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4/17/12 · 6:07pm
Game Update 63: Skyshrine

[Check out the official GU blurb from the forums!]

The Destiny of Velious saga continues as adventurers breach the barriers of the Withered Lands seeking entrance to Skyshrine, the glorious ancient dragon city!

The great citadel of Skyshrine has long housed the Claws of Veeshan dragons behind its massive walls and arcane protections. Now, the unthinkable has happened — it has become besieged by powerful forces. Battle and befriend dragons and their wurmkin in the forbidden city of Dracur. Explore the past to unravel mysterious events that transformed the formidable draconic city into a battlefield full of daunting challenges, fearful foes and unimaginable treasures!

Far below Skyshrine a different battle rages on. The Withered Lands, once known as the Wakening Land, was a majestic Plane of Growth-touched valley. Today it is oddly overgrown and overrun by a sickly magic. This strange corruption has touched and twisted many of the creatures that thrived here, including the legendary caretakers of the forest. Turned to a dark purpose, the caretakers cultivate the afflicted plants and animals. And deep in the creeping woods, chaotic storms drench the forest and singe the gnarled treetops where an angry dragon flies overhead!

Save the forest from corruption, aid the armies of Norrath in reaching Skyshrine, explore the intrigues of dragon kind and save their embattled city!

To reach the Withered Lands, please seek out the New Combine Griffon Tamer located at the Thurgadin Harbor in the Great Divide.

Destiny of Velious Content Updates Include: *

  • Level cap raised to 92
  • Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
  • Play YOUR way in Skyshrine instances with normal and Challenge group modes or choose to solo
  • Experience storyline events with Heroic Group and Raid endgame instances
  • Earn prestige abilities to build on the power of your character
  • All new tradeskill quests and items woven into the story arc
  • New Drake mounts

Age of Discovery Additions: **

  • Poet’s Palace Dungeon Maker theme and items
  • New Dungeon Maker adventurers
  • Tradeskill apprentices with new recipes (one Elite!)
  • One all new elite mercenary and three dragon golem ones
  • New creatures to tame for Beastlords

*Requires Destiny of Velious expansion
**Requires Age of Discovery expansion


[Check out the official GU blurb from the forums!]

Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise.  Age of Discovery offers never-seen-before features including user-generated content and the re-imagining of the Beastlord class from the original EverQuest release.  You can make your mark in-game by creating your very own Dungeon, hire some much needed help for your heroic battles, push tradeskilling research to new heights, customize your weapons at the forge, and of course, play as a Beastlord. There’s a lot to like about this expansion!


8/25/11 · 9:33am
Game Update 61: The War of Zek

A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

  • All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.
  • The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.
  • New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!
  • The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)
  • If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.
  • The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).
  • A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.
  • Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)
  • Tradeskillers now have their own AA tree to chase!
  • And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!

A FEW IMPORTANT THINGS TO KNOW ABOUT!

  • The reitemization means that the following things are going to occur:
    • All of your items are going to become UNATTUNED.
    • Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)
  • Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.
  • We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.
  • The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.

There’s lots more. See the details below for more info!


The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:

  • Three new Heroic Dungeons – Spire of Rage – Strategist’s Stronghold – Tower of Tactics
  • Three new x4 Raids – Sullon’s Spire – Tallon’s Stronghold – Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid – Citadel of V’uul


The highlights:

  • New group instance: Zraxth’s Unseen Arcanum
  • Spell visuals updated; many casting sounds reverted; many casting animations reverted
  • New “Mount” and “Currency” tabs in the Character window free up bag space
  • You can specify one mount as “active” and another as “appearance” — the best of both worlds!
  • New outdoor areas in the largest homes in cities across Norrath
  • Increased house item counts
  • Click-to-cure functionality in group and raid windows
  • Target and Implied Target windows show casting activities of NPC targets
  • Marketplace items are searchable by name
  • Woodworker-crafted totems now stack to 100 (NOT a retroactive change)
  • Tradeskill fuels renamed to be more consistent across tiers
  • Crafted ammo now stacks to 200
  • Guild level progression smoothed out (Yay!! This change resulted in us gaining about a level and a half.)
  • Guild Harvesting Depot amenity now holds 200 unique items (was 150)
  • New house item rewards for Kingdom of Sky questlines
  • New usable doors available from City Festival merchants
  • More tiles available from Moonlight Enchantments merchants
  • Interesting developments in Greater Faydark: Orcs are trying to burn down Kelethin, and kobolds have overrun the former location of Spire Shadow Outpost!

Click through to read the patch notes in full…


8/18/10 · 9:50am
Game Update 57 goes live!

GU 57 goes live in a few short hours, and here are some highlights that may interest you:

  • Regions of Interest: Many quests will now highlight areas on the map to show where updates can be obtained
  • Total revamp to the UI appearance
  • Inventory and Persona combined into new Character window
  • Newer version of spells will overwrite older versions in hotbars instead of being inserted into a blank hotbar space
  • Lots of classes have been redesignated as “neutral”
  • Major spell effects revamp
  • Inner zone travel locations now support path linking
  • Appearance slots no longer restricted to level 20+
  • Kunark writ agent in the guild hall now offers writs to New Halas citizens
  • Harvesting NPCs won’t spam individual harvests anymore (yay!)
  • LOTS of class progression/ability changes
  • New tradeskill quests for level 10+ crafters
  • New tradeskill quest lines in Butcherblock and Steamfont
  • “Pristine” designation removed from all crafted items
  • Gorowyn has been overhauled to ease travel within the city

Click through for the patch notes in full!