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4/17/12 · 6:07pm
Game Update 63: Skyshrine

[Check out the official GU blurb from the forums!]

The Destiny of Velious saga continues as adventurers breach the barriers of the Withered Lands seeking entrance to Skyshrine, the glorious ancient dragon city!

The great citadel of Skyshrine has long housed the Claws of Veeshan dragons behind its massive walls and arcane protections. Now, the unthinkable has happened — it has become besieged by powerful forces. Battle and befriend dragons and their wurmkin in the forbidden city of Dracur. Explore the past to unravel mysterious events that transformed the formidable draconic city into a battlefield full of daunting challenges, fearful foes and unimaginable treasures!

Far below Skyshrine a different battle rages on. The Withered Lands, once known as the Wakening Land, was a majestic Plane of Growth-touched valley. Today it is oddly overgrown and overrun by a sickly magic. This strange corruption has touched and twisted many of the creatures that thrived here, including the legendary caretakers of the forest. Turned to a dark purpose, the caretakers cultivate the afflicted plants and animals. And deep in the creeping woods, chaotic storms drench the forest and singe the gnarled treetops where an angry dragon flies overhead!

Save the forest from corruption, aid the armies of Norrath in reaching Skyshrine, explore the intrigues of dragon kind and save their embattled city!

To reach the Withered Lands, please seek out the New Combine Griffon Tamer located at the Thurgadin Harbor in the Great Divide.

Destiny of Velious Content Updates Include: *

  • Level cap raised to 92
  • Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
  • Play YOUR way in Skyshrine instances with normal and Challenge group modes or choose to solo
  • Experience storyline events with Heroic Group and Raid endgame instances
  • Earn prestige abilities to build on the power of your character
  • All new tradeskill quests and items woven into the story arc
  • New Drake mounts

Age of Discovery Additions: **

  • Poet’s Palace Dungeon Maker theme and items
  • New Dungeon Maker adventurers
  • Tradeskill apprentices with new recipes (one Elite!)
  • One all new elite mercenary and three dragon golem ones
  • New creatures to tame for Beastlords

*Requires Destiny of Velious expansion
**Requires Age of Discovery expansion

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EverQuest II’s eighth expansion — Age of Discovery — is arriving tomorrow, and there are other big changes coming to the game that aren’t part of the expansion.

Probably the biggest non-expansion news is that EQ2 is going free-to-play, and the EQ2X  and subscription EQ2 services are merging. This doesn’t necessarily mean that the way you play the game will change: You can keep paying a monthly fee to continue accessing the game and its features as you always have, or you can go with a free account and keep playing the game whenever you like (albeit at reduced capabilities, such as item, class, and race limitations). You can find more answers about the F2P changes here.

Another big announcement is the arrival of the biggest yearly festival in all of Norrath: Frostfell! As of this posting, it will run from December 6 through January 6 (subject to change, of course), and this year’s celebration brings new quests, new rewards, and new craftable items. EQ2 Traders has its usual superb write-ups here, and ZAM has updated their Frostfell hub as well.

And now to the expansion! The biggest bullet points are:

  • Beastlords
  • Mercenaries
  • Tradeskill Apprentices
  • Freeport Revamp
  • Dungeon Maker
  • Reforging
  • EQ2 Share — post to Twitter & Facebook from in-game!

I’ll post the full patch notes here as soon as they’re available, but in the meantime, check out ZAM’s AoD info hub as well as EQ2 Traders’ preliminary AoD write-up.

This post from Cyliena over at ZAM sums everything up nicely:

All servers will come down at 12:01am PST on Tuesday, December 6, 2011 for the Age of Discovery and Game Update 62 patch. Estimated downtime is currently 12 hours; U.S. servers are anticipated to come back online around 12:00pm PST (noon). Due to the volume of data involved, international servers will experience extended downtime. When patch notes are available we will put them on our Game Update 62 page.

In addition, SOE account management and commerce services will be offline for all games during the transition period. Forums may also experience periodic outages. Remember that the EQ2X forums will be locked tomorrow morning at 10:00am PST. All EQ2X forum users should take this time to register anew on the EQII forums; you can start posting there now!

Beginning at 8:00am PST there will be a live webcast, Countdown to the Age of Discovery, on TwitchTV. Various members of the EQII team will be interviewed on the webcast. It is expected to run until 9:45am PST.

A producer’s letter from Dave “Smokejumper” Georgeson is also expected tomorrow morning. We’ll keep you updated once that is available. In addition, the EverQuest2.com website is being relaunched into its new incarnation and should be available after the downtime. Pre-orders for Age of Discovery will remain open until 11:59pm PST tonight, December 5.

During the downtime you are welcome to join us in the #EQ2 channel of ZAM’s IRC chat. Feldon of EQ2Wire also has set up a ZAM IRC java applet that you can use.


8/25/11 · 9:33am
Game Update 61: The War of Zek

A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

  • All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.
  • The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.
  • New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!
  • The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)
  • If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.
  • The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).
  • A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.
  • Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)
  • Tradeskillers now have their own AA tree to chase!
  • And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!

A FEW IMPORTANT THINGS TO KNOW ABOUT!

  • The reitemization means that the following things are going to occur:
    • All of your items are going to become UNATTUNED.
    • Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)
  • Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.
  • We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.
  • The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.

There’s lots more. See the details below for more info!

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