<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Halasian Empire &#187; expansion</title>
	<atom:link href="http://thehalasianempire.com/tag/expansion/feed/" rel="self" type="application/rss+xml" />
	<link>http://thehalasianempire.com</link>
	<description>An EverQuest II Guild on the Lucan D&#039;Lere Server</description>
	<lastBuildDate>Wed, 07 Dec 2011 19:17:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Age of Discovery: Launch Day News!</title>
		<link>http://thehalasianempire.com/2011/12/age-of-discovery-launch-day-news/</link>
		<comments>http://thehalasianempire.com/2011/12/age-of-discovery-launch-day-news/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 04:27:29 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Live Event]]></category>
		<category><![CDATA[apprentices]]></category>
		<category><![CDATA[beastlord]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[freeport]]></category>
		<category><![CDATA[frostfell]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=596</guid>
		<description><![CDATA[EverQuest II&#8217;s eighth expansion &#8212; Age of Discovery &#8212; is arriving tomorrow, and there are other big changes coming to the game that aren&#8217;t part of the expansion. Probably the biggest non-expansion news is that EQ2 is going free-to-play, and the EQ2X  and subscription EQ2 services are merging. This doesn&#8217;t necessarily mean that the way [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest II&#8217;s eighth expansion &#8212; Age of Discovery &#8212; is arriving tomorrow, and there are other big changes coming to the game that aren&#8217;t part of the expansion.</p>
<p>Probably the biggest non-expansion news is that EQ2 is going free-to-play, and the EQ2X  and subscription EQ2 services are merging. This doesn&#8217;t necessarily mean that the way <em><strong>you</strong></em> play the game will change: You can keep paying a monthly fee to continue accessing the game and its features as you always have, or you can go with a free account and keep playing the game whenever you like (albeit at reduced capabilities, such as item, class, and race limitations). You can find more answers about the F2P changes <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=509183" target="_blank">here</a>.</p>
<p>Another big announcement is the arrival of the biggest yearly festival in all of Norrath: Frostfell! As of this posting, it will run from December 6 through January 6 (subject to change, of course), and this year&#8217;s celebration brings new quests, new rewards, and new craftable items. EQ2 Traders has its usual superb write-ups <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g472&amp;menustr=080000000000" target="_blank">here</a>, and ZAM has updated their <a href="http://eq2.zam.com/wiki/Frostfell" target="_blank">Frostfell hub</a> as well.</p>
<p>And now to the expansion! The biggest bullet points are:</p>
<ul>
<li>Beastlords</li>
<li>Mercenaries</li>
<li>Tradeskill Apprentices</li>
<li>Freeport Revamp</li>
<li>Dungeon Maker</li>
<li>Reforging</li>
<li>EQ2 Share &#8212; post to Twitter &amp; Facebook from in-game!</li>
</ul>
<p>I&#8217;ll post the full patch notes here as soon as they&#8217;re available, but in the meantime, check out <a href="http://eq2.zam.com/wiki/Age_of_Discovery" target="_blank">ZAM&#8217;s AoD info hub</a> as well as <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g471&amp;menustr=115000000000" target="_blank">EQ2 Traders&#8217; preliminary AoD write-up</a>.</p>
<p><a href="http://eq2.zam.com/story.html?story=28442" target="_blank">This post</a> from Cyliena over at ZAM sums everything up nicely:</p>
<blockquote><p>All servers will come down at <strong>12:01am PST on Tuesday, December 6, 2011</strong> for the <a href="http://eq2.zam.com/wiki/Age_of_Discovery" target="_blank">Age of Discovery</a> and Game Update 62 patch. Estimated downtime is currently 12 hours; U.S. servers are anticipated to come back online <strong>around 12:00pm PST</strong> (noon). Due to the volume of data involved, international servers will experience extended downtime. When patch notes are available we will put them on our <a href="http://eq2.zam.com/wiki/GU62#Patch_Notes" target="_blank">Game Update 62</a> page.</p>
<p>In addition, SOE account management and commerce services will be offline for all games during the transition period. Forums may also experience periodic outages. Remember that the <a title="http://forums.station.sony.com/eq2x/forums/list.m" href="http://forums.station.sony.com/eq2x/forums/list.m">EQ2X forums</a> will be locked tomorrow morning at 10:00am PST. All EQ2X forum users should take this time to register anew on the <a title="http://forums.station.sony.com/eq2/forums/list.m" href="http://forums.station.sony.com/eq2/forums/list.m">EQII forums</a>; you can start posting there now!</p>
<p>Beginning at 8:00am PST there will be a live webcast, <em>Countdown to the Age of Discovery</em>, on <a href="http://www.twitch.tv/sonyonlinetv" target="_blank">TwitchTV</a>. Various members of the EQII team will be interviewed on the webcast. It is expected to run until 9:45am PST.</p>
<p>A producer&#8217;s letter from Dave &#8220;Smokejumper&#8221; Georgeson is also expected tomorrow morning. We&#8217;ll keep you updated once that is available. In addition, the <a href="http://www.everquest2.com/">EverQuest2.com</a> website is being relaunched into its new incarnation and should be available after the downtime. <a href="http://eq2.zam.com/story.html?story=28256" target="_blank">Pre-orders for Age of Discovery</a> will remain open until 11:59pm PST tonight, December 5.</p>
<p>During the downtime you are welcome to join us in the #EQ2 channel of <a href="http://eq2.zam.com/wiki/IRC" target="_blank">ZAM&#8217;s IRC chat</a>. Feldon of EQ2Wire also has set up a <a href="http://eq2wire.com/zamchat/" target="_blank">ZAM IRC</a> java applet that you can use.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://thehalasianempire.com/2011/12/age-of-discovery-launch-day-news/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Destiny of Velious Launch Day</title>
		<link>http://thehalasianempire.com/2011/02/destiny-of-velious-launch-day/</link>
		<comments>http://thehalasianempire.com/2011/02/destiny-of-velious-launch-day/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 19:26:17 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[DoV]]></category>
		<category><![CDATA[expansion]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=573</guid>
		<description><![CDATA[Today&#8217;s the big day, and there&#8217;s a ton of information out there already about the features of EQ2&#8242;s latest expansion! Bide your time until the servers come up by checking out all the goodies: ZAM DoV Guides (ZAM) DoV Tradeskill Preview (EQ2 Traders) Launch Day Schedule (EQ2 Players) Without further ado, here are the patch [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s the big day, and there&#8217;s a ton of information out there already about the features of EQ2&#8242;s latest expansion! Bide your time until the servers come up by checking out all the goodies:</p>
<ul>
<li><a href="http://www.zam.com/story.html?story=25368&amp;utm_source=twitterfeed&amp;utm_medium=twitter" target="_blank">ZAM DoV Guides</a> (ZAM)</li>
<li><a href="http://eq2.eqtraders.com/articles/article_page.php?article=g446&amp;menustr=115000000000" target="_blank">DoV Tradeskill Preview</a> (EQ2 Traders)</li>
<li><a href="http://everquest2.com/news/read/current/3866" target="_blank">Launch Day Schedule</a> (EQ2 Players)</li>
</ul>
<p>Without further ado, here are the patch notes!</p>
<p class="rule">
<p>Following  the events of Sentinel&#8217;s Fate, the twin Swords of Destiny, Soulfire and  the Qeynos Claymore, have been drained of their powers, setting the  stage for the destruction of the EverQuest universe. The prophecy known  as Age&#8217;s End begins to unfold in the legendary continent of Velious, and  it is here where the war for Norrath will arise. For there to be any  chance to save Norrath, the Swords of Destiny must be restored.</p>
<p>Norrathian  guardians who undertake this burden will be tested by labyrinthine  dungeons, the harsh Velious tundra, and powerful creatures including the  God of War himself, Rallos Zek. To succeed will mean ultimate glory. To  fail could mean annihilation.</p>
<p>Destiny of Velious Features:</p>
<ul type="disc">
<li>Soar high above Norrath with flying mounts</li>
<li>Crawl your way through 10 dangerous dungeons</li>
<li>Complete four new Heritage Quests</li>
<li>Battle through more than 300 new quests</li>
<li>Craft through more than 60 new tradeskill quesfts</li>
<li>Conquer one new truly massive contested dungeon</li>
<li>Discover two new overland zones</li>
<li>Defeat four new raid instances</li>
<li>Collect more than 1,000 new weapons and items</li>
<li>Journey through a new Signature Quest line</li>
<li>Slay more than 30 new creatures</li>
<li>Equip more than 100 new armor sets</li>
<li>New AA abilities with an increased cap of 300</li>
</ul>
<p>Click through to read the patch notes in full&#8230;</p>
<p><span id="more-573"></span></p>
<p class="rule">
<p><strong>TARGET TAGGING SYSTEM</strong></p>
<p>You can now tag NPCs and even PCs with the new Target Tagging System.</p>
<ul type="disc">
<li>Characters can be assigned an icon and/or number combination that your group or raid can use to easily communicate tactics.</li>
<li>Press CTRL-SHIFT-T or right-click your Target window and choose &#8220;Tag&#8221; to open the Tagging interface.</li>
<li>You must be in a group to tag characters.</li>
<li>Tagging  commands can be dragged from the Tag window directly to a hotbar, or  assigned a hotkey from the Options-&gt;Controls-&gt;Tagging menu.</li>
<li>Tagging icons can also be disabled under Options-&gt;User Interface-&gt;Name &amp; Chat Bubble</li>
<li>Tags can be removed by toggling the icon or number that already exists on a character</li>
<li>Tagging can also be done via macro by using the /tagtarget command:
<ul type="circle">
<li>/tagtarget &#8211; to tag your target with a specific icon.  Ex: /tagtarget skull</li>
<li>/tagtarget &#8211; to tag your target with a numeric value.  Ex: /tagtarget 1</li>
<li>/tagtarget clear &#8211; to clear your target&#8217;s tag</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>NEW GRAPHICS OPTIONS</strong></p>
<p>In the options under Display (Advanced) &#8211; Special Effects you will find the following graphics settings:</p>
<ul type="disc">
<li>Depth of Field
<ul type="circle">
<li>Applies  a focus range to the rendered scene.  Objects in the distance and too  close will appear slightly blurry, creating a sense of haze in the  distance and enhancing the scene with a more fantastic look.</li>
</ul>
</li>
<li>Ambient Occlusion
<ul type="circle">
<li>Darkens cracks and crevices where lighting would naturally dissipate, bringing better depth and shading to everything.</li>
</ul>
</li>
<li>Sun Shafts
<ul type="circle">
<li>Sun rays have diffractive beams creating very cool effects as the sun peeks through trees or around objects.</li>
</ul>
</li>
</ul>
<p>Water Reflections</p>
<ul type="disc">
<li>Water  reflections improved to match geometry better, especially when on  flying mounts. Zones that don’t have this yet will be adjusted with  future updates.  Complex quality options have been changed to a simple  on or off. When off the sky color will be reflected.
<ul type="circle">
<li>Display (Advanced)  - Water &#8211; Water Reflections</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>COMMUNITY CALENDAR</strong></p>
<ul>
<li>We&#8217;ve added a new in-game calendar so you can keep up-to-date on the monthly holidays and special events.</li>
<li>Access the calendar from the EQII Start Menu.</li>
<li>Mouse-over any event in the calendar for more details about that event.</li>
<li>Daily header images allow you to easily see events that span multiple days.</li>
<li>Guilds can also make use of the calendar by creating guild-only events.</li>
<li>For guild members with the proper permissions, right-click on any day of the month and choose &#8220;Create Guild Event&#8221;</li>
<li>Members with permission to manage events will be able to create, edit and delete guild events.</li>
</ul>
<p class="rule">
<p><strong>USER INTERFACE</strong></p>
<ul>
<li>Attribute tooltips now more clearly show the bonuses and amounts of those bonuses they are giving.</li>
<li>The Recipe Window will now perform much better for players that have a large number of recipes.
<ul>
<li>The server was optimized to reduce lag related to players with large numbers of recipes.</li>
<li>NOTE: Third-party UI&#8217;s will need to update the recipe window.</li>
</ul>
</li>
<li>The resurrection accept window will now close itself if you revive instead.</li>
<li>Changed description of mount speed to &#8220;Ground Mount Speed&#8221; so it wouldn&#8217;t be confused with air mount speed.</li>
<li>Spell Multi Attack now shows in the default UI on the spells page of the character persona window.</li>
<li>You  can now shift-click achievements to link them in chat.  Clicking on the  link will open your journal and display the specified achievement.</li>
<li>You will now autojoin the crafting chat channel when achieving level 10 as a crafter.</li>
<li>The group quest journal now updates when a member of your group completes a step of his quest.</li>
<li>The chat option for spell flavor text is turned off by default for new characters.</li>
<li>Added a pet threat meter and detriment icons with click-to-cure to the pet window.</li>
<li>You can now spend tokens from a mix of inventory tokens and currency window tokens.</li>
<li>You can now search your entire inventory, including bank and house vault, for items by their name.</li>
<li>Click the &#8220;Find&#8221; button on the Character Window just above the inventory slots.
<ul>
<li>As a shortcut, you can use the command /finditem.</li>
</ul>
</li>
<li>Custom  UI modders:  Added Self.AverageItemScore to dynamic data. It is the  average item score of all of your currently equipped items.</li>
<li>Bug Fixes:
<ul>
<li>Fixed a display bug with the XP bar when at max level.</li>
<li>Fixed a bug with ExperienceCurrent dynamic data when at max level.</li>
<li>Fixed a bug where your currently selected quest could change when zoning or logging out.</li>
<li>Fixed a bug causing you to not be able to move a bag from shared bank to normal bank.</li>
<li>Fixed a bug where the sorting of your knowledge book wouldn&#8217;t save when zoning.</li>
<li>Fixed a bug where large characters’ conversation windows would not be visible from a certain distance.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>MECHANICS / ITEMIZATION CHANGES</strong></p>
<p><span style="text-decoration: underline;"><em>Hate Gain</em></span></p>
<ul type="disc">
<li>The cap for hate gain modifiers was raised from 50 to 100%. The hate decrease modifier cap remains at 50%.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Stat Changes</em></span></p>
<p>With  the launch of Sentinel’s Fate, we introduced the initial stage of  attribute refinement. By defining a primary attribute for each  archetype, we made it easier for players to understand which items they  should be chasing to equip their character. With Velious we are moving  more towards this by folding Power into your primary attribute, and also  by removing the small side benefits from these stats such as increased  avoidance or resists.</p>
<p>When  defining primary attributes, the unintended side effect was that some  classes got an extra benefit because they naturally had a lot of a stat  where other classes did not. A tank having high strength does not  benefit from anything outside of the power increase it gives, while a  scout not only became more powerful but gained an avoidance and critical  mitigation advantage because they were easily capping that benefit. The  same goes for wisdom &#8211; Priests gained added resistances, but all items  used the same resist values so there was no compensation for the fact  that other classes could not cap that benefit.  In any case where the  side benefit was intended for the archetype, we added it through  self-buffs or as a basic benefit of the archetype – for instance, scouts  now get bonus avoidance through self-buffs, rather than gaining it by  increasing their agility.</p>
<ul type="disc">
<li>Agility and Intelligence no longer grant a bonus to critical mitigation.</li>
<li>Agility no longer provides a bonus to avoidance.
<ul type="circle">
<li>The base avoidance bonus of scouts is now attached to scout self-buffs instead of being an innate effect.</li>
<li>Added base avoidance bonus to many buffs that grant agility.</li>
<li>Removed agility from self-buffs of classes that gain no benefit from agility.</li>
<li>The following spells are affected:
<ul type="square">
<li>Assassin: Cunning Defense, Villainy</li>
<li>Bruiser: Bodyguard, Bob and Weave, Brutality</li>
<li>Brigand: Street Smarts</li>
<li>Coercer: Signet of Intellect</li>
<li>Dirge: Harl’s Rousing Tune, Death’s Door</li>
<li>Fury: Feast, Peerless Predator, Primal Fury, Spirit of the Bat</li>
<li>Guardian: Armored</li>
<li>Inquisitor: Fanaticism</li>
<li>Monk: Crouching Tiger</li>
<li>Mystic: Ancestral Avatar</li>
<li>Paladin: Knight’s Stance</li>
<li>Ranger: Hunter’s Instinct, Survival Instincts</li>
<li>Shadowknight: Lucan’s Pact</li>
<li>Swashbuckler: Bladeweaver</li>
<li>Troubador: Daelis’ Dance of Blades</li>
<li>Warden: Favor of the Wild, Spirit of the Bat</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Wisdom no longer gives a bonus to Arcane, Noxious and Elemental resists.</li>
<li>Buffs  that grant Wisdom now also grant spell resistance.  If a self-buff was  granting Wisdom to a class that gains no benefit from Wisdom, this has  been removed and replaced with spell resistance.</li>
<li>The following spells are affected:
<ul type="circle">
<li>Defiler: Sinister Countenance</li>
<li>Fury: Feast, Forest Spirit, Primal Fury</li>
<li>Guardian: Armored</li>
<li>Illusionist: Rune of Thought</li>
<li>Inquisitor: Fanaticism</li>
<li>Monk: Inner Calm</li>
<li>Mystic: Ursine Avatar</li>
<li>Necromancer: Mortality Mark</li>
<li>Paladin: Crusade</li>
<li>Templar: Virtue</li>
<li>Troubador: Raxxyl’s Rousing Tune</li>
<li>Warden: Aspect of the Forest, Favor of the Wild</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>In  order to further offset the loss of spell resistance that was formerly  gained from wisdom, a caster-only spell resistance component has been  added to the following buffs:
<ul type="circle">
<li>Mages: Magi’s Shielding</li>
<li>Assassin: Villainy</li>
<li>Berserker: Aggressive Defense</li>
<li>Bruiser: Bob and Weave</li>
<li>Defiler: Sinister Countenance</li>
<li>Dirge: Death’s Door</li>
<li>Fury: Peerless Predator</li>
<li>Guardian: Iron Will</li>
<li>Inquisitor: Sacred Armor</li>
<li>Monk: Inner Calm</li>
<li>Mystic: Ursine Avatar</li>
<li>Paladin: Blessing of the Paladin</li>
<li>Ranger: Hunter’s Instinct</li>
<li>Shadowknight: Innoruuk’s Caress</li>
<li>Swashbuckler: Bladeweaver</li>
<li>Templar: Holy Armor</li>
<li>Troubador: Daelis’ Dance of Blades</li>
<li>Warden: Warden of the Forest</li>
</ul>
</li>
</ul>
<p><span style="text-decoration: underline;"><em>Health and Power mods merged into attributes</em></span></p>
<p>We  have streamlined the way you gain health and power bonuses, and no  longer add “+health” or “+power” stats to items.  You now gain health by  increasing your stamina, and gain power by increasing your primary  archetype stat.</p>
<p>Before  Velious, you gained health by collecting items with “+health” on them,  and also by increasing your stamina.   This is redundant, since we had  two stats giving an identical bonus.  Now each point of stamina will  give you 10 health at maximum level.</p>
<p>Similarly,  you gained power by collecting “+power” items, and by increasing your  primary archetype stat.  Now you’ll just collect your primary archetype  stat to increase your power pool.  At maximum level, you gain 10 power  per for each point of your primary archetype stat.</p>
<p>&#8220;+Health&#8221; and &#8220;+power&#8221; stats will still exist in the form of adornments and buffs.</p>
<ul type="disc">
<li>The amount of heath you receive per stamina point now increases as you level.
<ul type="circle">
<li>You  can see the per point bonus on your stamina tooltip on your character  window, and the total number of health points from your stamina in your  health tooltip.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>The amount of power points you receive per primary attribute point now increases as you level.
<ul type="circle">
<li>You  can see the per point bonus on your primary attribute tooltip on your  character window, and the total number of power points from your primary  attribute in your power tooltip.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Stamina no longer has a cap or a diminishing return curve.</li>
</ul>
<ul type="disc">
<li>Your primary attribute power benefits are not capped.</li>
</ul>
<ul type="disc">
<li>The formulas for maximum health and maximum power have been altered. The formulas are:
<ul type="circle">
<li>Max Health = (base health for class and level) + stamina * health per stamina point</li>
<li>Max Power = (base power for class and level) + primary attribute(str, wis, int, agi) * power per attribute point</li>
</ul>
</li>
</ul>
<p><span style="text-decoration: underline;"><em>Threshold Stats</em></span></p>
<ul type="disc">
<li>Critical mitigation is now a required stat for all tiers of content starting with Velious.
<ul type="circle">
<li>Previously,  critical mitigation was only used in raids; but Velious mobs did not  get that memo and they all know how to critically hit. Because of this,  critical mitigation is valuable everywhere and Velious itemization  reflects this.</li>
<li>Each  tier of the expansion expects you to have a certain value of critical  mitigation give or take a few percentage points. So if you find that you  are being hit too hard, you may want to go for some drops in other  dungeons to help make things easier.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Critical chance is now contested against an NPC’s critical avoidance.
<ul type="circle">
<li>Critical  chance has been turned into the offensive version of critical  mitigation. All NPCs have a stat called critical avoidance. This stat is  a direct reduction of your chance to critically hit them. This means if  an NPC has 30% critical avoidance you would need 130% critical chance  to hit him all the time. The critical mitigation and critical avoidance  values are displayed as a buff on any NPC you encounter using this  mechanic.</li>
</ul>
</li>
</ul>
<p><span style="text-decoration: underline;"><em>Proc/Item Effects</em></span></p>
<ul type="disc">
<li>Procs have been limited to a few slots and specialty items:
<ul type="circle">
<li>Weapons</li>
<li>Charm</li>
<li>Belt (easy/hard mode raids)</li>
<li>Cloaks (hard mode raids)</li>
<li>New procs have been turned into yellow/red adornments that can be placed in any items that have the properly colored slot.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>War Runes
<ul type="circle">
<li>War runes are powerful adornments that drop off of raid bosses.</li>
<li>When used these runes will give you an adornment and allow you to buy more of that adornment from a runesmith in the future.</li>
<li>War runes represent the more powerful procs and effects from the expansion.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Class focus effects have been changed to passive effects on armor.
<ul type="circle">
<li>Class  focus effects have been changed a little. Seven of the ten  class/archetype focuses that were on red adornments in Sentinel’s Fate  are now built into the armor as passive effects. This allows you more  freedom in what you want to put in your red adornment slots.</li>
<li>The  remaining three focuses have been retained on red adornments, but they  offer varying combinations with other stats like crit bonus, potency, or  mitigation.</li>
<li>Group  players will now have access to armor pieces with innate class focuses  on them starting with Velketor’s shard armor.  They will be able to get  up to three slots with class focus effects.</li>
<li>The remaining effects will be on raid armor pieces.</li>
<li>While  transitioning to the new armor players can still use the old class  focus adornments if they choose until they get a piece of armor that has  the focus on it.<em>Melee</em><em> Range</em><em> Increase, Multi Attack change</em></li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Melee range has been increased to match the maximum range of combat arts
<ul type="circle">
<li>Auto-attack range was extended from 2 to 5 meters.</li>
<li>Items that increased melee range have had this removed from their spell effects.</li>
</ul>
</li>
</ul>
<ul type="disc">
<li>Multi Attack will now grant an additional attack for every 100% over cap.
<ul type="circle">
<li>The cap on Multi Attack has been removed.</li>
<li>Now  if you have more than 100% Multi Attack, you gain a chance to make  additional attacks. For instance, if you are at 150% Multi Attack you  have 100% chance to hit twice with every auto attack, and a 50% chance  to hit a third time.</li>
</ul>
</li>
</ul>
<p class="rule">
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<ul>
<li>Spells  that are modified by AAs to get additional effects will have that  additional effect’s rank determined by the rank of the AA rather than by  the rank of the spell that it is modifying.</li>
<li>Maintained spells that are no-crit will remain so after zoning.</li>
<li>Maintained spells that “cannot be modified except by direct means” will remain so after zoning.</li>
<li>Crits  on AE spells are now calculated on a per target basis. This means that  you could crit all, some or none of the targets affected by your spell.  The chance has not changed, it is just calculated on each target rather  than all or nothing. This applies to beneficial and detrimental spells.</li>
<li>All AA trees will now reset when betraying.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Pet Stat Sharing</em></span></p>
<ul>
<li>Controllable Pets, including Possess Essence and Charm, will now share the following of their owner’s stats at a 1:1 ratio:
<ul>
<li>Attributes</li>
<li>Ability Modifier</li>
<li>Potency</li>
<li>Crit Bonus</li>
<li>Crit Chance</li>
<li>Toughness</li>
<li>Spell Double Attack</li>
<li>Ability Casting Speed</li>
<li>Ability Recovery Speed</li>
<li>Spell Reuse Speed</li>
<li>Ability Reuse Speed</li>
<li>Critical Mitigation</li>
</ul>
</li>
<li>Due to this change, most pet effects have been removed from items.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Deity</em></span></p>
<ul>
<li>Breath of Karana will no longer prompt players to resurrect if they aren’t dead.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Assassin</em></span></p>
<ul>
<li>Enhance: Apply Poison should once again increase the damage of the “Hemotoxin”.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Bards</em></span></p>
<ul>
<li>Victorious  Concerto can no longer be modified by potency and can no longer  critically hit. The base damage on Victorious Concerto has been doubled.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Berserker</em></span></p>
<ul>
<li>Adrenaline no longer will reduce damage that would have otherwise killed the caster.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Brigand</em></span></p>
<ul>
<li>Beg  for Mercy now reduces the damage to the targeted ally, rather than  intercepting damage. It can be used on the brigand. It now has a 2:30  reuse time.</li>
<li>Thieves  Guild is now an augmentation that cannot be applied to brigands. When  the target or brigand uses a chain of combat arts within a five second  period of time, the brigand or target gains increased potency for a  short duration.</li>
<li>Focus: Thieves Guild is now a 10% Ability Cast Speed increase to the target.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Coercer</em></span></p>
<ul>
<li>You can no longer cast Possess Essence on aquatic creatures.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Conjuror</em></span></p>
<ul>
<li>The  Aery Hunter casts an augmentation on their group, granting increased  health, health regeneration, power regeneration, parry and mitigation.</li>
<li>The Aery Stalker is immune to indirect area of effects.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Crusader</em></span></p>
<ul>
<li>Legionnaire’s Conviction can no longer be modified except by direct means.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Guardian</em></span></p>
<ul>
<li>Sentry  Watch now heals for 3% per rank and cannot crit nor have potency  applied. Instead of an intercept, it now reduces the damage by 80% at  master.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Illusionist</em></span></p>
<ul>
<li>Construct of Order is now Theorems. Theorems applies damage to the target when they are struck with a damage spell.</li>
<li>Enhance: Construct of Order is now Enhance: Theorems and increases the trigger count and damage amount of Theorems.</li>
<li>Enhance: Theorems and Enhance: Epiphany have been swapped in their locations.</li>
<li>Chromatic Shower now lasts for 5 seconds and has a 20 second reuse.</li>
<li>Chromatic Storm now lasts for 6 seconds.</li>
<li>Time  Warp no longer adds additional triggers to Unyielding Will,  Bloodletter, Vision of Madness, Brawler’s Tenacity and Divine Favor.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Mystic</em></span></p>
<ul>
<li>Bolster no longer grants both attributes and maximum health, since Stamina is now directly linked to maximum health.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Necromancer</em></span></p>
<ul>
<li>Accelerated Decay is now passive and no longer drains health.</li>
<li>The  Nightshade casts an augmentation on their group, granting a chance to  reflect hostile spells along with increased defense, reduced hate  generation and mitigation.</li>
<li>The Nightshade is immune to indirect area of effects.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Paladin</em></span></p>
<ul>
<li>Holy Aid now heals for a greatly increased amount but has a 45 second reuse time. It cannot be interrupted.</li>
<li>Devout Sacrament now heals for a greatly increased amount. It cannot be interrupted.</li>
<li>Demonstration  of Faith now wards for an increased amount but has a 60 second reuse  time. The casting time has been reduced to 1.5 seconds.</li>
<li>Demonstration of Faith can now be cast while moving.</li>
<li>Lay on Hands now heals for a greatly increased amount.</li>
<li>Prayer of Healing now has a 0.5 second casting time and a 9 second reuse time. The power cost has been halved.</li>
<li>Arch Healing now has a 0.5 second casting time and a 12 second reuse time. The power cost has been halved.</li>
<li>Enhance: Prayer of Healing now improves reuse speed by 0.5 seconds per point, along with the power cost reduction.</li>
<li>Enhance: Demonstration of Faith now improves reuse time by 3 seconds per point.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Ranger</em></span></p>
<ul>
<li>Hawk  Attack is now a real summoned pet and will receive bonuses from pet  stat sharing and group buffs. The hawk now maintains its hate siphon as  long as it lives.</li>
<li>Coverage now can be cast within six seconds of using an eligible combat art rather than two seconds.</li>
<li>Sniper Shot has had its damage increased. The damage in PVP Combat remains unchanged.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Summoner</em></span></p>
<ul>
<li>Minion&#8217;s Zeal now allows the scout pet to increase the group&#8217;s Multi Attack Chance by 1.5% per rank.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Sorcerer</em></span></p>
<ul>
<li>Manashield will no longer drain more power based on Potency and Crit Bonus.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Troubador</em></span></p>
<ul>
<li>Countersong now casts instantly.</li>
<li>Rejuvenating Celebration also grants an increase to maximum health.</li>
</ul>
<p><span style="text-decoration: underline;"><em>Warlock</em></span></p>
<ul>
<li>Plaguebringer  is now a damage over time ability that applies additional damage every  second for eight seconds. The initial hit has not been reduced.</li>
</ul>
<p class="rule">
<p><strong>TRADESKILLS</strong></p>
<p>Gaining  tradeskill experience has changed.  First time creation and first time  pristine creation bonuses have been removed.  Instead tradeskill quests,  including writs, give much more experience than they previously did.   This was done in an effort to balance tradeskill classes between each  other so that classes with fewer recipes weren’t taking a longer time to  level just because they weren’t able to take advantage of the first  time bonuses that other classes had access to.  If you do quests, you  should find that you level up just as fast, if not faster than you did  by making one of each recipe.</p>
<p class="rule">
<p><strong>ITEMS</strong></p>
<ul>
<li>No-Trade  and Heirloom items will now remain tradable for 48 hours with any  character who was in the group when the encounter was defeated.
<ul>
<li>Once the item is attuned or adorned, it will no longer be tradable with those characters.</li>
<li>Note:  With this change, Customer Service will no longer fulfill requests to  move items that were mistakenly looted. These issues can now be resolved  in-game within the 48 hour grace period.</li>
</ul>
</li>
<li>The Rise of Kunark Focus: Bloodletter will cause Bloodletter to dispel when you remove it.</li>
<li>Call  of the Veteran: Teleporting or summoning a character forces the  traveling character to meet the same entry requirements the destination  character had to meet to enter the zone.</li>
<li>Removing an item with “Focus: Holy Armor VII” on it will now remove the “Holy Armor VII” buff.</li>
<li>Items that increased melee range have had this removed from their spell effects.</li>
<li>Players  can now purchase the house item trophy version of their epic weapons  (along with their mythical spell gems &amp; enervated weapon), after  they betray by speaking with Jawharah Izzah in Nektulos as long as they  have completed &#8220;Epic Repercussions&#8221;.</li>
</ul>
<p class="rule">
<p><strong>FREEBLOODS</strong></p>
<ul>
<li>Freebloods now have a selection of voice emotes available to select in the character options.</li>
<li>You can only buy the vampire appearance items once per character.</li>
<li>The vampire bonus pack will no longer show in the marketplace if you have already purchased the contents.</li>
<li>If you have already claimed the freeblood lair deed you will not see it in the marketplace to buy it a second time.</li>
<li>Freebloods should now use the human bind points in Qeynos and Freeport should they change citizenship.</li>
<li>The  quest chain is now available in Velious to allow you to use your Cloud  of Bats ability to fly as if you had a flying mount! Complete those  quests and you can fly!</li>
</ul>
<p class="rule">
<p><strong>RESEARCH</strong></p>
<ul>
<li>When  research is complete, you&#8217;ll now be notified with a chat message and  small popup window instead of an email. The knowledge window icons will  also flash until you&#8217;ve claimed your new ability.</li>
</ul>
<p class="rule">
<p><strong>AMENITIES</strong></p>
<ul>
<li>You can now purchase guild hall amenities using a combination of escrow and personal funds!</li>
</ul>
<p class="rule">
<p><strong>PLAYER HOUSING</strong></p>
<ul>
<li>We  improved the warning message when picking up an item when the house  (including storage crate items) is at or beyond its max count.</li>
</ul>
<p class="rule">
<p><strong>PVP GENERAL</strong></p>
<ul>
<li>Fixed a bug where players on PvP servers would get PvE rez effects.</li>
</ul>
<p class="rule">
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>The &#8220;split&#8221; command can no longer be used within a Battlegrounds match.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://thehalasianempire.com/2011/02/destiny-of-velious-launch-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valentines and Mergers and Expansions, oh my!</title>
		<link>http://thehalasianempire.com/2011/02/valentines-and-mergers-and-expansions-oh-my/</link>
		<comments>http://thehalasianempire.com/2011/02/valentines-and-mergers-and-expansions-oh-my/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 02:50:42 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Hints & Tips]]></category>
		<category><![CDATA[Live Event]]></category>
		<category><![CDATA[Server News]]></category>
		<category><![CDATA[crushbone]]></category>
		<category><![CDATA[DoV]]></category>
		<category><![CDATA[erollisi day]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[merge]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[valentine's day]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=558</guid>
		<description><![CDATA[Erollisi Day 2011 went live on February 9, and it runs through February 20. There are new craftables, new quests and quest rewards, and lots of love-ins happening across Norrath, so get out there and have fun! You can check out a write-up of this year&#8217;s events at EQ2i, and EQ2 Traders has images of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Erollisi Day 2011 went live on February 9, and it runs through February 20.</strong> There are new craftables, new quests and quest rewards, and lots of love-ins happening across Norrath, so get out there and have fun! You can check out a write-up of this year&#8217;s events at <a href="http://eq2.wikia.com/wiki/Erollisi_Day" target="_blank">EQ2i</a>, and <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g445&amp;menustr=080000000000" target="_blank">EQ2 Traders</a> has images of the new crafted items, rewards, and purchasables.</p>
<p><strong>Lucan D&#8217;Lere will be merging with Crushbone on February 16!</strong> For what to expect, check out <a href="http://eq2.zam.com/wiki/Server_Mergers_2010_%28EQ2%29" target="_blank">Zam&#8217;s Server Merger article</a>. Make sure that you read over the character name priority guidelines, and prepare for disruptions in access to chat channels, mail, and friends lists. While you shouldn&#8217;t experience any issues to housing or existing mail, I recommend taking the following steps just to cover all your bases:</p>
<ul>
<li>Make sure you&#8217;ve read all mail in your mailbox and retrieved all attachments. You may not be able to access messages immediately after the server comes up, so sort all that out beforehand.</li>
<li>Save a copy of each character&#8217;s house layout just in case you find things are wonky when the merge is complete. You can save a layout by clicking the &#8220;Save Layout&#8221; button in your in-home house access window (type <em>/house</em> or right-click on the door).</li>
<li>Log on each character before the servers come down for the merge. Name priority is given first to characters logged in within the past 60 days, then to the character with the most play-time. You can compare your characters to those on Crushbone by doing a character name search on <a href="http://everquest2.com/search/" target="_blank">EverQuest2.com</a>. Click on the character names to compare the total time played.</li>
</ul>
<p style="text-align: center;"><a rel="attachment wp-att-559" href="http://thehalasianempire.com/2011/02/valentines-and-mergers-and-expansions-oh-my/charcompare01/"><img class="size-large wp-image-559  aligncenter" title="Character &quot;Total Time Played&quot; Comparison" src="http://thehalasianempire.com/wp-content/uploads/2011/02/charcompare01-599x494.jpg" alt="" width="599" height="494" /></a></p>
<p>The last bit of big news is a reminder that <strong>Destiny of Velious arrives February 22</strong>! Be sure to get your <a href="http://eq2.zam.com/wiki/Destiny_of_Velious_Prelude_%28EQ2_Quest_Series%29" target="_blank">prelude quests</a> wrapped up and your <a href="http://everquest2.com/get_the_game/dov" target="_blank">pre-order</a> placed, then brace yourself for <a href="http://eq2.zam.com/wiki/Destiny_of_Velious#Box_Hype" target="_blank">all the goodies</a> that will come with the new expansion!</p>
]]></content:encoded>
			<wfw:commentRss>http://thehalasianempire.com/2011/02/valentines-and-mergers-and-expansions-oh-my/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sentinel&#8217;s Fate: Retail Headstart Launch Tomorrow!</title>
		<link>http://thehalasianempire.com/2010/02/sentinels-fate-retail-headstart-launch-tomorrow/</link>
		<comments>http://thehalasianempire.com/2010/02/sentinels-fate-retail-headstart-launch-tomorrow/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 02:20:36 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[SF]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=384</guid>
		<description><![CDATA[The big day is here!! EQ2&#8242;s sixth expansion Sentinel&#8217;s Fate launches tomorrow. Players who have purchased the retail box are allowed access tomorrow, while digital download buyers will gain access next week. The EQ2 Players site and various EQ2 fansites will be covering the launch minute-by minute. Here are some resources to help get you [...]]]></description>
			<content:encoded><![CDATA[<p>The big day is here!! EQ2&#8242;s sixth expansion Sentinel&#8217;s Fate launches tomorrow. Players who have purchased the retail box are allowed access tomorrow, while digital download buyers will gain access next week.</p>
<p>The EQ2 Players site and various EQ2 fansites will be covering the launch minute-by minute. Here are some resources to help get you through the server downtime and take your first steps into the new content:</p>
<p><a href="http://eq2players.station.sony.com/news/read/current/3452" target="_blank">Sentinel&#8217;s Fate Ustream Launch Event</a></p>
<p><a href="http://eq2players.station.sony.com/news/read/current/3453" target="_blank">What to Expect on Launch Day</a></p>
<p><a href="http://eq2players.station.sony.com/news/read/current/3454" target="_blank">How to Get Started in Sentinel&#8217;s Fate</a></p>
<p>My fellow crafters will find the <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g395&amp;menustr=115000000000" target="_blank">EQ2 Traders&#8217; SF Clearinghouse</a> quite useful. It will help you make sense of all the new recipes and factions that will be available.</p>
<p>If you use UI mods, be sure to keep an eye on <a href="http://eq2interface.com/" target="_blank">EQ2 Interface</a> so that you can download SF-compatible mods as they are released. There are changes coming to several commonly-used windows, so you may find the <a href="http://www.eq2interface.com/forums/showthread.php?t=13773" target="_blank">list of interface changes</a> useful when it comes to disabling older mods.</p>
]]></content:encoded>
			<wfw:commentRss>http://thehalasianempire.com/2010/02/sentinels-fate-retail-headstart-launch-tomorrow/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

