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A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

  • All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.
  • The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.
  • New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!
  • The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)
  • If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.
  • The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).
  • A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.
  • Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)
  • Tradeskillers now have their own AA tree to chase!
  • And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!

A FEW IMPORTANT THINGS TO KNOW ABOUT!

  • The reitemization means that the following things are going to occur:
    • All of your items are going to become UNATTUNED.
    • Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)
  • Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.
  • We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.
  • The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.

There’s lots more. See the details below for more info!

Read more »


The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:

  • Three new Heroic Dungeons – Spire of Rage – Strategist’s Stronghold – Tower of Tactics
  • Three new x4 Raids – Sullon’s Spire – Tallon’s Stronghold – Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid – Citadel of V’uul

Read more »


3/6/11
1:00am
Hanging in there…
Categories: State of the Guild · Tags: ,

We’ve been doing a good job at keeping up with our guild hall upkeep costs since our number of active members has decreased. Sometimes it comes right down to the wire, but we’re able to scrape by from week to week with no real trouble — it’s a testament to our members’ dedication and generosity.

That being said, there are things we can do to keep things from cutting too close to the bone. One of these is to re-evaluate our various guild hall amenities, since they make up the bulk of our weekly rent. (You can see all of our amenities listed in the Guild Hall Guide.)

I’ve made an executive decision to retire our Wizard Portal Hireling. He’s been made redundant by technology — isn’t that always the way? — and will be replaced with the Small Ulteran Spire. Both amenities serve the same purpose, but the Spire costs half as much as the NPC (in both purchase and upkeep).

We may need to make additional adjustments in the future, so please feel free to comment here or on the forums about which amenities you won’t miss and which ones you can’t live without.

In other news, there have been amenities added to the game with Sentinel’s Fate and Destiny of Velious that you may not be familiar with; check them out! We may decide to take advantage of these some time in the future, but for now, Mushroom is still doing a fine job. ;)


Categories: Game Updates · Tags: ,

Today’s the big day, and there’s a ton of information out there already about the features of EQ2’s latest expansion! Bide your time until the servers come up by checking out all the goodies:

Without further ado, here are the patch notes!

Following the events of Sentinel’s Fate, the twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers, setting the stage for the destruction of the EverQuest universe. The prophecy known as Age’s End begins to unfold in the legendary continent of Velious, and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored.

Norrathian guardians who undertake this burden will be tested by labyrinthine dungeons, the harsh Velious tundra, and powerful creatures including the God of War himself, Rallos Zek. To succeed will mean ultimate glory. To fail could mean annihilation.

Destiny of Velious Features:

  • Soar high above Norrath with flying mounts
  • Crawl your way through 10 dangerous dungeons
  • Complete four new Heritage Quests
  • Battle through more than 300 new quests
  • Craft through more than 60 new tradeskill quesfts
  • Conquer one new truly massive contested dungeon
  • Discover two new overland zones
  • Defeat four new raid instances
  • Collect more than 1,000 new weapons and items
  • Journey through a new Signature Quest line
  • Slay more than 30 new creatures
  • Equip more than 100 new armor sets
  • New AA abilities with an increased cap of 300

Click through to read the patch notes in full…

Read more »


2/16/11
2:19pm
Server Merge Updates
Categories: Server News · Tags: , ,

I’ll be updating this post as more information is shared in the Lucan D’Lere to Crushbone Server Merge Discussion Thread on the EQ2 forums.

=====

Original post by Amnerys (02/15/2011 14:57:31):

Hey everyone! Please see the announcement linked above about the server merge for Lucan D’Lere and Crushbone.

The Lucan D’Lere server will be coming offline at 9:00 pm PST. Crushbone will be taken down at 12:00 am PST.

Please feel free to use this thread to chat while you anxiously await meeting your new server family. In fact, you might use this thread to get to know each other in the meantime.

Please note that many of the small bugs that were found during the first round of merges have now been addressed and shouldn’t affect the upcoming merges. However, if you experience unexpected results from the merge, we invite you to let us know about them here in this thread. Thanks!

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Update from Rothgar (02/16/2011 01:45:06):

The merge process is moving forward on schedule.  There have been no issues so far and I’ll update again in the morning.

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Update from Rothgar (02/16/2011 10:59:50):

The merge is going well and QA is checking everything now.

We did find an issue with the LDL server title that will unfortunately require a hotfix.  So, this will delay giving the titles until the day or two after Velious launches.

=====

Update from Rothgar (02/16/2011 15:03:30):

Crushbone will be opening soon!

=====

Update from Rothgar (02/16/2011 15:06:14):

Uceg@Crushbone wrote:

does that mean that servers are up early Rothgar?

Sorry, we have one other situation to fix but hopefully that won’t be long.

=====

Update from Rothgar (02/16/2011 16:18:03):

Ok, we’re there!

If you find any issues or problems, please report them here asap or message me in game.  I’ll be in chat.

[…]

Keep in mind there is a known issue with your Guild’s Call to Guild Hall spell.

Someone will need to zone into your GH through the door in order to re-establish that you have the call amenity.  Once that is done, everyone’s spell should work again.

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Erollisi Day 2011 went live on February 9, and it runs through February 20. There are new craftables, new quests and quest rewards, and lots of love-ins happening across Norrath, so get out there and have fun! You can check out a write-up of this year’s events at EQ2i, and EQ2 Traders has images of the new crafted items, rewards, and purchasables.

Lucan D’Lere will be merging with Crushbone on February 16! For what to expect, check out Zam’s Server Merger article. Make sure that you read over the character name priority guidelines, and prepare for disruptions in access to chat channels, mail, and friends lists. While you shouldn’t experience any issues to housing or existing mail, I recommend taking the following steps just to cover all your bases:

  • Make sure you’ve read all mail in your mailbox and retrieved all attachments. You may not be able to access messages immediately after the server comes up, so sort all that out beforehand.
  • Save a copy of each character’s house layout just in case you find things are wonky when the merge is complete. You can save a layout by clicking the “Save Layout” button in your in-home house access window (type /house or right-click on the door).
  • Log on each character before the servers come down for the merge. Name priority is given first to characters logged in within the past 60 days, then to the character with the most play-time. You can compare your characters to those on Crushbone by doing a character name search on EverQuest2.com. Click on the character names to compare the total time played.

The last bit of big news is a reminder that Destiny of Velious arrives February 22! Be sure to get your prelude quests wrapped up and your pre-order placed, then brace yourself for all the goodies that will come with the new expansion!


11/21/10
12:47am
Quick Tip: Rally Flags
Categories: Hints & Tips · Tags: , , , ,

A while back, we earned a really great amenity for the guild hall: the Guild Strategist.

This NPC can give you a Rally Flag (also referred to as a “rally banner”), which you can place just about anywhere in Norrath. Once planted, you can speak to the Strategist in the guild hall to be instantly teleported to the banner (“rally point”). The rally point will be viable for two hours. Only one banner can be planted at a time, and only the last banner planted is usable.

If you’re in-game when a banner is placed, you’ll get a notification in your chat window as well as a popup message telling you who planted the banner and where.

What happens if you just logged in and aren’t sure if the guild has a banner planted somewhere already? It’s easy to check!

Just hit “U” to open the Guild window and click the “Main” tab. You’ll see a zone name next to the “Rally Flag” label if there’s an active guild rally point anywhere in the game world!


The highlights:

  • New group instance: Zraxth’s Unseen Arcanum
  • Spell visuals updated; many casting sounds reverted; many casting animations reverted
  • New “Mount” and “Currency” tabs in the Character window free up bag space
  • You can specify one mount as “active” and another as “appearance” — the best of both worlds!
  • New outdoor areas in the largest homes in cities across Norrath
  • Increased house item counts
  • Click-to-cure functionality in group and raid windows
  • Target and Implied Target windows show casting activities of NPC targets
  • Marketplace items are searchable by name
  • Woodworker-crafted totems now stack to 100 (NOT a retroactive change)
  • Tradeskill fuels renamed to be more consistent across tiers
  • Crafted ammo now stacks to 200
  • Guild level progression smoothed out (Yay!! This change resulted in us gaining about a level and a half.)
  • Guild Harvesting Depot amenity now holds 200 unique items (was 150)
  • New house item rewards for Kingdom of Sky questlines
  • New usable doors available from City Festival merchants
  • More tiles available from Moonlight Enchantments merchants
  • Interesting developments in Greater Faydark: Orcs are trying to burn down Kelethin, and kobolds have overrun the former location of Spire Shadow Outpost!

Click through to read the patch notes in full…

Read more »


GU 57 goes live in a few short hours, and here are some highlights that may interest you:

  • Regions of Interest: Many quests will now highlight areas on the map to show where updates can be obtained
  • Total revamp to the UI appearance
  • Inventory and Persona combined into new Character window
  • Newer version of spells will overwrite older versions in hotbars instead of being inserted into a blank hotbar space
  • Lots of classes have been redesignated as “neutral”
  • Major spell effects revamp
  • Inner zone travel locations now support path linking
  • Appearance slots no longer restricted to level 20+
  • Kunark writ agent in the guild hall now offers writs to New Halas citizens
  • Harvesting NPCs won’t spam individual harvests anymore (yay!)
  • LOTS of class progression/ability changes
  • New tradeskill quests for level 10+ crafters
  • New tradeskill quest lines in Butcherblock and Steamfont
  • “Pristine” designation removed from all crafted items
  • Gorowyn has been overhauled to ease travel within the city

Click through for the patch notes in full!

Read more »


7/12/10
12:37pm
Guild Hall page updates
Categories: Site Updates · Tags: , ,

I’ve just finished updating our Guild Hall Guide! It includes new maps and icons, and it’s new code means it will be easier to update as the guild levels and buys more amenities.

There will be more updates to the guide coming soon; I plan on creating a page with the various methods members can use to reach the guild hall, which will feature character names and house addresses that will make it easy to find a Magic Door.