8217;s Door now displays as detrimental.</li>
<li>Time Warp no longer affects Acceleration Strike.</li>
<li>Executioner&#8217;s Fury should activate more reliably when the warrior is below 50% health.</li>
</ul>
<p><strong>Wizard</strong></p>
<ul>
<li>Manaburn no longer has an immunity timer.</li>
<li>Mana burn will now give an error message and not cast when attempting to cast it on an NPC who is immune to mana burn.</li>
<li>Enhance: Ball of Fire now also grants 1% Crit Bonus to Ball of Fire per rank.</li>
<li>Enhance: Solar Flar now also grants 1% Crit Bonus to Solar Flare per rank.</li>
<li>Enhance: Magma Chamber now also grants 2% Crit Bonus to Magma Chamber per rank.</li>
<li>Enhance: Immolation now also grants 2% Crit Bonus to Immolation per rank.</li>
<li>Enhance: Ice Comet now also grants 1% Crit Bonus to Ice Comet per rank.</li>
<li>Enhance: Glacial Wind now also grants 1% Crit Bonus to Glacial Wind per rank.</li>
<li>Enhance: Cease now also grants 5% Crit Bonus to Cease per rank.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<p><strong>Tradeskill Progression Updates</strong></p>
<ul>
<li>Since the introduction of quest experience being the major method of leveling tradeskills and moving away from pristine combines, a gap was left around level 17.  It was found that tradeskill quests propelled you on your way with plenty to do, but when you got to around level 17 a gap of no directed content was found.  To counter this, level 15 tradeskill writs have been implemented for craftsmen, outfitters, and scholars.  This will give you something to work on until you hit level 20 and continue on the quest progression, and also lets you start earning status for your guild a little sooner.</li>
</ul>
<p><strong>Tradeskill Harvesting Updates</strong></p>
<ul>
<li>While looking at harvesting it was found that it was taking too long at lower levels which made it an undesirable activity to take part in.  The base harvesting time has been reduced to 3 seconds.  To make this work, the harvesting time reduction of harvesting tools needed to be lowered.  These tools are available at 20, 30, 40, 50, and 70.  Their harvest time reductions have been lowered to .1, .2, .3, .4, and .5 seconds respectively.  This means the time to harvest at 20 can be 2.9 seconds down to 2.5 seconds at 70+.  Compare this with the old time at 20 which would be 4.5 seconds and down to 2.5 seconds 70+.  Half Elf, Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting time reductions have also been halved.</li>
<li>While harvesting, it was found that leveling up your adventure or tradeskill level was much faster than gaining skill ups for harvesting.  This would leave you in lower level tiers harvesting until you had enough skill to move into the next tier.  This is because the chance to gain a skill is based on a ratio of your skill against the skill of the harvest node.  This chance to gain skill has been increased by between 20 and 30% based on your ratio.</li>
</ul>
<p><strong>Tradeskill General</strong></p>
<ul>
<li>The Coldain Prayer Shawl will now give a message to the crafter when it triggers.</li>
<li>Tradeskill recipe books sold by the Hua Mein, Kerra Isle, and Quel’ule tradeskill faction merchants are now heirloom.</li>
<li>Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs.</li>
<li>Mira in Fina’s Retreat is seeking more assistance from crafters who have helped her before.</li>
<li>A new first time event has been created for the first time you harvest a harvest node.  You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting.  The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting.</li>
<li>Harvest nodes in Nektulos now respawn faster.</li>
<li>Harvest nodes in Rivervale now spawn based on the geography where you would think they should logically appear.  There are also nodes in non-aggressive areas of the map so non-adventure tradeskillers have access to them.  The respawn time is much faster than previously.</li>
<li>The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds.  Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds.</li>
<li>Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools.  If you have one of those 5 tools it has been automatically converted into a “Harvest Kit” that affects every harvesting type.  The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools.  These tools also now have a chance to double harvest.</li>
<li>Koros Splinterlimb on the Isle of Mara has gotten in some new stock!  He now sells recipes that were only previously found in The Emerald Halls.  He has also gotten in some new Return to Mara trinkets that allow players with tradeskill level 20 and higher to use it.  A similar change to recipe merchants is that the Sentinel’s Fate Hua Mein, Quel’ule, and Kerra merchant “Secrets of” recipes are now flagged heirloom.</li>
</ul>
<p><strong>AMENITIES</strong></p>
<ul>
<li>Guild Hall Collector NPCs now default to being half elfs, rather than erudites, so they will not always be bald even when changed to another race.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>Seething Hatred should no longer trigger twice on the same spell cast.</li>
<li>Focus: Berserk will now properly apply to the “Berserk” Alternate Advancement.</li>
<li>The Blessed Coldain Prayer Shawl now displays a message in the chat window when the Blessing of Brell activates.</li>
<li>The Font of the Kromzek should no longer float slightly above ground level.</li>
<li>Scepter of the Tundra Scion has had its appearance corrected.</li>
<li>Scepter of the Destructus has had its appearance corrected.</li>
<li>Scepter of the Prime Destructus has had its appearance corrected.</li>
<li>Ry&#8217;Gorr Mortis&#8217; Beatstick has had its appearance corrected.</li>
<li>The Mechanized Platinum Repository of Reconstruction (repair bot) now has a cast time of 5 seconds and a cast visual attached to it.</li>
<li>If an item contains equal amounts of +Crushing, Slashing, Piercing and Ranged skill modifiers, they will now be displayed as +Weapon Skills.</li>
<li>All armor dropped in Tower of Frozen Shadow has had a yellow adornment slot added.</li>
<li>Hex of Discord will now decrease the health of the target by 1.0%.</li>
<li>Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.</li>
</ul>
<p><strong>Item Adornment Updates</strong></p>
<ul>
<li>Item tooltips and examine windows have been modified to represent adornments with icons, instead of text.</li>
<li>Item adornment icons have been updated to represent slot colors and adornment types.</li>
<li>Items may now have multiple adornment slots with the same color.</li>
<li>Adornments can be applied by clicking the slot inside the item examine window.</li>
<li>Adornment rewards have been added to over 100 quests on the Golden Path!</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><strong>Heritage</strong></p>
<ul>
<li>A new heritage quest has been added!  Interested players should speak with Grand Historian Elrid Wintershade in the library of  the Thurgadin Docks to begin their quest!</li>
<li>The first step of the quest War and Wardrobe now narrows down the zone where the high elf is located.</li>
<li>The Stone of Sorrow has been revealing more words!  Those that have completed the quest &#8220;Mourning Tree&#8221; should return to Bilvee Hummingwing in Eastern Wastes to be offered the new Heritage Quest “Tangled Roots of Growth”.</li>
</ul>
<p><strong>Embalmer’s Skinning Knife</strong></p>
<ul>
<li>The time allotted to complete the ‘Besought Baubles’ subquest is again 10 minutes.</li>
</ul>
<p><strong>Mithril Coldain Insignia Ring</strong></p>
<ul>
<li>It will no longer be possible to Chip at the Ice blocks for the Mithril Coldain Insignia Ring quest unless you have 6 or fewer players in your group / raid.</li>
</ul>
<p><strong>Signature</strong></p>
<ul>
<li>The prophecy is coming to pass, and another chapter has opened in the Fallen Swords signature quest line.  Players who have completed the Fallen Swords: Here, There Be Giants should speak with the Duality in Thurgadin once again.</li>
</ul>
<p><strong>Great Divide</strong></p>
<ul>
<li>The quest “Dimension Retention” should now show the correct locations for the updates on the minimap.</li>
</ul>
<p><strong>Feerrott</strong></p>
<ul>
<li>Completing ‘Feeling of the Fauna’ will no longer prevent the completion of ‘The Plague?’ and completing ‘The Plague?’ will no longer prevent the completion of ‘Feeling of the Fauna.’</li>
</ul>
<p><strong>Nektulos</strong></p>
<ul>
<li>Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.</li>
</ul>
<p><strong>Greater Faydark</strong></p>
<ul>
<li>Learning Faerlie: Nimess in Kelethin has learned common tongue to prevent gating players from earning citizenship.</li>
</ul>
<p><strong>Orcish Wastes</strong></p>
<ul>
<li>For the quest “Operation Greenhood” The Glademaster should no longer gate players from progressing if they have already completed the quest “Into the Vallon Foundry”.</li>
</ul>
<p><strong>Enchanted Lands</strong></p>
<ul>
<li>Deputy Hopple should have quest icons over his head.</li>
<li>Deputy Hopple will no longer remove up to 6 apple muffins upon completion of the quest Fundraiser One: Apples Away.</li>
</ul>
<p><strong>Timorous Deep</strong></p>
<ul>
<li>Krymok Quel’Gok should have quest icons over his head.</li>
<li>Harruk Ti’Gok will no longer respawn for you if you slew him for the quest ‘Questionable Orders.’</li>
</ul>
<p><strong>Sundered Frontier</strong></p>
<ul>
<li>Reward offerings for the quest Through the Looking Glass should be more class-appropriate.</li>
<li>The quest “Joining Their Ranks” in Sundered Frontier should now offer rewards more appropriate for each class.</li>
</ul>
<p><strong>Forest Ruins</strong></p>
<ul>
<li>The default interaction for the object used in the Uncover the Caches quest should be “Sprinkle Nullification Powder” while the object is a bush, and “Destroy” while the object is a pile of cogs and gears.</li>
</ul>
<p><strong>Graveyard</strong></p>
<ul>
<li>It should no longer be possible to be gated on Zaddar Sullissia’s quests.</li>
</ul>
<p><strong>Steppes</strong></p>
<ul>
<li>Added a waypoint ROI for the gather shrumbler hides step of Hides for Brianna.</li>
</ul>
<p><strong>Halls of Discipline</strong></p>
<ul>
<li>It should be possible to enter the Halls of Discipline if you are on stage 3 or 4 of the quest Elite Training.</li>
</ul>
<p><strong>Kunzar Jungle</strong></p>
<ul>
<li>Completing stage 3 of The Broken Hand will no longer gate Slice Your Way Up the Ladder.</li>
</ul>
<p><strong>Rivervale</strong></p>
<ul>
<li>The book-reading steps for the quest Collapse will now update in any zone, not just Rivervale.</li>
</ul>
<p><strong>Prison of Admiral Grimgadget</strong></p>
<ul>
<li>For the Save the Pirates quest in the Prison of Admiral Grimgadget instance, it should no longer be possible to kill Captain Jihannum and his lackeys until you’re on the third stage of the quest.  These NPCs won’t become combatable until you open the cell door, and it won’t be possible to open the cell door until you’re on the step to kill Jihannum.</li>
</ul>
<p><strong>Antonica</strong></p>
<ul>
<li>Animator Z’Apha should now drop the item “Trinket: A Miniature Scepter.”</li>
</ul>
<p><strong>Butcherblock</strong></p>
<ul>
<li>Tychus Zeksworn will now correctly inform the player that they need to gain levels if they are too low level to receive his next quest, instead of reopening the dialogue chain leading to the 1st quest again.</li>
<li>The waypoint region for the rock sample collection step of From the Field will now encompass only the Quarry, and not Felderham’s Folly.</li>
</ul>
<p><strong>Sinking Sands</strong></p>
<ul>
<li>Plumetor Dul’Sadma will now respond properly if you cannot receive her quests.</li>
</ul>
<p><strong>Pillars of Flame</strong></p>
<ul>
<li>It’s now possible to speak with the Ghost of Dukar normally instead of needing to target him and press ‘h’.</li>
</ul>
<p><strong>Smarmy Sprocket</strong></p>
<ul>
<li>The box punching puzzle in the Smarmy Sprocket instance now works again (for Getting the Smarmy Sprocket Underway!).</li>
</ul>
<p><strong>Freeport Citizenship</strong></p>
<ul>
<li>The Freeport Citizenship quest will no longer show “[DEVL] Invalid” on completion.</li>
</ul>
<p><strong>Timorous Deep</strong></p>
<ul>
<li>House item Book &#8220;Order Book: Blackshield Destroyer Saltspew&#8221; is no longer removed upon completion of the quest &#8220;Blackshield Orders&#8221;.</li>
</ul>
<p><strong>Darklight Wood</strong></p>
<ul>
<li>Completion of the quest &#8220;Collecting the Spirits&#8221; with Madam Victra no longer interferes with the quest &#8220;A More Aggressive Method&#8221;.</li>
</ul>
<p><strong>Hold of Rime: The Ascent</strong></p>
<ul>
<li>Returning the shard of Veeshan’s claw to its rightful place will now update the quest “The Prison That Kraytoc Built” for all players in the group who need the update regardless who actually returns the shard.</li>
<li>Interacting with the Veeshan Spike in Velk’s Ascent should update the quest ‘The Prison That Kraytoc Built’ for everyone in the group.</li>
</ul>
<p><strong>Miragul’s Phylactery: Scion of Ice</strong></p>
<ul>
<li>If the items for ‘Love Caught in Time’ are deleted, they can be retrieved again without having to drop the quest and restart it.</li>
</ul>
<p><strong>The Tower of Frozen Shadow (Raid)</strong></p>
<ul>
<li>The quest “Casting a Long Shadow” should now update with General Coldhammer regardless if the zone has been cleared or not.</li>
</ul>
<p><strong>The Tower of Frozen Shadow: Umbral Halls</strong></p>
<ul>
<li>The quest “Mirror, Mirror” should now be easier to repeat.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Update 58: Arcanum Revealed</title>
		<link>http://thehalasianempire.com/2010/10/game-update-58-arcanum-revealed/</link>
		<comments>http://thehalasianempire.com/2010/10/game-update-58-arcanum-revealed/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 01:50:03 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[betrayal]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[spell effects]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=537</guid>
		<description><![CDATA[The highlights: New group instance: Zraxth&#8217;s Unseen Arcanum Spell visuals updated; many casting sounds reverted; many casting animations reverted New &#8220;Mount&#8221; and &#8220;Currency&#8221; tabs in the Character window free up bag space You can specify one mount as &#8220;active&#8221; and another as &#8220;appearance&#8221; &#8212; the best of both worlds! New outdoor areas in the largest [...]]]></description>
			<content:encoded><![CDATA[<p>The highlights:</p>
<ul>
<li>New group instance: Zraxth&#8217;s Unseen Arcanum</li>
<li>Spell visuals updated; many casting sounds reverted; many casting animations reverted</li>
<li>New &#8220;Mount&#8221; and &#8220;Currency&#8221; tabs in the Character window free up bag space</li>
<li>You can specify one mount as &#8220;active&#8221; and another as &#8220;appearance&#8221; &#8212; the best of both worlds!</li>
<li>New outdoor areas in the largest homes in cities across Norrath</li>
<li>Increased house item counts</li>
<li>Click-to-cure functionality in group and raid windows</li>
<li>Target and Implied Target windows show casting activities of NPC targets</li>
<li>Marketplace items are searchable by name</li>
<li>Woodworker-crafted totems now stack to 100 (NOT a retroactive change)</li>
<li>Tradeskill fuels renamed to be more consistent across tiers</li>
<li>Crafted ammo now stacks to 200</li>
<li>Guild level progression smoothed out (Yay!! This change resulted in us gaining about a level and a half.)</li>
<li>Guild Harvesting Depot amenity now holds 200 unique items (was 150)</li>
<li>New house item rewards for Kingdom of Sky questlines</li>
<li>New usable doors available from City Festival merchants</li>
<li>More tiles available from Moonlight Enchantments merchants</li>
<li>Interesting developments in Greater Faydark: Orcs are trying to burn down Kelethin, and kobolds have overrun the former location of Spire Shadow Outpost!</li>
</ul>
<p>Click through to read the patch notes in full&#8230;</p>
<p><span id="more-537"></span></p>
<p class="rule">
<p><strong>ZRAXTH’S UNSEEN ARCANUM</strong></p>
<ul>
<li>Before  his death, High Shaman Zraxth meddled in dark magics, spiritual and  arcane.  The secrets he discovered and the planar forces that he tapped  into should have been lost forever within his tower upon his death.  Those who are attuned to spiritual forces are now having visions of a  sinister power trying to force its way into Norrath, from somewhere  hidden deep within the hallows of Guk. Now you must travel to the Ruins  of Guk, and challenge what lurks inside the Unseen Arcanum.</li>
<li>Zraxth’s  Unseen Arcanum is a single group heroic zone that has the choice of  either normal or challenge mode for players of level 90.</li>
</ul>
<p class="rule">
<p><strong>SPELL FX REVAMP</strong></p>
<ul>
<li>Based on player feedback many of the spell visuals have been updated.</li>
<li>Many  sounds have been restored to what you had before the revamp.  Dirges  and Troubadors should sound much more familiar now as well as Priest  healing spells and buffs.</li>
<li>Many of the casting and combat  animations have been restored.  The issue where the weapons were  sheathing and unsheathing during casting should now be fixed.</li>
<li>Fixed  an issue with entering and exiting stealth on all classes.  It should  now be more visually obvious when stealth breaks and when entering  stealth.</li>
<li>Lifetaps, mana taps, etc should no longer incorrectly show the damage portion on the caster.</li>
<li>Fixed  all Wards, Roots, Mezz, Slow, Fear and Stun FX to show for the duration  of the spell.  These FX should now be big enough for all to see.  Also,  it should now be more obvious when a root or mezz breaks as the FX will  turn off at the right moments.</li>
<li>Some specific updates include but are not limited to:
<ul>
<li>Dirge:  Notes will now persist on &#8220;Death&#8217;s Door”.</li>
<li>Troubador: Notes will now persist on “Daelis’ Dance of Blades&#8221;.</li>
<li>Wizard:  “Fusion” and &#8220;Ro&#8217;s Blade&#8221; have been restored to their former glory.</li>
<li>Conjuror:  Updated &#8220;Earthquake&#8221; to be more unique looking than &#8220;Shattered Earth&#8221;.</li>
<li>ShadowKnight: “Grave Sacrament” will look and sound much more familiar.</li>
<li>Warlock:  “Rift” now has a more shadow/void look.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>NEW MOUNT FEATURES!</strong></p>
<ul>
<li>It’s now easier to manage your collection of mounts from within the Character Window (C)!
<ul>
<li>Mounts  can be stored in their own dedicated inventory window and newly  acquired mounts will go here automatically (there is a ‘Mount’ tab on  the bottom of the Character Window).</li>
<li>Drag any mount to the “Equipped” or “Appearance” mount slot.</li>
<li>Summoning a mount will now use the effects from the Equipped slot but apply the appearance from the Appearance slot.</li>
<li>There’s  a new “Summon Mount” ability in your Knowledge Window as well as the  bottom of the ‘Mount’ tab, which may be dragged to your hotbar.</li>
<li>There are also new achievements to reward you for expanding your collection of mounts!</li>
<li>To  better display the name and type of mounts that will be appearing in  the mount window, many of the items have been renamed to be more  concise.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>PLAYER HOUSING</strong></p>
<ul>
<li>You  will not be able to purchase and move into a new house if the total  number of items you are bringing (old house item count + number of items  in old moving crate) is more than the total number of items the new  house can hold (new house item limit + new house crate limit).</li>
<li>You  will no longer be able to place or move items in your house if your  moving crate is overloaded. Take items out of the crate until it is back  down to its limit to be able to place and move items again.</li>
<li>Outdoor areas have been added to the following housing layouts:
<ul>
<li>Neriak: 2 Walk of the Dead and 3 Walk of the Dead</li>
<li>Kelethin: Aerie Kolmas and Aerie Amree</li>
<li>Gorowyn: Timorous Heights and Gorowyn Heights</li>
<li>Halas: Manors of Erollisi and Manors of Mithaniel</li>
<li>Maj’Dul: Affluent Maj&#8217;Dul Residence and Large Maj&#8217;Dul Residence</li>
<li>Freeport:  1 Compassion Road, 3 Compassion Road, 5 Compassion Road, 7 Compassion  Road, 1 Integrity Road, 1 Freedom Road, 2 Freedom Road, and 1 Justice  Road</li>
<li>Qeynos: 2 Bayle Court, 4 Bayle Court, 5 Erollisi Lane, 8 Erollisi Lane, and 5 Karana Court</li>
</ul>
</li>
<li>The houses now have a higher allowed house item count.</li>
</ul>
<p class="rule">
<p><strong>BETRAYAL</strong></p>
<ul>
<li>Spells above apprentice are now preserved after betraying in the following situations:
<ul>
<li>Betraying to a different class:
<ul>
<li>Shared spells will retain upgrades</li>
<li>All new spells will start as apprentice</li>
</ul>
</li>
<li>Betraying back to original class:
<ul>
<li>Shared spells will retain upgrades</li>
<li>Any spells that were upgraded before betrayal will remain</li>
</ul>
</li>
<li>Betraying to the same class:
<ul>
<li>No spell upgrades will be lost</li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>PVP UPDATES!</strong></p>
<p><strong>Open PVP</strong></p>
<ul>
<li>Warfields are now tiered!
<ul>
<li>Participants should visit Antonica (10-39), Enchanted Lands (40-69) or Kylong Plains (70+) to test their might!</li>
<li>Participants must now defend and attack within each Warfield.</li>
<li>Participants will need to destroy the enemy towers to win. (6 Tokens)</li>
<li>Failure to defeat the towers will result in a draw.  (3 Tokens)</li>
<li>Failure to defend the towers will result in a loss.  (2 Tokens)</li>
<li>Event will continue to spawn every two hours and run for 30 minutes unless one team is victorious.</li>
</ul>
</li>
</ul>
<p><strong>PVP User Interface<br />
</strong></p>
<ul>
<li>Targeting a PvP target will no longer open the grouping tutorial window.</li>
</ul>
<p><strong>PVP General</strong></p>
<ul>
<li>Attacking a RED con player will now place you under Carnage.</li>
<li>All zones are now set to an 8 level PvP range.</li>
<li>With  the exception of a few quest hubs, all other zones will now be immunity  free.   Anyone that zones in or spawns in our 8 level range areas will  no longer have infinite immunity.</li>
<li>A timer of 60 seconds will count down and players will need to fight or flight from now on.</li>
<li>Starting Cities and corresponding starting zones are now aligned to their ruling faction and will “carnage” flag enemies.</li>
<li>The time and distance before you are out of combat has been doubled in PvP.</li>
</ul>
<p><strong>PVP Merchants</strong></p>
<ul>
<li>Scion  of War (Open PvP) armor merchant will now display all wearable armor  within your level range. This includes armor that is focused for another  class, but wearable by you.</li>
<li>New weapons and accessories are available via the Scions of War.</li>
</ul>
<p><strong>PVP Items</strong></p>
<ul>
<li>Novice of Discord set bonuses are now No Modify and the ward regenerates for less each round.</li>
<li>“Mutilate”  and “Mangle” will last 10 seconds and will continue to stack with  similar effects from different casters and are curable.</li>
</ul>
<p><strong>PVP Writs</strong></p>
<ul>
<li>PvP Writ rewards are now tiered based on levels.</li>
<li>PvP Writs will now grant the following number of tokens:
<ul>
<li>T2 = 1 token</li>
<li>T3 = 1 token</li>
<li>T4 = 2 tokens</li>
</ul>
<ul>
<li>T5 = 2 tokens</li>
<li>T6 = 3 tokens</li>
<li>T7 = 3 tokens</li>
</ul>
<ul>
<li>T8 = 4 tokens</li>
<li>T9 = 4 tokens</li>
<li>T10 = 5 tokens</li>
</ul>
</li>
</ul>
<p><strong>PVP Abilities / Alternate Advancement<br />
</strong></p>
<ul>
<li>Toughness has been changed to 30% damage reduction at max skill and will continue to provide PvP Critical Mitigation.</li>
<li>The skill cost to reach max Toughness has also increased by 50% at all tiers.</li>
<li><strong>Defiler</strong>
<ul>
<li>“Mail of Souls” now has a 40 second reuse in PVP Combat.</li>
<li>“Mail of Souls” no longer shows a duration.</li>
</ul>
</li>
<li><strong>Druids</strong>
<ul>
<li>“Tunare&#8217;s Grace” now only cures one effect of each type in PVP Combat and has a 40 second reuse.</li>
</ul>
</li>
<li><strong>Fury</strong>
<ul>
<li>“Abolishment” has a 40 second reuse in PVP Combat.</li>
</ul>
</li>
<li><strong>Inquisitor</strong>
<ul>
<li>“Resolute Flagellant” has a 40 second reuse in PVP Combat.</li>
</ul>
</li>
<li><strong>Mystic</strong>
<ul>
<li>“Ancestral Balm” now has a 16 second reuse in PVP Combat.</li>
<li>“Ebbing Spirit” now has a 40 second reuse in PVP Combat.</li>
<li>“Ebbing Spirit” no longer shows a duration.</li>
</ul>
</li>
<li><strong>Templar</strong>
<ul>
<li>“Cleansing of the Soul” now only cures one effect of each type in PVP Combat and has a 40 second reuse.</li>
<li>“Devoted Resolve” now has a 40 second reuse in PVP Combat.</li>
</ul>
</li>
<li><strong>Warden</strong>
<ul>
<li>“Verdant Whisper” has a 40 second reuse in PVP Combat.</li>
<li>“Tranquility” now has a 120 second reuse and heals for less in PVP Combat.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>BATTLEGROUNDS UPDATES!</strong></p>
<p><strong>Season 2 begins!</strong></p>
<ul>
<li>New weapons and accessories are available via the Sisters of War.</li>
<li>A huge change for Season 2 is the consolidation of the Ganak, Gears and  Smuggler’s tokens into a single Battleground Token.   The Sisters of War  have each taken the duty of exchanging your old token at a 1:1 ratio.    In addition, the items previously sold for multiple currencies are now  priced to accept the new Battleground Token.</li>
<li>The Scions of  Discord have taken over the duties from the various battleground faction  representatives and will now have players complete battle specific  challenges, once per day.   Players may do one kill count and one  victory condition quest per day and it will grant a battleground token  once completed.   Players can also start participating in these  challenges starting at level 30.</li>
</ul>
<p><strong>Battlegrounds </strong><strong>General</strong></p>
<ul>
<li>Smuggler’s Den victory condition has been reduced from 1500 to 1250 points.</li>
<li>Attacking a player in a BG will pull that player into combat.</li>
<li>Fixed an issue where a groupmate’s icon was still visible after that groupmate left the group.</li>
</ul>
<p><strong>Battlegrounds Merchants</strong></p>
<ul>
<li>The  Sister of War (Battleground) will now display all wearable armor within  your level range.  This includes armor that is focused for another  class, but wearable by you.</li>
<li>New weapons and accessories are available via the Sisters of War.</li>
</ul>
<p class="rule">
<p><strong>COMBAT</strong></p>
<ul>
<li>The stat “Double Attack” has been changed to “Multi Attack”.</li>
<li>Multi Attack has been capped to 100%.</li>
</ul>
<p class="rule">
<p><strong>USER INTERFACE</strong></p>
<ul>
<li>[Fan Faire feedback] You can now specify chat channel colors for up to 20 channels.</li>
<li>[Fan Faire feedback] You may now define up to 40 custom chat channels and they will be stored between sessions.</li>
<li>[Fan Faire feedback] The Leader-Only loot dropdown box is now sorted alphabetically by player name.</li>
<li>[Fan Faire feedback] The trade window has now been expanded to allow for the trade of up to 12 items at a time.</li>
<li>The Options window now supports Basic/Advanced mode (toggled by a button in the upper-right corner of the Options UI).
<ul>
<li>Many options have been flagged as “advanced” and will no longer be displayed when the options window is in “basic” mode.</li>
</ul>
</li>
<li>We made a few modifications to the character window for stats.
<ul>
<li>There is now a fourth button that has tradeskill stats and general information.</li>
<li>The second button was moved into two buttons.</li>
</ul>
</li>
<li>We’ve introduced a new “Currency” tab within the Character window.
<ul>
<li>All in-game currency items can now be stored in this window instead of filling up your bags and bank space.</li>
</ul>
</li>
<li>You can now click the detriment icons in the player window, group window or raid window to attempt to cure those conditions.
<ul>
<li>New command /cureplayer [playername|group or raid position][trauma|arcane|noxious|elemental|curse] optional [spell|potion]
<ul>
<li>Example: /cureplayer g0 noxious spell
<ul>
<li>Will attempt to cure yourself of a noxious detriment with only spells and without using potions (even if you have them).</li>
</ul>
</li>
<li>Example: /cureplayer r4 noxious
<ul>
<li>Will attempt to cure the character in raid slot 4 of a noxious detriment using a spell or potion (whichever is available).</li>
</ul>
</li>
</ul>
</li>
<li>When  using potions, the highest level tradeskilled potion in your inventory  will be used first. This works with all tradeskilled potions.</li>
<li>The  abilities Cure Spell, Cure Arcane, Cure Elemental, Noxious Cleansing  and Cure Curse work with click to cure and the /cureplayer command.</li>
</ul>
</li>
<li>Your Target and Implied Target windows will now display the casting activity of NPC targets.</li>
<li>You can no longer place items on the broker for 0 copper.</li>
<li>The left side of the quest window now properly updates when a quest is ready to hand in.</li>
<li>When sorting the quest journal by zone the current zone will be highlighted in gold.</li>
<li>Chat bubbles above characters’ heads will now be restored after using the /loadui command.</li>
<li>You can now search for items on the Marketplace by name.</li>
<li>Changed the mini-map to show the player indicator and orientation even when no map is available for compass functionality.</li>
<li>Inventory  bag windows will now always anchor to the center of the screen so they  will remain positioned relative to each other when the main window  resizes.</li>
</ul>
<p class="rule">
<p><strong>STREAMING CLIENT</strong></p>
<ul>
<li>Fixed an issue where the client locks up when the asset server cannot be contacted.</li>
</ul>
<p class="rule">
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<ul>
<li>[Fan  Faire feedback] Fixed an issue where some high end de-taunts like evade  were giving hundreds of thousands of points of de-taunt when they  should only be giving 2000 to 5000-ish.</li>
<li>AAs that modify spells  cast on others, such as the Dirge’s “Enhance: Dead Calm”, now properly  modify the buffs cast on others in your group or raid.</li>
<li>Cure curse will no longer be used if the target does not have a curse to cure.</li>
<li><strong>Brigand</strong>
<ul>
<li>[Fan Faire Feedback] Advancement Abilities can now be applied with “Double Up”.</li>
<li>When doubling up on Barroom Negotiation you will no longer hit yourself.</li>
</ul>
</li>
<li><strong>Clerics</strong>
<ul>
<li>[Fan Faire Feedback] “Steadfast” can&#8217;t be dispelled randomly.</li>
</ul>
</li>
<li><strong>Coercer</strong>
<ul>
<li>[Fan Faire Feedback] “Possess Essence” can now be cast on bosses and named NPCs.</li>
</ul>
</li>
<li><strong>Crusaders</strong>
<ul>
<li>“Holy Steed” and “Unholy Steed” now grant 25% run speed.</li>
</ul>
</li>
<li><strong>Defiler</strong>
<ul>
<li>“Mail of Souls” no longer shows a duration.</li>
</ul>
</li>
<li><strong>Druid</strong>
<ul>
<li>[Fan Faire Feedback] “Serenity” can now be cast while stifled.</li>
</ul>
</li>
<li><strong>Illusionist</strong>
<ul>
<li>[Fan Faire Feedback] “Time Warp” now has a 120 second reuse and applies to the group.</li>
<li>[Fan Faire Feedback] “Time Warp Preparation” no longer uses the same icon as “Time Warp”.</li>
<li>[Fan Faire Feedback] “Time Warp” now uses a slightly different icon.</li>
<li>[Fan Faire Feedback] “Arms of Imagination” now grants 1% Flurry per rank as well as the 4% AE Auto-Attack.</li>
<li>[Fan Faire Feedback] “Personae Reflection” has 20% more health and has higher magical mitigation.</li>
</ul>
</li>
<li><strong>Mystic</strong>
<ul>
<li>“Ebbing Spirit” no longer shows a duration.</li>
</ul>
</li>
<li><strong>Necromancer</strong>
<ul>
<li>[Fan Faire Feedback] “Undead Horde” can no longer be dispelled.</li>
<li>“Siphoning of Souls III” should now grant the correct souls.</li>
</ul>
</li>
<li><strong>Priests</strong>
<ul>
<li>[Fan Faire Feedback] “Wrath” has had its power cost drastically reduced.</li>
</ul>
</li>
<li><strong>Rogues</strong>
<ul>
<li>[Fan Faire Feedback] Wisdom line:
<ul>
<li>First Ability: “Deft Disarm” deals small damage and decreases the target&#8217;s strength and wisdom.</li>
<li>Second  Ability: “Lunge Reversal” deals damage to the target when the Rogue is  deflected, blocked, riposted or parried. It will also inflict damage  when the rogue parries or ripostes. The refresh is 15 seconds.</li>
<li>Third Ability: “Remarkable Mobility” grants the Rogue a chance to Multi-Attack.</li>
<li>Fourth Ability: “Coule” is a frontal attack that reduces accuracy and melee damage of the target.</li>
</ul>
</li>
<li>Strength line:
<ul>
<li>Fourth Ability: “Traumatic Swipe” now reduces a small amount of potency as well as reuse time.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Warden</strong>
<ul>
<li>[Fan Faire Feedback] “Infuriating Thorns” can now be cast on the Warden.</li>
</ul>
</li>
<li><strong>Troubador</strong>
<ul>
<li>[Fan Faire Feedback] “Requiem of Reflection” now lasts for two minutes when it triggers.</li>
<li>Benefits  from AAs that enhance “Aria of Magic”, “Elemental Concerto”, “Arcane  Symphony” and “Ballad of Warding” now properly apply to group members.</li>
</ul>
</li>
<li><strong>Dirge</strong>
<ul>
<li>Benefits from AAs that enhance “Dead Calm”, “Cacophony of Blades” and “Noxious Symphony” should apply properly to group members.</li>
</ul>
</li>
<li><strong>Bards</strong>
<ul>
<li>“Victorious Concerto” can critically hit once again.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>VITALITY</strong></p>
<ul>
<li>Vitality will no longer be reset when you reach max level.</li>
<li>Players  at max level will accrue and use vitality as normal. The vitality bonus  at max level will increase the amount of XP that is converted into AA  XP.</li>
</ul>
<p class="rule">
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>[Fan Faire Feedback] Carpenter tradeskill writs now only ask for items that are made on the woodworking table.</li>
<li>[Fan  Faire Feedback] Adorning merchants in Butcherblock Mountains and  Kelethin now sell Transmuting Dilutions recipes which allow the  conversion of higher quality transmuting components into lower quality  products.</li>
<li>The adorning daily quest now works off your actual skill not your modified skill.</li>
<li>Woodworkers  and their customers rejoice!  Woodworkers can now make totems that  stack up to 100 in your inventory.  (Old totems that already existed  remain unchanged.)</li>
<li>The tinkered items Call of the Tinkerer,  Repository of Construction, and Heart Stopper devices are now usable by  anyone of the required level, tradeskill OR adventurer (formerly they  were adventure level only).</li>
<li>Tradeskill fuels are now named more consistently to make them easier to remember and to find on merchants.</li>
<li>All crafted ammo (arrows, throwing knives, etc.) now stacks to 200 for more storage convenience.</li>
<li>Neriak now has more clipboards available in the crafting area for picking up tradeskill writs.</li>
<li>Failing  to counter an event while tinkering now only produces an actual  explosive fireball for the more major failures, instead of any failure.</li>
<li>Tinkered fireworks now have a lower fuel cost to make.</li>
<li>Jewelers now have recipes for necklaces in the level 10 and 20 ranges.</li>
<li>Dusts used by alchemists to make potions and poisons now indicate which level range they are for.</li>
<li>Danak Wishbone and Riliss Chicken Foot are now flagged ‘lore equip’ so that crafters may use one and sell others.</li>
<li>Far  Seas Supply Chain and Tools of the Trade buffs now properly increase  the amount of progress and durability gained by the percentage specified  and should be more helpful than they were before.</li>
<li>These only increase the gain, and have no effect if you lose durability or progress in a tradeskill round.</li>
<li>These  effects increase the gain from tradeskill abilities such as Varnish and  bonus progress you get from a success or critical success!</li>
</ul>
<p class="rule">
<p><strong>GUILDS<br />
</strong></p>
<ul>
<li>The required experience for guild levels has had its progression smoothed out; “hell levels” have been removed.</li>
</ul>
<p class="rule">
<p><strong>AMENITIES</strong></p>
<ul>
<li>[Fan Faire Feedback] The crafting supply depot amenity can now hold up to 200 unique items.</li>
<li>Guild Hall Mailboxes can now be set to the Paineel style.</li>
</ul>
<p class="rule">
<p><strong>POPULATION</strong></p>
<p><strong>Willow Wood</strong></p>
<ul>
<li>[Fan Faire Feedback] Banker Deephathom no longer chastises you about loans.</li>
</ul>
<p><strong>Greater Faydark</strong></p>
<ul>
<li>Kurista  has become the new High Priestess of Growth! She can be found in the  same building Eva Corunno&#8217;thes occupied in Kelethin.</li>
<li>Ambassador  Gibrien Marsden [Change of Citizenship] &amp; Derek Travllor [Qeynosian  Emissary] have been moved from Green Knoll to Near Residential Aerie in  Kelethin.</li>
</ul>
<p class="rule">
<p><strong>QUESTS</strong></p>
<p><strong>Kingdom of Sky</strong></p>
<ul>
<li>Many  quests in the Kingdom of Sky now also reward house items.  If you have  already completed these quests and would like the house items, you can  visit Drednever faction merchant Ellywig at the Drednever Crash Site, or  acquire one from a friend (they are fully tradeable).</li>
</ul>
<p><strong>Butcherblock</strong></p>
<ul>
<li>The Yarpsnarls: There should be significantly more Yarpsnarl lookouts found within the zone.</li>
<li>Teir&#8217;Dal Timber: Quest now allows players to harvest or buy/trade severed ash. Quest requirements have also been reduced.</li>
<li>Fletch Me More!: Quest now accepts feathers from any type of Kragploom aviak found in the Butcherblock Mountains.</li>
</ul>
<p><strong>Pillars of Flame</strong></p>
<ul>
<li>Shu Fang Qi now offers the quest &#8220;Sandscrawler Debacles&#8221; to New Halas citizens.</li>
</ul>
<p class="rule">
<p><strong>EVENTS</strong></p>
<ul>
<li>[Fan Faire Feedback] The City Festival specialty merchant now has doors in stock!  A different one will be sold in each city.</li>
<li>[Fan Faire Feedback] More tiles are available from some of the enchanted grottos that appear on the 20th of each month!</li>
<li>[Fan  Faire Feedback] There is now a token exchange merchant located in  Stonebrunt Highlands who will sell you Floret of Growth tokens in  exchange for old prelude event coin.</li>
<li>The Druid Ring  reconstruction event has been completed! Tunarian token merchants will  remain at the rebuilt Druid Rings so that players can spend any excess  Florets of Growth.</li>
</ul>
<p class="rule">
<p><strong>ITEMS</strong></p>
<ul>
<li>[Fan Faire Feedback] All Hua Mein illusion weapons can now be used by any class.</li>
<li>All newbie areas have been reitemized with a focus on what is important for classes to focus on at those levels.</li>
<li>Erudin, Vasty Deep, and The Hole instances all have a chance to spawn a rare named with new items.</li>
<li>New Items have been added to Erudin, Vasty Deep, and The Hole instance boss loot tables.</li>
<li>Scavanator should now drop T2 helms.</li>
<li>Aviak Lore &amp; Legend items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.</li>
<li>Fixed issues with “Call of the Veteran” giving “in combat” errors.</li>
<li>Proc  effects from set bonuses that were flagged as “cannot be modified by  direct means” and “cannot crit” will now properly not be modified and  properly not crit.</li>
<li>Standard level 80+ mastercrafted jewelry is now equipable at level 82.</li>
<li>Orc petrified eye illusion should now remain while mounted, swimming and climbing.</li>
<li>Fixed an issue where the author of a player-written book would not be able to edit his books after a server move.</li>
<li>The “Ring of Rage” now reduces healing by half rather than preventing the user from being able to heal at all.</li>
<li>The  house item versions of the “Mysterious Black Tome”, “Mysterious Red  Tome”, and “Mysterious Green Tome” are now actually colored black, red,  and green.  Mysteriousness levels remain unchanged.</li>
<li>The “Gorowyn  Destrier”, “New Halasian Courser”, “Kelethin Courser”, and “Neriak  Destrier” can now be purchased from city mount merchants by adventurers  that have already completed the quests which now reward them.</li>
<li>The “Shadeshire Cap” can now be equipped by all mages.</li>
<li>The “Ethereal Tabard” now has slightly more appropriate stats for a mage item.</li>
<li>The “Earring of the Solstice” can now be used while moving.</li>
<li>The  “Gnomish Parachute Pack”, “Call of the Tinkerer”, “Repository of  Reconstruction”, “Heart Stopper” devices and tinkered “Message in a  Bottle” can now be used at level 5.</li>
<li>Magma armor molds from Lavastorm now stack to 200 and are heirloom.</li>
<li>Limited  charge petamorph wands have been removed from the Station Marketplace  and replaced by an unlimited charge version.  If you currently have a  limited charge version wand in your inventory, you will also find it has  been upgraded to the new uncharged version.</li>
<li>“Impact” should now proc correctly.</li>
<li>Fixed a bug with player-written book text not saving correctly in some situations.</li>
<li>Aviak mastery items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.</li>
<li>“Consuming Auras” will now work with the mythical spell activated.</li>
<li>110% experience bonus potions now give the full 110% experience bonus.</li>
<li>Tinkered  feign death items now share their own unique reuse timer and should no  longer interfere with the adorning tradeskill arts.</li>
</ul>
<p class="rule">
<p><strong>MERCHANTS</strong></p>
<ul>
<li>Sublime 2-handed weapons have been added to the Arad merchant.</li>
<li>A new Trader of Arad named Krin’Jilna sells T4 armor in Sundered Frontier.</li>
<li>Bad’Ushra now sells stat items for the head, legs, chest, and hand slot.</li>
<li>Numahiid sells 2 new items.</li>
</ul>
<p class="rule">
<p><strong>GREATER FAYDARK</strong></p>
<ul>
<li>The  Crushbone orcs are threatening the city of Kelethin!  Adventurers  traveling through Sapling Spur Outpost and Green Knoll are being  recruited to help save the mighty city.</li>
<li>Spire Shadow Outpost was  forced to move close to the Lower Emerald River due to a pack of  kobolds that has moved in from Steamfont.  Adventurers are being sought  to help remove this threat.</li>
<li>Adventurers within The Nursery will once again find harvestable resources available.</li>
<li>New named creatures have been added to Greater Faydark to bring it more in line with other newbie areas.</li>
<li>Respawn times on pre-existing named have been standardized.</li>
</ul>
<p class="rule">
<p><strong>DARKLIGHT WOOD</strong></p>
<ul>
<li>New named creatures have been added to Darklight Wood to bring it more in line with other newbie areas.</li>
<li>Respawn times on pre-existing named have been standardized.</li>
</ul>
<p class="rule">
<p><strong>TIMOROUS DEEP</strong></p>
<ul>
<li>New named creatures have been added to Timorous Deep to bring it more in line with other newbie areas.</li>
<li>Respawn times on pre-existing named have been standardized.</li>
</ul>
<p class="rule">
<p><strong>NEW HALAS</strong></p>
<ul>
<li>Level 10 den harvesting nodes are now more common in New Halas.</li>
</ul>
<p class="rule">
<p><strong>NORTH FREEPORT</strong></p>
<ul>
<li>A  new group of enchanters are conducting class outside the Academy of  Arcane Science.  Witnesses report seeing banned forms of Illusionary  magic being practiced openly!</li>
</ul>
<p class="rule">
<p><strong>SOUTH FREEPORT</strong></p>
<ul>
<li>The  Red Hoods have been allowed to set up a training area in South  Freeport, the Overlord expects these Rangers to be shown the same  respect as other members of the Freeport militia.</li>
</ul>
<p class="rule">
<p><strong>NORTH QEYNOS</strong></p>
<ul>
<li>Per  decision of the Celestial Watch, Coldian Inquisitors are permitted to  train young clerics in the use of more martially focused divine  practices.  An area near the Temple of Life has been set aside for their  use.</li>
</ul>
<p class="rule">
<p><strong>SOUTH QEYNOS</strong></p>
<ul>
<li>Warning:  Reports of a frolicking ogre are being reported near the Tower of the  Magi.   Adventurers are advised to avoid the area until the incident has  been resolved.</li>
</ul>
<p class="rule">
<p><strong>SUNDERED FRONTIER</strong></p>
<ul>
<li>The  Duality of Al’Kabor and Dartain has been seen within the Odus city of  Paineel, to continue his research into the prophecy known as Age’s End.   He is looking for brave adventurers to assist him with his  investigation into the mystery of the runes on the surface of the  Chelsith Stone, and to help him finally begin put together the pieces of  that ancient prophecy.</li>
</ul>
<p class="rule">
<p><strong>BUTCHERBLOCK</strong></p>
<ul>
<li>Travelers in Butcherblock Mountains should find that the availability of harvests is much improved.</li>
</ul>
<p class="rule">
<p><strong>DEATHTOLL</strong></p>
<ul>
<li>There is no longer an access quest requirement to enter Deathtoll.</li>
<li>You  no longer need to have the Marked Flameshield of Scale in order to  deactivate the flame machine in the first tunnel in Deathtoll.</li>
</ul>
<p class="rule">
<p><strong>PALACE OF ROEHN THEER</strong></p>
<ul>
<li>Crossing the bridge to Roehn Theer’s platform should no longer prove fatal.</li>
</ul>
<p class="rule">
<p><strong>NEST OF THE GREAT EGG</strong></p>
<ul>
<li>Killing  Nutty or Switch will now allow anyone in the instance to activate the  lift to the Chamberlain. You no longer need to have the key on your  person. This should also continue to work if players leave the zone and  come back.</li>
</ul>
<p class="rule">
<p><strong>UNDERFOOT DEPTHS</strong></p>
<ul>
<li>Many bosses in the Underfoot Depths now have “Flawless Victory” and “Shorthanded Victory” achievements!</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Update 57 goes live!</title>
		<link>http://thehalasianempire.com/2010/08/game-update-57-goes-live/</link>
		<comments>http://thehalasianempire.com/2010/08/game-update-57-goes-live/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 13:50:48 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[appearance]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[spell effects]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=524</guid>
		<description><![CDATA[GU 57 goes live in a few short hours, and here are some highlights that may interest you: Regions of Interest: Many quests will now highlight areas on the map to show where updates can be obtained Total revamp to the UI appearance Inventory and Persona combined into new Character window Newer version of spells [...]]]></description>
			<content:encoded><![CDATA[<p>GU 57 goes live in a few short hours, and here are some highlights that may interest you:</p>
<ul>
<li>Regions of Interest: Many quests will now highlight areas on the map to show where updates  can be obtained</li>
<li>Total revamp to the UI appearance</li>
<li>Inventory and Persona combined into new Character window</li>
<li>Newer version of spells will overwrite older versions in hotbars instead of being inserted into a blank hotbar space</li>
<li>Lots of classes have been redesignated as &#8220;neutral&#8221;</li>
<li>Major spell effects revamp</li>
<li>Inner zone travel locations now support path linking</li>
<li>Appearance slots no longer restricted to level 20+</li>
<li>Kunark writ agent in the guild hall now offers writs to New Halas citizens</li>
<li>Harvesting NPCs won&#8217;t spam individual harvests anymore (yay!)</li>
<li>LOTS of class progression/ability changes</li>
<li>New tradeskill quests for level 10+ crafters</li>
<li>New tradeskill quest lines in Butcherblock and Steamfont</li>
<li>&#8220;Pristine&#8221; designation removed from all crafted items</li>
<li>Gorowyn has been overhauled to ease travel within the city</li>
</ul>
<p>Click through for the patch notes in full!<span id="more-524"></span></p>
<p class="rule">
<p><strong>QUEST REGIONS OF INTEREST</strong></p>
<ul>
<li> Many quests will now highlight areas on the map to show where updates can be obtained.</li>
<li>Quests must be active in the quest helper window for their RoIs to display.</li>
<li>Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.</li>
<li>Mousing over RoIs on the map will display info on the quest they are associated with.</li>
<li>Quests in the following zones currently support this feature:
<ul>
<li>Frostfang Sea</li>
<li>Darklight Wood</li>
<li>Greater Faydark</li>
<li>Timorous Deep</li>
<li>Lavastorm</li>
<li>Kylong Plains</li>
<li>Butcherblock</li>
<li>Steamfont</li>
<li>The Barren Sky</li>
<li>The Bonemire</li>
<li>Tenebrous Tangle</li>
<li>Sinking Sands</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>USER INTERFACE UPDATES</strong></p>
<ul>
<li> The Default UI now ships with two color options; red and blue.  Use the /loadui command to change color schemes.</li>
<li>A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).</li>
<li>At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).</li>
<li>New tutorial windows have been created to help ease new players into the game.</li>
<li>The Marketplace window has been upgraded for easier browsing.  An item preview pane has also been added.</li>
<li>The Welcome window layout has been reorganized to make it easier to read.</li>
<li>The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).</li>
<li>Z is now the default for crouch.</li>
<li>The casting, breath and PvP immunity bars have been updated with a new look.</li>
<li>The hotbar has been reworked and is now easier to manipulate.</li>
<li>If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.</li>
<li>Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.</li>
<li>You can now freely move any UI window when viewing them in F10 mode.</li>
<li>You can now disable the confirmation when spending AA points under Options -&gt; UI -&gt; Game Features.</li>
</ul>
<p class="rule">
<p><strong>CHARACTER CREATION</strong></p>
<ul>
<li> The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).</li>
<li>More classes are now neutral:
<ul>
<li>Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker</li>
<li>Good: Swashbuckler, Mystic, Conjurer, and Paladin</li>
<li>Evil: Brigand, Defiler, Necromancer, and Shadowknight</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>SPELL FX REVAMP</strong></p>
<p>We are updating, optimizing and standardizing every class spell visual in the game.  AA and Entertainment spells are next on the list and will be revealed in a later game update.</p>
<p>The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class.   Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.</p>
<p>We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc.  Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.</p>
<p>When you start a new character you will have Apprentice spells.  This spell tier along with Journeyman will have a beginner level of FX in both size and quantity.  Later when you acquire Adept or Expert versions of the spells the level of FX will increase.  Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.</p>
<p>One of the unique features of spells in EverQuest II is the leveling of spell skills.  As you cast destructive spells your skill in Disruption increases.  Healing spells increase Ministration.  Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a in the Game Update Notes forum section).  Other than the chat window there was no real indication which spells increased which status.  Therefore we created the spell wheel.  Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used.  Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.</p>
<p>Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. (see figure b in the Game Update Notes forum section)</p>
<p class="rule">
<p><strong>TRAVEL</strong></p>
<ul>
<li> Inner zone travel locations now support path linking. This means when travelling via sokokar/horse/balloon you will be able to select any location in the zone that is an available travel point and let the mount do the rest.</li>
<li>The KOS cloud pads can now teleport you to any other pad within the same zone.</li>
<li>Cloud travel around KOS zones can now be done via the Overrealms Tour Agency.  They offer tour route services for Tenebrous, Barren Sky, and Bonemire.</li>
<li>The zone-ins for the erudin group instances have been reworked:
<ul>
<li>All three zones are now reachable by clicking the appropriate object at Marred Plateau.</li>
<li>When entering these zones it should now zone your group in like other group instances.</li>
<li>Entering the Palace of Roehn Theer has not changed.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>APPEARANCE SLOTS</strong></p>
<ul>
<li> Weapon appearance slots are no longer restricted to being the same wield style of your equipped weapons.</li>
<li>Appearance slots are no longer restricted to levels 20 and higher.</li>
</ul>
<p class="rule">
<p><strong>GENERAL</strong></p>
<ul>
<li> Linkdead timeouts should now occur less frequently.</li>
</ul>
<p class="rule">
<p><strong>POPULATION</strong></p>
<ul>
<li> Lucan D&#8217;Lere has returned to Freeport! His Lucanic Knights have retaken the streets of from the Dreadnaughts and Thexians.</li>
<li>The hooluk collector in the Barren Sky is now in the Windgazer’s Hideout with the banker.  The hooluks have also joined the wider trade community of Norrath and installed a broker and mail kiosk.</li>
<li>New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!</li>
</ul>
<p class="rule">
<p><strong>ITEMS</strong></p>
<ul>
<li> The book, &#8220;The Case of the Lost Lute&#8221; is now available for purchase from the Sage NPCs in South Qeynos, North Freeport and New Halas if player is a troubador, level 80+ and does not already have the book.</li>
<li>The &#8220;Halasian Weapon Rack&#8221; now mounts properly in houses.</li>
<li>The Vambraces of plated ice have had their stats adjusted to be consistent with similar healer shoulder items in Icy Keep.</li>
<li>The Band of the Corrupter’s effect Pure Corruption now also procs agility.</li>
<li>The &#8220;Bauble of Holidays Past&#8221; description has been made a bit more specific, and the particles should be easier to see.</li>
<li>The appearance armor sets sold in Erronson’s Fur and Leathers shop in New Halas are now heirloom instead of no trade.</li>
<li>It is now much easier to change which holiday-themed effect is triggered by The Bauble of Holidays Past.</li>
<li>Swift Claws from the Claws of Jojo will no longer cause stacking issues with Furious Blows.</li>
<li>The Seeker’s Disc of Darktruth is now usable by level 80 crafters.</li>
</ul>
<p class="rule">
<p><strong>AMENITIES</strong></p>
<ul>
<li> The &#8220;Guild Hall Kunark Writ Agent&#8221; now offers writs to Guild members that are citizens of New Halas.</li>
<li>Guild hall harvester hirelings no longer spam you with a list of every item they brought back.</li>
<li>Shiny Tinkerfest Cogs and raw vanilla can now be placed in supply depots.</li>
</ul>
<p class="rule">
<p><strong>PVP SPELLS</strong></p>
<ul>
<li> &#8220;Call of City&#8221; spells now properly apply their new reuse and casting speed on PVP Servers.</li>
</ul>
<p class="rule">
<p><strong>CLASS PROGRESSION / ABILITY CHANGES</strong></p>
<ul>
<li> Fighters
<ul>
<li>Fighter heals can no longer critically heal.</li>
<li>Fighters will no longer automatically receive “Intercept” at level 6.</li>
<li>Crusaders will no longer automatically receive “Pledge of Armament” at level 17.</li>
</ul>
</li>
</ul>
<ul>
<li>Berserker
<ul>
<li>Berserkers will no longer automatically receive “Enrage” at level 8.</li>
<li>Berserkers will no longer automatically receive Mock and Mock II.</li>
<li>Berserkers now receive “Body Check” at level 8.</li>
<li>Berserkers now receive “Rupture II” at level 6.</li>
<li>Berserkers now receive “Reckless Aide” at level 21.</li>
<li>Berserkers now receive “Destructive Rage” at level 18.</li>
<li>Berserkers now receive “Abandoned Fury II” at level 16.</li>
<li>Berserkers now receive &#8220;Raging Blow&#8221; at level 3 and &#8220;Body Check&#8221; at level 2.</li>
<li>Berserker “Perseverance” now has a 60 second reuse time.</li>
<li>The Berserker ability “Body Check” no longer requires a shield.</li>
<li>“Wall of Rage” no longer snares the caster.</li>
</ul>
</li>
</ul>
<ul>
<li>Bruiser
<ul>
<li>Bruisers will no longer automatically receive “Slurred Insult” and “Slurred Insult II.”</li>
<li>Bruisers will now receive “Pummel II” at level 6.</li>
<li>Bruisers will no longer automatically receive “Abuse” at level 8.</li>
<li>Bruisers will now receive “Shrug Off” at level 21.</li>
<li>Bruisers will now receive “Smoldering Fists II” at level 16.</li>
</ul>
</li>
</ul>
<ul>
<li>Guardian
<ul>
<li>Guardians will no longer automatically receive Provoke and Provoke II.</li>
<li>Guardians will no longer automatically receive “Shout” at level 8.</li>
<li>Guardians now receive “Bash II” at level 8.</li>
<li>Guardians now receive “Overpower II” at level 6.</li>
<li>Guardians now receive “Never Surrender” at level 21.</li>
<li>Guardians now receive “Battle Tactics” at level 18.</li>
<li>Guardians now receive “Forward Charge II” at level 16.</li>
<li>The Guardian ability “Shield Bash” is now “Bash” and no longer requires a shield.</li>
<li>“Hunker Down” no longer snares the caster.</li>
</ul>
</li>
</ul>
<ul>
<li>Monk
<ul>
<li>Monks will no longer automatically receive “Silent Threat” and “Silent Threat II.”</li>
<li>Monks will no longer automatically receive “Challenge” at level 8.</li>
<li>Monks will now receive “Tranquil Vision” at level 21.</li>
<li>Monks will now receive “Flow Like Wind II” at level 16.</li>
<li>All versions of Will of the Heavens can now be cast while the monk is feared.</li>
</ul>
</li>
</ul>
<ul>
<li>Paladin
<ul>
<li>Paladins will no longer automatically receive “Clarion” and “Clarion II.”</li>
<li>Paladins will now receive “Faith Strike II” at level 6.</li>
<li>Paladins will now receive “Wrath Stance II” at level 16.</li>
<li>Paladins will now receive “Crusade” at level 18.</li>
<li>Paladins will now receive “Resolute Faith” at level 21.</li>
<li>Paladin &#8220;Judgment&#8221; is now a Fist for the Heroic Opportunities.</li>
<li>“Heroic Dash” no longer requires a shield or symbol to be equipped.</li>
</ul>
</li>
</ul>
<ul>
<li>Shadowknight
<ul>
<li>Shadowknights will now receive “Painbringer II” at level 6.</li>
<li>Shadowknights will now receive “Devious Evasion” at level 21.</li>
<li>Shadowknights will now receive “Unholy Strength” at level 18.</li>
<li>Shadowknights will now receive “Dark Blade II” at level 16.</li>
<li>Shadowknight “Unholy Strength VI” no longer has a casting time.</li>
<li>Shadowknight &#8220;Malice&#8221; is now a Fist for the Heroic Opportunities.</li>
<li>“Hateful Slam” no longer requires a shield or symbol to be equipped.</li>
</ul>
</li>
</ul>
<ul>
<li>Scouts
<ul>
<li>Scouts will no longer automatically receive “Evade” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Assassin
<ul>
<li>Assassins will no longer automatically receive “Murderous Design” at level 11.</li>
<li>Assassins will now be granted Villainy at level 11.</li>
</ul>
</li>
</ul>
<ul>
<li>Brigand
<ul>
<li>Brigands now receive “Mug” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Dirge
<ul>
<li>Dirges now receive “Tarven’s Crippling Crescendo” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Ranger
<ul>
<li>Rangers will no longer automatically receive “Primal Reflexes” at level 11.</li>
<li>Rangers will now be granted “Hunter’s Instinct” at level 11.Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Swashbuckler
<ul>
<li>Swashbucklers now receive “Double-Cross” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Troubador
<ul>
<li>Troubadors now receive “Vexing Verses” at level 6.</li>
</ul>
</li>
</ul>
<ul>
<li>Mages
<ul>
<li>Mages will no longer gain “Bind Sight” automatically. It is now a fun spell and can be bought from the class trainers.</li>
<li>Dispel Magic is now Absorb Magic and now also drains a small amount of power. It no longer has a power cost.</li>
</ul>
</li>
</ul>
<ul>
<li>Summoners
<ul>
<li>Summoners will now receive their first version of Vampire Bats at level 10.</li>
<li>Summoners: “Aqueous Stone” is now “Aqueous Soul” and no longer summons an item that grants water breathing. It now simply casts water breathing on the target.</li>
</ul>
</li>
</ul>
<ul>
<li>Warlock
<ul>
<li>Warlocks will no longer automatically get “Nullify” at level 10.</li>
<li>Warlocks will now get “Vacuum Field” at level 4.</li>
<li>Void Contract now costs less health to cast below level 40.</li>
</ul>
</li>
</ul>
<ul>
<li>Wizard
<ul>
<li>Wizards will no longer automatically get “Cease” at level 10.</li>
<li>Wizards will now gain “Ice Spears” at level 4.</li>
<li>Vital Transfer now costs less health to cast below level 40.</li>
</ul>
</li>
</ul>
<ul>
<li>Coercer
<ul>
<li>Coercers will no longer automatically receive “Mesmerize” at level 1.</li>
<li>“Shift Mana” now has a lower health cost at low levels.</li>
</ul>
</li>
</ul>
<ul>
<li>Illusionist
<ul>
<li>Illusionists will no longer automatically receive “Entrance” at level 1.</li>
<li>“Extract Mana” now has a lower health cost at low levels.</li>
</ul>
</li>
</ul>
<ul>
<li>Priests
<ul>
<li>Priests will no longer receive the spell “Summon Food and Water.”</li>
<li>Priests will now receive “Wrath” at level 6.</li>
<li>Clerics will now receive “Soothe” at level 30.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>ALTERNATE ADVANCEMENT</strong></p>
<ul>
<li> Crusaders
<ul>
<li>Legionnaire’s Focus now is 2% heal potency rather than 2% heal crit bonus per rank.</li>
</ul>
</li>
</ul>
<ul>
<li>Paladin
<ul>
<li>Allied Prayers now gives 4% heal potency per rank rather than 3% heal potency and 3% critical chance.</li>
</ul>
</li>
</ul>
<ul>
<li>Coercer
<ul>
<li>Coercive Healing now affects Chilling Invigoration.</li>
</ul>
</li>
</ul>
<ul>
<li>Necromancer
<ul>
<li>Lifeburn can no longer be dispelled.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>QUESTS</strong></p>
<ul>
<li> The quest book &#8220;Remembrances &#8211; Tel&#8217;riia&#8217;mil&#8217;an&#8217;ane&#8217;ie&#8221; will now update in any zone, not just in the Obelisk of Lost Souls, which should make evil eyes easier to obtain.</li>
<li>The named nightbloods required for “The Mysterious Drafling” quest should now spawn automatically if you are on the quest, and will not appear at all if you are not.</li>
<li>New Halas writs have been added to the Moors of Ykesha.</li>
<li>Writ giver Ankinil Zo’Ro in Butcherblock now offers Gorowyn citizens city writs from level 20.</li>
<li>Neriak: Players of any evil alignment can now speak with Zintra for the quest &#8220;Eight Legs Are Better Than Two.&#8221;</li>
<li>The quest “Exile to Neriak – Sun Dazzled Vamps” now allows you to use the sunstones on any of the T’Rethir vampires, not just priests.</li>
<li>Players tagging chokidai together for the quest &#8220;Keeping Tabs&#8221; will now receive updates as a group.</li>
<li>It is now easier to obtain quest updates for “Caustic Action”, “A Key To The Past”, and “Far Seas Requisition – TS0703-SCO”</li>
<li>A number of quests in the Sanctum of the Scaleborn and the Feerrott now have a greater chance to obtain the quest item when a creature is killed.</li>
<li>The quests “The Mystery of the Cursed Tower” and “Watching the Watchman!” should sort properly by current zone in your quest journal.</li>
<li>“Battle of Ages Past” should now give you the Jin’tu’s gift ability along with the item. If you already have the item all you need to do is use it to receive the ability in your book.</li>
<li>The quest “To Catch The Sky” now directs you to a new, safer location to catch the piece of sky.</li>
<li>Mist essences now only drop from cloudmist walkers when you are actually on the quest “The Inhabitants of Cloudmist Isle”.</li>
<li>The &#8220;Enervated Vel&#8217;Arek&#8221; guardian weapon can now call upon Vel&#8217;Arek  to offer the quest &#8220;Revitalizing Vel&#8217;Arek&#8221; or progress it.</li>
<li>Halas Citizens with the quest &#8220;A Final Froglok Word&#8221; will now find they can converse with Lady Erillis.</li>
<li>Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.</li>
</ul>
<p class="rule">
<p><strong>TRADESKILLS</strong></p>
<ul>
<li> Scholars can now make level 10-19 bracelets.</li>
<li>Representatives of the Ironforge Exchange and Coalition of Tradesfolke are now stationed in New Halas and may have crafting work to offer to players tradeskill level 10 or higher.</li>
<li>The Totem of Escape and Totem of the Great Chameleon are now usable at level 30.</li>
<li>Artisans of the 20th rank or higher who are interested in working for the Far Seas Trading Company should seek out trade liaison Cordelia Galeston at the Butcherblock Mountains docks for more information.</li>
<li>“Pristine” has been removed from all tradeskill equipment as the name was a holdover from when you used to be able to make multiple qualities of the same item.  All tradeskill equipment should be title cased as well.</li>
<li>The tinkered weapons Troll Snot Flinger, Gnarmy, and Tinkered Turkey Launcher now have improved visual effects.</li>
<li>The names of Vampire Bats, Raging Blow, and Body Check recipes have changed slightly (e.g. Vampire Bats II is now Vampire Bats III) so tradeskillers may wish to double check which level of these spells they are creating for customers.</li>
<li>Karalyn Cinderton in the Steamfont Mountains is seeking assistance from tradeskillers level 30 and higher.</li>
</ul>
<p class="rule">
<p><strong>GOROWYN</strong></p>
<ul>
<li> Academy of Logistics engineers have completed their changes to the layout of the city of Gorowyn.  They sincerely hope that the improved city layout will be easier to negotiate for Gorowyn residents, will promote more tourism to Gorowyn, and will reduce the number of completely lost rangers that the guards keep finding in obscure corners of the city.</li>
</ul>
<p class="rule">
<p><strong>GREATER FAYDARK</strong></p>
<ul>
<li> The Nursery in Greater Faydark is under attack!  New characters starting in Greater Faydark will have to help save the blooms of the Nursery and thwart the plans of the Grobin clan of goblins.  Can you help the Matron and her friends ensure the safety of the unborn fae?</li>
</ul>
<p class="rule">
<p><strong>DARKLIGHT WOOD</strong></p>
<ul>
<li> Hate’s Envy has come under attack by Sablevein elementals! Adventurers starting there will find themselves quickly enlisted to repel the assault before all of Hate’s Envy is razed!</li>
<li>Thexian invaders continue to cause trouble within Darklight Wood. Members of the Dread Guard are seeking the assistance of adventurers at T’Vatar Outpost!</li>
<li>Several Nerian citizens have gone missing from Wanderlust Fair. New adventurers emerging from Neriak should speak with Malyl N’Vazin to look into this matter.</li>
</ul>
<p class="rule">
<p><strong>FROSTFANG SEA</strong></p>
<ul>
<li> New Halas City Faction merchant, Mirva Kilgour, is now selling titles!</li>
<li>Pilgrims’ Landing is under attack by Ry’Gorr orcs!  Adventurers starting there will find themselves being thrust into the fray, very quickly.</li>
</ul>
<p class="rule">
<p><strong>EMPEROR ATREBE’S LABORATORY: THE FABLED CITY OF KOR-SHA</strong></p>
<ul>
<li> The zone boss Ka&#8217;El Ka&#8217;Vrish should do significantly less damage when casting Ravage.</li>
</ul>
<p class="rule">
<p><strong>NEKTROPOS CASTLE</strong></p>
<ul>
<li> &#8220;The Idol of Mor&#8217;Tael&#8221; book can now be obtained within Nektropos Castle.</li>
</ul>
<p class="rule">
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li> Fixed an issue where sometimes characters could get stuck in a battleground.</li>
<li>Players who are reviving when a battleground match completes will still get credit for completing the match.</li>
</ul>
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		<title>Some New Guides</title>
		<link>http://thehalasianempire.com/2009/10/some-new-guides/</link>
		<comments>http://thehalasianempire.com/2009/10/some-new-guides/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 03:22:58 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Site Updates]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[hall]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=266</guid>
		<description><![CDATA[I&#8217;ve updated the Guild Hall Guide and added a new one: the In-Game Guild Window. I hope you all find them useful, and please let me know if you have any questions or if you see something I missed. :)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="http://thehalasianempire.com/about/hall">Guild Hall Guide</a> and added a new one: the <a href="http://thehalasianempire.com/about/window">In-Game Guild Window</a>. I hope you all find them useful, and please let me know if you have any questions or if you see something I missed. :)</p>
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