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Posts Tagged ‘progression’
7/24/12 · 7:00pm
Game Update 64: Qeynos Rises

[Check out the official GU blurb!]

The new Qeynos is rife with intrigue and conflict as the city and its Queen, Antonia Bayle, and the Circle of Ten, evolve and struggle to oversee the welfare of the goodly folk of Norrath. As it is in most places in Norrath, power can tip the scales. The new racial quests, which are available at all levels, provide an introduction, some history and a sense of place that are specific to your race while experiencing the Qeynosian struggles. The new class and storyline quests in the city, which are unlocked at level 20, 40, 60, and 80, bring you smack dab into the middle of the strife from your class brethren, all the way to the high court.

Storyline Quests

  • After reaching levels 20, 40, 60, and 80, players should seek out Murrar Shar in Qeynos Province District who will direct them to those needing assistance within the city.

Class Quests

  • Once you reach level 20, locate Standar Yorden near the harbor in the Qeynos Province District who will get you started on your class specific quests.

Racial Quests

  • Located in Qeynos Capitol District:
    • Erudite mentor Maareona Ludimintium
    • Freeblood mentor Talas Farin
    • Gnome mentor Trina Tinkerton
    • Human mentor Patricia Benson
    • Kerra mentor Lakosha Maera
    • Ratonga mentor Tilla
  • Located in Qeynos Province District:
    • Barbarian mentor Gild Stonebreaker
    • Dwarf mentor Mav Boilfist
    • Fae mentor Guard Laelyth
    • Froglok mentor Rupert Valorbound
    • Half Elf mentor Shireen Faren-Delnara
    • Halfling mentor Bungle Proudfoot Elddar Grove
    • High Elf mentor Eireneith Alannia
    • Wood Elf mentor Trelly Greenthorn

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[Check out the official GU blurb from the forums!]

Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise.  Age of Discovery offers never-seen-before features including user-generated content and the re-imagining of the Beastlord class from the original EverQuest release.  You can make your mark in-game by creating your very own Dungeon, hire some much needed help for your heroic battles, push tradeskilling research to new heights, customize your weapons at the forge, and of course, play as a Beastlord. There’s a lot to like about this expansion!

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8/25/11 · 9:33am
Game Update 61: The War of Zek

A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

  • All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.
  • The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.
  • New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!
  • The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)
  • If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.
  • The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).
  • A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.
  • Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)
  • Tradeskillers now have their own AA tree to chase!
  • And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!

A FEW IMPORTANT THINGS TO KNOW ABOUT!

  • The reitemization means that the following things are going to occur:
    • All of your items are going to become UNATTUNED.
    • Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)
  • Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.
  • We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.
  • The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.

There’s lots more. See the details below for more info!

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The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:

  • Three new Heroic Dungeons – Spire of Rage – Strategist’s Stronghold – Tower of Tactics
  • Three new x4 Raids – Sullon’s Spire – Tallon’s Stronghold – Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid – Citadel of V’uul

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