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	<title>Halasian Empire</title>
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	<link>http://thehalasianempire.com</link>
	<description>An EverQuest II Guild on the Lucan D&#039;Lere Server</description>
	<lastBuildDate>Wed, 07 Dec 2011 19:17:27 +0000</lastBuildDate>
	<language>en</language>
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		<title>GU62 Downtime Extended</title>
		<link>http://thehalasianempire.com/2011/12/gu62-downtime-extended/</link>
		<comments>http://thehalasianempire.com/2011/12/gu62-downtime-extended/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 04:27:54 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[downtime]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=608</guid>
		<description><![CDATA[Hang in there! There were apparently some unexpected issues while implementing all of the new features and updates, and the servers will be offline for a while longer. You can get updates in the following locations: EQ2 Forums: Downtime Extended (forums are flaking out at times during the maintenance; be patient!) ZAM&#8217;s GU62 downtime updates [...]]]></description>
			<content:encoded><![CDATA[<p>Hang in there! There were apparently some unexpected issues while implementing all of the new features and updates, and the servers will be offline for a while longer. You can get updates in the following locations:</p>
<ul>
<li><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510154" target="_blank">EQ2 Forums: Downtime Extended</a> (forums are flaking out at times during the maintenance; be patient!)</li>
<li><a href="http://eq2.zam.com/story.html?story=28452" target="_blank">ZAM&#8217;s GU62 downtime updates page</a></li>
<li><a href="http://www.facebook.com/EverQuest2" target="_blank">EverQuest II&#8217;s Facebook page</a></li>
<li><a href="https://twitter.com/#!/everquestii" target="_blank">EverQuest II&#8217;s Twitter stream</a></li>
</ul>
<p>In the meantime, check out the <a href="http://stationblog.wordpress.com/2011/12/06/everquest-ii-launch-day-producers-letter/" target="_blank">latest Producer&#8217;s Letter</a> for some tasty tidbits while you wait!</p>
<p class="rule"> </p>
<p> Update: Smokejumper <a href="https://twitter.com/#!/Qixter/status/144273919585689600" target="_blank">posted on Twitter</a> that the game should be online at 10:00am Pacific, and SOE&#8217;s CTO <a href="http://eq2wire.com/2011/12/07/note-from-soes-cto/" target="_blank">posted this</a> on the EQ2Wire site.</p>
<p class="rule"> </p>
<p>Update #2: The servers are up as of about 10:15am Pacific! Have fun!! :D</p>
]]></content:encoded>
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		<title>Game Update 62: Age of Discovery / Freeport Reborn</title>
		<link>http://thehalasianempire.com/2011/12/game-update-62-freeport-reborn/</link>
		<comments>http://thehalasianempire.com/2011/12/game-update-62-freeport-reborn/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 15:00:37 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Live Event]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[apprentices]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[freeport]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[reforging]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=601</guid>
		<description><![CDATA[[Check out the official GU blurb from the forums!] Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise.  Age of Discovery offers never-seen-before features including user-generated content and the re-imagining of the Beastlord class from the original EverQuest release.  You can make your mark in-game by creating your very own Dungeon, [...]]]></description>
			<content:encoded><![CDATA[<p>[Check out the official GU blurb <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510086" target="_blank">from the forums</a>!]</p>
<p>Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise.  Age of Discovery offers never-seen-before features including user-generated content and the re-imagining of the Beastlord class from the original EverQuest release.  You can make your mark in-game by creating your very own Dungeon, hire some much needed help for your heroic battles, push tradeskilling research to new heights, customize your weapons at the forge, and of course, play as a Beastlord. There’s a lot to like about this expansion!</p>
<p><span id="more-601"></span></p>
<p><strong>DUNGEON MAKER</strong></p>
<p>Ever wanted to build your own dungeon? Now you can with the Dungeon Maker system! Locate and collect a variety of floor layouts and styles, decorate your dungeon, select monsters to fill it, and battle through the content you designed to win new rewards!</p>
<p>Ever want access to tons of new content to play so that you rarely need to repeat the same experience? Play as an Adventurer in Dungeon Maker and win xp and awards for your characters!</p>
<p>To start creating a dungeon, click on the ‘Dungeons’ tab on the ‘Character’ sheet (default hotkey ‘c’).  Here you can ‘Create’ a new dungeon from a selection of layouts, ‘Edit’ any dungeons you have created, or ‘Delete’ any dungeons you no longer need. (This Create screen can also be accessed by clicking the ‘Create’ button on the Dungeon Maker leaderboard screen.)</p>
<p>To view and play through any published dungeon, click on the ‘Dungeon Maker’ button found on the ‘EQII’ menu.  Here you will see a list of all currently published dungeons.  Choose any and click on ‘Enter’ to start your play through!</p>
<p><strong>BEASTLORDS</strong></p>
<p>At last, the Beastlord class returns to Norrath.  Seek out new animals throughout the world to train as your warder pet.  Work with your warder to build up your strengths and exploit your enemies&#8217; weaknesses.  Build up Savagery with your Warder to trigger powerful Primal attacks! In the Age of Discovery, Beastlords walk the lands of Norrath once again!</p>
<p>To create a new Beastlord character, look under ‘Scouts’ during character creation.</p>
<p><strong>FREEPORT REBORN</strong></p>
<p>The return of Lucan D’Lere to Freeport has given the city new life and purpose. With his iron hand once again on the throne, the citizens of Freeport have been commanded, coerced and dragooned into overhauling the city’s appearance and reorganized to be more efficient and responsive to Lucan’s will. Of course, this is still Freeport, so dissention is always brewing just under the surface, but Lucan’s firm grasp on command keeps most people tentative about their resistance currently.</p>
<p><em>Storyline Quests</em></p>
<ul>
<li>Players can speak to Serris in the Freeport Militia House to begin doing work for Freeport.</li>
<li>Players can speak to The Forgotten to continue doing work for Freeport once they are level 40 and have completed the level 20 storyline quests.</li>
</ul>
<p><em>Racial Quests</em></p>
<ul>
<li>Sarnak players may wish to visit the Gorowyn Chancery and speak to Ambassador Erazak.</li>
<li>Half Elves should seek out Thavian Destrus on the docks near Seafarer’s Roost.</li>
<li>Gnomes should seek out Professor Flimflam located at Inventor’s Outlook.</li>
<li>Dark Elves should seek out Dyymona K&#8217;Vexx located inside The Academy of Arcane Science.</li>
<li>Erudites should seek out Azreana located inside The Academy of Arcane Science.</li>
<li>Ogres should seek out Kroota Gukbutcher located in the Dreadnaught’s Plaza.</li>
<li>Arasai players should visit their new embassy and speak with Ambassador Anttel V&#8217;Xeath.</li>
<li>Freeblood players should seek out Glaria in the Jade Tiger Inn.</li>
<li>Human players should seek out Derald Walldons on the Overlord’s Perch.</li>
<li>Iksar players should seek out Zulk Veskk just outside the doors to the Scale Yard.</li>
<li>Kerra players should seek out Caltuur, just outside the Freeport Block and Tackle.</li>
<li>Ratonga players should seek out Sneel Valiyn near The Academy of Arcane Science.</li>
<li>Troll players should seek out Nelik Ulnya on the docks outside of the Freeport Block and Tackle.</li>
</ul>
<p><em>Class Quests</em></p>
<ul>
<li>Mages will find quests being offered by Librarian Motius Feldarn at the Academy of Arcane Science at level 20+, and then Foci Tamara Paust at the Academy of Arcane Science at levels 40+, 60+ &amp; 80+.</li>
<li>Fighters will find quests being offered by Corporal Sergius Mordanticus at the Freeport Militia House at level 20+, and then Grand Duke Lazarus Hazran at the Freeport Militia House at levels 40+, 60+ &amp; 80+.</li>
<li>Scouts will find quests being offered beginning at level 20+, by seeking out Galla Silverwing, Quartermaster Baile, and Vali’il near the docks of Freeport.  Scouts at level 40+ can then find work with Privateer Twitchwisker, and finally with Captain Siren at levels 60+ and 80+.</li>
<li>Priests will find quests at level 20+ by seeking out Administrator Frugi, Kenth Lanringe, and Belimee Viperwing at the Temple of War.  Priests at level 40+ can find work with Gisuka Voll, then with Grand Inquisitor Nethal L’tylex at level 60+, then finally with Gisuka Voll once again at 80+.</li>
</ul>
<p><strong>MERCENARIES</strong></p>
<p>As you travel the lands of Norrath, keep your eyes open for mercenaries who may be for hire. Is your group short-handed? Now you can hire a brave companion to fight by your side, filling a spot in your group or assisting you in a duo. Coin talks, and the mercenaries of the shattered lands are eager to listen. Be sure to watch out for rare mercenaries who may not normally be available, but who will serve you well and faithfully for a limited time.</p>
<p><strong>REFORGING</strong></p>
<p>Ever obtained an item that&#8217;s just not quite what you wanted?  Using the reforging system, you will be able to reconfigure your items to change their stats and even add particle effects!</p>
<p>Reforging specialists have appeared in Freeport and Qeynos (look for the tag)!</p>
<ul>
<li>These specialists will allow you to tweak stats on your Legendary, Fabled, and Mythical equipment via a new “Reforge” window.</li>
<li>You can revert the reforging process via the “Restore” tab at any specialist.</li>
<li>These specialists will also allow you to attach a Decoration to your weapon.</li>
</ul>
<p>Decorations add particle effects to your weapon.</p>
<p>Decorations are available via various means throughout Norrath.</p>
<p>There are several tiers of decorations. </p>
<ul>
<li>The higher the tier, the more elaborate the effect.</li>
<li>The first tier is available for purchase from Reforging specialists</li>
</ul>
<p>To add a decoration to your weapon, drag and drop your decoration into the decoration slot in the “Reforge” window.</p>
<ul>
<li>Reforging stats and adding a decoration to a weapon must be done at the same time.</li>
<li>You can revert the reforging process via the “Restore” tab at any specialist.</li>
</ul>
<p><strong>TRADESKILL APPRENTICES</strong></p>
<p>Claim your tradeskill apprentice and gain your very own minion!  Put your apprentice to work researching new recipes for extremely powerful items specific to your tradeskill class. Coach your apprentice to make his or her research more efficient; gain XP and rewards as well as recipes as your apprentice gains in skill.</p>
<ul>
<li>Tradeskill Apprentices can be found at the major crafting hubs in Freeport and Qeynos.</li>
<li>You must be a level 10+ tradeskiller to mentor a Tradeskill Apprentice.</li>
<li>In exchange for a roof over their heads and tutelage, Tradeskill Apprentices will research recipes to share with you.</li>
</ul>
<p>This research takes a good amount of time, so choose your desired recipe research wisely.</p>
<p>Up to 100 new recipes for each Tradeskill Class, spanning from level 10 to 90.</p>
<p>These recipes produce powerful items, all of them with unique effects, and many with unique appearances!</p>
<p>Additionally, 10 unique Reforging decoration recipes are available for research.</p>
<p>You can mentor your Tradeskill Apprentice once per day to speed up their current research task.</p>
<ul>
<li>You can also help your apprentice via a daily quest.  This will further speed up their research.You can customize the uniform and name of your Tradeskill Apprentice.</li>
</ul>
<p><strong>COMMONLANDS PUBLIC QUEST</strong></p>
<p>The Dismal Rage seek the aid of brave adventurers as they battle the rising undead in The Commonlands (find them near the entrance to the Graveyard).</p>
<p><strong>GENERAL</strong></p>
<ul>
<li>On some machines when turning Multi Sample Anti Aliasing to anything other than &#8220;None&#8221; the UI would disappear until the game is restarted. This should be fixed now.</li>
<li>New characters will no longer have racial abilities automatically populated in their hotbars.</li>
<li>Fixed a bug with flying mounts and the cannon in Moors of Ykesha.</li>
</ul>
<p><strong>HOUSE RATING SYSTEM</strong></p>
<ul>
<li>Trial accounts can no longer vote for houses in the leaderboard system.</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p><em>Den of the Devourer</em></p>
<ul>
<li>Fixed an issue that prevented the hatchlings from attacking in the Den of the Devourer.</li>
</ul>
<p><em>Kael Drakkel</em></p>
<ul>
<li>Sorleyt Taskill will hand out Kael Drakkel missions more reliably.</li>
</ul>
<p><em>All Drunder x4 raid zones [Challenge Mode]</em></p>
<ul>
<li>All basepop mobs have lower max health.  Boss mobs in challenge mode drunder zones (Sullon, Tallon, Vallon x4 raid zones) do less spell and melee damage.</li>
</ul>
<p><em>Tallon’s Stronghold [Challenge and Normal Mode]</em></p>
<ul>
<li>In the General Zevitus fight Combat Madness is now cureable as a curse.  If you cure it it does not go away, but simply jumps to a new player immediately rather than when it would expire normally. </li>
</ul>
<p><em>Tallon’s Stronghold [Challenge mode]</em></p>
<ul>
<li>During the Lieutenant Klaatuus fight the aviak trooper adds spawn less often, and Klaatuus will no longer memwipe to players holding or near the totem. </li>
</ul>
<p><em>Vallon’s Tower [Challenge Mode]</em></p>
<ul>
<li>During the Gindan Commander Angler fight the Diaku Deceptors spawn less often.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<ul>
<li>Players with the Age of Discovery expansion can now earn up to 320 Alternate Advancement points.</li>
<li>Characters hitting level 10 will automatically be granted 5 Alternate Advancement points. Characters above level 10 logging in for the first time will gain a small amount of Alternate Advancement experience.</li>
<li>Fixed a bug where spell double attack chance was no respecting values less than 1 but greater than 0.</li>
<li>Altered the description text on spells that give or take away potency and pvp potency to have a more uniform description.</li>
<li>You can now buy Singular Focus from your class trainer NPC.  This ability allows you to turn off AE autoattack from melee, ranged and spell weapons.</li>
</ul>
<p><em>Coercer</em></p>
<ul>
<li>Medusa Gaze now can complete Arcane Storm.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>Altered the description of the tradeskill AA &#8220;Conservation of Mass&#8221; to give more information including proc rate and effects.</li>
<li>The proc rate of the tradeskill AA &#8220;Conservation of Mass&#8221; now increases as you increase rank.</li>
<li>The proc &#8220;Conservation of Mass&#8221; will now only proc when you complete crafting a pristine item, and not while crafting the item.</li>
<li>Repair Materials and Pristine Repair Materials are now flagged heirloom.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>Many items that were designed to be sold to a vendor can no longer be listed on the broker.  Items like these that already exist on the broker have been taken down and cannot be relisted.</li>
<li>Petamorph Wands are now toggleable.</li>
<li>The Station Marketplace casino games can now be played. The result of the spin/roll will be random and all players will see the same result.</li>
<li>Brute&#8217;s Unyielding Hand Wraps, Cenobite&#8217;s Unyielding Hand Wraps and Cenobite&#8217;s Prodigious Hand Wraps have had haste added to them.</li>
<li>Fixed a bug where a few items would not properly auto equip when there was already an item in that slot.</li>
<li>Fighter helms that drop from the Tower of Vuul should now have critical bonus applied to them.</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><em>Signature</em></p>
<ul>
<li>The Stormhammer signature quest now spawns Xicotl at the appropriate level for the quest.</li>
</ul>
<p><em>Timorous Deep</em></p>
<ul>
<li>Primary Sha’Ki is now more willing to give out The Chain of Command after players have completed work for Ku’Uul.</li>
</ul>
<p><em>Chardok</em></p>
<ul>
<li>The Encyclopedias of Mutigenica will no longer tell the whole zone you already have the book.</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>Fixed a bug where elemental blast would not work on some NPCs.</li>
</ul>
]]></content:encoded>
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		<title>Age of Discovery: Launch Day News!</title>
		<link>http://thehalasianempire.com/2011/12/age-of-discovery-launch-day-news/</link>
		<comments>http://thehalasianempire.com/2011/12/age-of-discovery-launch-day-news/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 04:27:29 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Live Event]]></category>
		<category><![CDATA[apprentices]]></category>
		<category><![CDATA[beastlord]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[freeport]]></category>
		<category><![CDATA[frostfell]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=596</guid>
		<description><![CDATA[EverQuest II&#8217;s eighth expansion &#8212; Age of Discovery &#8212; is arriving tomorrow, and there are other big changes coming to the game that aren&#8217;t part of the expansion. Probably the biggest non-expansion news is that EQ2 is going free-to-play, and the EQ2X  and subscription EQ2 services are merging. This doesn&#8217;t necessarily mean that the way [...]]]></description>
			<content:encoded><![CDATA[<p>EverQuest II&#8217;s eighth expansion &#8212; Age of Discovery &#8212; is arriving tomorrow, and there are other big changes coming to the game that aren&#8217;t part of the expansion.</p>
<p>Probably the biggest non-expansion news is that EQ2 is going free-to-play, and the EQ2X  and subscription EQ2 services are merging. This doesn&#8217;t necessarily mean that the way <em><strong>you</strong></em> play the game will change: You can keep paying a monthly fee to continue accessing the game and its features as you always have, or you can go with a free account and keep playing the game whenever you like (albeit at reduced capabilities, such as item, class, and race limitations). You can find more answers about the F2P changes <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=509183" target="_blank">here</a>.</p>
<p>Another big announcement is the arrival of the biggest yearly festival in all of Norrath: Frostfell! As of this posting, it will run from December 6 through January 6 (subject to change, of course), and this year&#8217;s celebration brings new quests, new rewards, and new craftable items. EQ2 Traders has its usual superb write-ups <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g472&amp;menustr=080000000000" target="_blank">here</a>, and ZAM has updated their <a href="http://eq2.zam.com/wiki/Frostfell" target="_blank">Frostfell hub</a> as well.</p>
<p>And now to the expansion! The biggest bullet points are:</p>
<ul>
<li>Beastlords</li>
<li>Mercenaries</li>
<li>Tradeskill Apprentices</li>
<li>Freeport Revamp</li>
<li>Dungeon Maker</li>
<li>Reforging</li>
<li>EQ2 Share &#8212; post to Twitter &amp; Facebook from in-game!</li>
</ul>
<p>I&#8217;ll post the full patch notes here as soon as they&#8217;re available, but in the meantime, check out <a href="http://eq2.zam.com/wiki/Age_of_Discovery" target="_blank">ZAM&#8217;s AoD info hub</a> as well as <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g471&amp;menustr=115000000000" target="_blank">EQ2 Traders&#8217; preliminary AoD write-up</a>.</p>
<p><a href="http://eq2.zam.com/story.html?story=28442" target="_blank">This post</a> from Cyliena over at ZAM sums everything up nicely:</p>
<blockquote><p>All servers will come down at <strong>12:01am PST on Tuesday, December 6, 2011</strong> for the <a href="http://eq2.zam.com/wiki/Age_of_Discovery" target="_blank">Age of Discovery</a> and Game Update 62 patch. Estimated downtime is currently 12 hours; U.S. servers are anticipated to come back online <strong>around 12:00pm PST</strong> (noon). Due to the volume of data involved, international servers will experience extended downtime. When patch notes are available we will put them on our <a href="http://eq2.zam.com/wiki/GU62#Patch_Notes" target="_blank">Game Update 62</a> page.</p>
<p>In addition, SOE account management and commerce services will be offline for all games during the transition period. Forums may also experience periodic outages. Remember that the <a title="http://forums.station.sony.com/eq2x/forums/list.m" href="http://forums.station.sony.com/eq2x/forums/list.m">EQ2X forums</a> will be locked tomorrow morning at 10:00am PST. All EQ2X forum users should take this time to register anew on the <a title="http://forums.station.sony.com/eq2/forums/list.m" href="http://forums.station.sony.com/eq2/forums/list.m">EQII forums</a>; you can start posting there now!</p>
<p>Beginning at 8:00am PST there will be a live webcast, <em>Countdown to the Age of Discovery</em>, on <a href="http://www.twitch.tv/sonyonlinetv" target="_blank">TwitchTV</a>. Various members of the EQII team will be interviewed on the webcast. It is expected to run until 9:45am PST.</p>
<p>A producer&#8217;s letter from Dave &#8220;Smokejumper&#8221; Georgeson is also expected tomorrow morning. We&#8217;ll keep you updated once that is available. In addition, the <a href="http://www.everquest2.com/">EverQuest2.com</a> website is being relaunched into its new incarnation and should be available after the downtime. <a href="http://eq2.zam.com/story.html?story=28256" target="_blank">Pre-orders for Age of Discovery</a> will remain open until 11:59pm PST tonight, December 5.</p>
<p>During the downtime you are welcome to join us in the #EQ2 channel of <a href="http://eq2.zam.com/wiki/IRC" target="_blank">ZAM&#8217;s IRC chat</a>. Feldon of EQ2Wire also has set up a <a href="http://eq2wire.com/zamchat/" target="_blank">ZAM IRC</a> java applet that you can use.</p></blockquote>
]]></content:encoded>
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		<title>Game Update 61: The War of Zek</title>
		<link>http://thehalasianempire.com/2011/08/game-update-61-the-war-of-zek/</link>
		<comments>http://thehalasianempire.com/2011/08/game-update-61-the-war-of-zek/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 13:33:41 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[beastlord]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[quests]]></category>
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		<description><![CDATA[A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61: All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:</strong></p>
<ul>
<li>All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.</li>
<li>The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.</li>
<li>New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!</li>
<li>The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)</li>
<li>If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.</li>
<li>The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).</li>
<li>A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.</li>
<li>Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)</li>
<li>Tradeskillers now have their own AA tree to chase!</li>
<li>And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!</li>
</ul>
<p><strong>A FEW IMPORTANT THINGS TO KNOW ABOUT!</strong></p>
<ul>
<li>The reitemization means that the following things are going to occur:
<ul>
<li>All of your items are going to become UNATTUNED.</li>
<li>Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)</li>
</ul>
</li>
<li>Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.</li>
<li>We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.</li>
<li>The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.</li>
</ul>
<p>There’s lots more. See the details below for more info!<span id="more-593"></span></p>
<p><strong>PLANE OF WAR</strong></p>
<p>The time is near for the great Fortress of Drunder to reveal its true purpose to all. The very bedrock of the Eastern Wastes shudders as a massive portal rips itself open within the fortress walls. The sounds of battle echo through its halls as the God of War himself prepares his innumerable armies to march across the frozen face of Velious and seize control of the lands of Norrath for all eternity.  Are you ready to face Rallos Zek himself?  Prove your mettle against the Children of War to enlist their aid in battle as you leave the mortal world behind and face a god himself in the Plane of War!</p>
<ul>
<li>The Plane of War is a normal and challenge mode raid.</li>
<li>Elements of War is a normal and challenge mode heroic experience.</li>
</ul>
<p>Two new dynamically scaling dungeons have opened up in the Sinking Sands.  These dungeons automatically scale to your party between levels 60 and 90.  The entrances can be found using the door to Silent City and the newly added genie’s lamp directly next to it.</p>
<p><em><strong>THE PALACE OF SABARON</strong><br />
</em></p>
<p>Sabaron’s Palace is the home of a mad Djinn who believes that by using his power and the power of a newly discovered artifact, the Tear of Anashti, he can raise an army of Sul’Dal to march on the Plane of Air and take it over for Djinn to rule.  His palace is full of undead evils he has resurrected as well as his most trusted attendants.</p>
<p><em><strong>SILENT CITY: THE DELVING DEAD<br />
</strong></em></p>
<p>The dead within the halls of the Silent City are restless after lifetimes of slumber, as if roused by an unseen hand.  Ancient overseers crack whips as the undead hordes delve deep into hallowed soil.  They labor tirelessly, endlessly searching for an ancient artifact of great power.</p>
<p><strong>BEASTLORD PRELUDE EVENT #1<br />
</strong></p>
<p>Strange spiritual energies have emerged within Antonica and Commonlands.  A few spiritual-attuned individuals have felt this new energy, like gentle ripples on the surface of a calm lake.  What might this new power be, and what secrets might it hold for the future of Norrath?  Interested adventurers should seek out either Caalina, who can be found in Antonica outside the gate to North Qeynos, or Elmin, who has begun his investigation near the city gates to Freeport in Commonlands.</p>
<p><strong>HOUSE RATING SYSTEM<br />
</strong></p>
<ul>
<li>You can now publish your house to be rated against fellow decorators!
<ul>
<li>The ‘Housing Leaderboards’ window can be accessed through the EQII menu or by using the /house_ratings command.</li>
<li>Use the ‘Publish / Unpublish’ button on your house’s door menu to add / remove your house from the leaderboards window.
<ul>
<li>You cannot place or move items in a published house.</li>
<li>Unpublishing your house will reset its rating, but it won’t reset any awards you have obtained.</li>
</ul>
</li>
</ul>
</li>
<li>Visit homes on the list and let the owners know what you think.
<ul>
<li>You may rate a house once per account.  You may re-rate a house as often as you like but only the last rating will be kept.</li>
</ul>
</li>
<li>Houses will earn awards each day for their position on the leaderboard.</li>
<li>Houses can eventually enter the Hall of Fame when they earn enough awards.</li>
</ul>
<p><strong>VIDEO CAPTURE</strong></p>
<p>The ability to capture video and upload it to YouTube.com has been added.  Note: 4GB of system memory is recommended when using the video recording feature.  Systems with less than 4GB of memory may experience a decrease in performance when using this feature.</p>
<ul>
<li>The Video Capture Window is now hidden by default (use the default hotkey Alt+y to toggle it).</li>
<li>After recording video, a file called EQ2VideoCapture.avi will be placed in your root install directory.  If you record a second video it will overwrite this file.
<ul>
<li>A UI window to upload your video to YouTube.com will appear after recording video.</li>
</ul>
</li>
<li>Video Capture Options/Settings:
<ul>
<li>Hotkey can be changed under Controls – Window Keys – Video Capture Window</li>
<li>Output quality can be set under User Interface – Video Capture</li>
</ul>
</li>
</ul>
<p><strong>GENERAL</strong></p>
<ul>
<li>Fixed a bug where you could select an invalid race during character create.</li>
<li>You can now use the /sitchair emote while on top of objects to make your character appear to be sitting on them.</li>
</ul>
<p><strong>USER INTERFACE<br />
</strong></p>
<ul>
<li>The weapon stats in the character window will now update when your character&#8217;s combat stats change.</li>
<li>Fixed a bug with how multi attack and spell weapon multi attack were displaying in the default UI.</li>
</ul>
<p><strong>PLAYER HOUSING<br />
</strong></p>
<ul>
<li>You can now own up to 20 houses!</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION<br />
</strong></p>
<ul>
<li>Sages within Norrath (Lorekeeper Drelin in Thurgadin, Navarius Orvalis in North Freeport, Ricka Stonehide in New Halas, Indis Surion in South Qeynos) now count the Destiny of Velious heritage quests towards earning heritage titles.</li>
<li>Faydwer drakes, such as the Emerald Drakes, now count towards the Drakota Lore and Legend quest.</li>
</ul>
<p><em><strong> Heroic Dungeons</strong></em></p>
<ul>
<li>In all Destiny of Velious heroic instances players have a chance of encountering new unique named that can drop completely new loot!</li>
</ul>
<p><em><strong>Heroic Content</strong></em></p>
<ul>
<li>Mobs casting beneficial crit debuffs such as Whispers of War, can no longer cast these spells when they are charmed. Specifically in Kael Drakkel contested, as Whispers of War was adding hate to mobs around the charmed NPC.</li>
</ul>
<p><em><strong>All expansion 7 x4 raid zones<br />
</strong></em></p>
<ul>
<li>NPC’s will no longer gain any strikethrough from their unbridled series buffs.  The amount of base strikethrough that such mobs have has been reduced.</li>
</ul>
<p><em><strong>Great Divide / Eastern Wastes<br />
</strong></em></p>
<ul>
<li>A Token of Coldain Loyalty can now be purchased from the Coldain faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.</li>
<li>A Token of Ry’Gorr Loyalty can now be purchased from the Ry’Gorr faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
<ul>
<li>These tokens must be purchased at the rate of one per alternate character and are one charge only.</li>
</ul>
</li>
</ul>
<p><em><strong>Great Divide</strong></em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li>The thieving gnomish pirate, Monstrous Beasty, and Warwolf Matriarch, triggered by solo quests in Great Divide, are no longer immune to control aspects. [Fan Faire Request]</li>
</ul>
<p><em><strong>Eastern Wastes</strong></em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li>All of the flying accessible harvestables in Eastern wastes are obtainable once again.</li>
</ul>
<p><em><strong>All Drunder x4 raid zones</strong></em></p>
<ul>
<li>Damage from AOE spells for many of the bosses in the x4 drunder raid zones (non-challenge) is now somewhat easier to mitigate.</li>
</ul>
<p><em><strong>Drunder x4 Challenge mode raid zones</strong></em></p>
<ul>
<li>The Greater Arctic Rage buff package now grants npcs 240% crit bonus instead of 280%.</li>
</ul>
<p><em><strong>Temple of Rallos Zek heroic [Challenge]</strong></em></p>
<ul>
<li>The effect of falling rubble will now line up when damage is being dealt.</li>
</ul>
<p><em><strong> Shard of Love</strong></em></p>
<ul>
<li>Level 90 players will now correctly have a chance to gain items from WIllowmeena’s rare loot table in Shard of Love.</li>
</ul>
<p><em><strong>Tower of Frozen Shadow</strong></em></p>
<ul>
<li>De&#8217;manti Sheda within the fear cage should now be able to be respawned if he defeats the raidforce.</li>
<li>Dark widows within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li>Frightful Shadowbones within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li>Condensed Shadows that spawn during the Tserrina encounter should no longer cause the encounter to reset if they cannot find a valid target.</li>
</ul>
<p><em><strong>Tower of Frozen Shadow: Shadowed Corridors</strong></em></p>
<ul>
<li>Spectral Librarian Emiida in Tower of Frozen Shadows: Shadowed Corridors should now correctly award the sense of urgency achievement.</li>
</ul>
<p><em><strong>Crystalline Breaks</strong></em></p>
<ul>
<li>Some of the mobs within Crystalline Breaks now detect stealth and/or invisibility.</li>
</ul>
<p><em><strong>Greater Faydark</strong></em></p>
<ul>
<li>There is now a mailbox in the Nursery in Greater Faydark. [Fan Faire Request]</li>
</ul>
<p><em><strong>Sullon’s Spire [Challenge] x4 raid</strong></em></p>
<ul>
<li>The damage done by many boss spells has been reduced.  The amount of health of most adds during boss fights have been reduced.  The range of some of Ragebourne Gregor Haldane’s AOE spells has been greatly reduced.  Gregor Haldane’s clone no longer has cooperative strike.  Hragold the Frenzied summons 6 adds per wave rather than 8.</li>
<li>Ragebourne Gregor Haldane: His seething strike and ragecloud spells no longer combo causing focus damage.</li>
</ul>
<p><em><strong>Vallon’s Tower x4 raid zone</strong></em></p>
<ul>
<li>Various fights have been toned down to make them easier, and more in line with the rewards for this zone.</li>
<li>Multiple groups zoning in should now all end up in the same instance of this zone.</li>
</ul>
<p><em><strong>Temple of Rallos Zek: Foundations of Stone [Challenge]</strong></em></p>
<ul>
<li>Statue of Rallos Zek fight: Greater warboars should no longer taunt lock the main tank group.  Warboars and Automaton of Escalation have less health.</li>
</ul>
<p><em><strong>Demitrik’s Bastion<br />
</strong></em></p>
<ul>
<li>The Contraption Cogwinder (rare spawn named) should no longer fall through the world and be unable to be killed.</li>
</ul>
<p><em><strong>Citadel of V’uul<br />
</strong></em></p>
<ul>
<li>Difficulty has been brought down overall for Citadel of V’uul x2.</li>
<li>Bosses strikethrough and AOE auto attack percentages have been lowered significantly.</li>
<li>Arch Confessor Aytali’s difficulty has come down overall.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<p><em><strong>General</strong></em></p>
<ul>
<li>AA selections that are not currently available for purchase will display in grayscale.</li>
<li>Spell autoattack will turn on automatically when you cast a damage spell on a target.</li>
<li>Fixed a bug where some spells could become &#8220;stuck&#8221; and wouldn&#8217;t be castable until you zoned or logged.</li>
<li>Added Spell Weapon versions of flurry, multi attack, pvp multi attack, ae autoattack, haste and dps for spell weapons.</li>
<li>All deity pets now grant increases to all attributes.</li>
</ul>
<p><em><strong>Player Statistics Updates</strong></em></p>
<p>Many stats now provide additional benefits to other stats!  See below for details:</p>
<ul>
<li>Having parry skill over the level cap now gives a bonus to uncontested parry and uncontested riposte.</li>
<li>Having defense skill over the level cap now gives a bonus to uncontested dodge.</li>
<li>Having haste over the cap now gives a bonus to flurry.</li>
<li>Having weapon skill over the cap now increases your minimum damage amount making it closer to the maximum amount.</li>
<li>Having weapon skill over the cap now gives a bonus to riposte damage.</li>
<li>Having spell and combat art skills over cap now increases the minimum damage of those spells and combat arts making it closer to the maximum amount.</li>
<li>DPS is now a rating that translates into the actual increase to your melee damage with no cap. Mouse over the DPS stat in your persona window to see the actual percent increase to your damage.</li>
<li>Having spell casting speed over the cap now gives you a slight bonus to double cast spells.</li>
<li>Multi Attack is now a rating rather than a straight percent chance for additional attacks.  Mouse over the Multi Attack stat in your persona window to see how many extra attacks you get, and your chance for an additional attack on top of those.</li>
</ul>
<p><strong>Alternate Advancement Revamp</strong></p>
<ul>
<li>Subclass Alternate Advancement trees have been reformatted. The connections have been removed and the tree is now formatted in rows. The first row contains four abilities and requires no points spent to access. The second row contains five abilities and requires five points spent in the Subclass Tree to access. The third row has six abilities and requires ten points spent in the Subclass tree to access. The fourth row has six abilities and requires 15 points spent in the Subclass tree to access. The fifth row is the endlines &#8211; now known as Expertise abilities. These abilities unlock every 20 points spent in the Subclass tree above them. At 20 points spent, you can select one Expertise ability. At 40, 60 and 80 points spent, additional Expertise abilities can be purchased.</li>
<li>The Shadows Alternate Advancement tab now unlocks at level 50.</li>
<li>The Sentinel’s Fate Alternate Advancements now unlock at level 80.</li>
<li>The Heroic Alternate Advancement tab now unlocks at level 80.</li>
</ul>
<p><em><strong>Assassin</strong></em></p>
<ul>
<li>Enhance: Torture now also improves the amount of mitigation reduced by Torture.</li>
<li>Enhance: Sinister Strike now also improves the Crit Bonus of Sinister Strike.</li>
<li>Enhance: Exacting will modify Exacting to increase all of its affected abilities&#8217; Crit Bonus while Exacting is active.</li>
</ul>
<p><em><strong>Bard</strong></em></p>
<ul>
<li>Vanishing Act is now Dodge and Cover. Dodge and Cover no longer grants stealth to the group and no longer dispels on a block, parry, riposte or when damage is tanking. It grants 100% Dodge Chance to each member of the group for 15 seconds and dispels when the dodge applies.</li>
<li>Lend Shielding now lasts for 5 seconds, no longer requires a round shield and does not dispel when the target blocks. It now has a 60 second reuse and the range has been increased to 35 meters.</li>
<li>Skald’s Defense no longer requires a round shield. The Multi-Attack is now 1% per rank.</li>
<li>Heroic Storytelling now reduces noxious and arcane damage to group members by 3%. The group has a 10% chance to resist Stifle effects.</li>
<li>Round Bash no longer requires a shield.</li>
<li>Intoxicating Notes now triggers on any hit.</li>
</ul>
<p><em><strong>Berserker</strong></em></p>
<ul>
<li>Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.</li>
<li>The Alternate Advancement “Berserk” now applies to the group and stacks with other forms of Berserk.  The damage per second and attack speed values have been increased.</li>
<li>Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.</li>
<li>Cyclones now also the casting speed of area effect combat arts.</li>
<li>Gut Roar now absorbs all physical damage for 3 seconds and casts in 0.25 seconds.</li>
<li>Perseverance now triggers when the Berserker falls below 50% health and grants a low chance to Stoneskin physical attacks after it triggers.</li>
<li>Enhance: Weapon Counter now also improves the Crit Bonus of Counterattack.</li>
<li>Enhance: Open Wounds now also improves the Crit Bonus of Open Wounds.</li>
<li>Enhance: Rampage now also improves the Crit Bonus of Rampage.</li>
<li>Enhance: Chaos now also adds Elemental, Noxious and Arcane mitigation to Chaos.</li>
<li>Enhance: Vision of Madness also applies damage reduction while Madness is active.</li>
</ul>
<p><em><strong>Brigand<br />
</strong></em></p>
<ul>
<li>Enhance: Shank has been added to the Brigand Advancement tree.  It increases Shank’s damage by 5% per rank.</li>
<li>Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
<li>Enhance: Shadow Slip now also improves the threat reduction amount of Shadow Slip.</li>
</ul>
<p><strong>Bruiser<br />
</strong></p>
<ul>
<li>Enhance: Eye Gouge has been added and increases the damage of Eye Gouge by 3% per rank.</li>
<li>Enhance: Indomitable Will&#8217;s final rank will grant the ability to cure elemental effects.</li>
<li>Enhance: Stone Deaf now also reduces the power cost of Stone Deaf.</li>
<li>Enhance: Close Mind&#8217;s final rank will cause Close Mind and Brutal Inspiration to cure hostile control effects on termination.</li>
<li>Enhance: Feign Death&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
</ul>
<p><em><strong>Cleric</strong></em></p>
<ul>
<li>Wondrous Buckling is now Wondrous Distraction and no longer requires a buckler.</li>
<li>Turn Undead is now Divine Demonstration and no longer requires the target to be undead.  The damage has been substantially reduced.  The reuse time is now 45 seconds.</li>
<li>Blessed Armament now procs Cleanse instead of Cleanse Undead.  It now scales at 10% trigger chance per rank and deals about half the damage of Bolt of Power.  It now triggers off of any attack and no longer requires the target to be undead.</li>
<li>Protection from Undead is now Exorcize.  Exorcize reduces the potency of heals and lasts until cancelled.  It requires a small amount of power every 6 seconds to pulse divine damage to up to four targets near the cleric.  The cleric must be hated by at least one target within 7.5 meters for the pulse to trigger.</li>
</ul>
<p><em><strong>Coercer<br />
</strong></em></p>
<ul>
<li>Brainshock now applies the powertap instantly, allowing the spell to be maintained on multiple targets.</li>
<li>Hastened Mana&#8217;s final rank adds an additional trigger to Mana Cloak.</li>
<li>Enhance: Channel now also causes Channel to instantly restore a small amount of power to the group as the Channel occurs.</li>
</ul>
<p><em><strong>Conjuror</strong></em></p>
<ul>
<li>Enhance: Fiery Magician, Enhance: Aery Hunter and Enhance: Earthen Avatar have been merged into Enhance: Summon Spells.</li>
<li>Enhance: Roaring Flames and Enhance: Aqueous Swarm have been removed.</li>
<li>Unabate is now passive and persists through deaths.</li>
<li>Fire from Within now grants PvP Potency.</li>
<li>Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li>Enhance: Vehement Skin now also reduces the power cost of Vehement Skin.</li>
<li>Enhance: Shard of Essence now also grants power instantly to the target of the shard.</li>
</ul>
<p><em><strong>Crusader<br />
</strong></em></p>
<ul>
<li>Knight’s Stance can no longer apply to the Crusader’s ranged weapon.</li>
<li>Legionnaire&#8217;s Conviction now has a two minute reuse time.</li>
</ul>
<p><em><strong>Defiler</strong></em></p>
<ul>
<li>Curseweaving now improves durations by 20%.</li>
<li>Enhance: Voice of the Ancestors now also improves the radius of Voice of the Ancestors.</li>
</ul>
<p><em><strong>Dirge<br />
</strong></em></p>
<ul>
<li>Enhance: Shroud now also improves Stealth movement speed while Shroud is active.</li>
<li>Enhance: Garsin&#8217;s Funeral March now also improves the resistibility of Garsin&#8217;s Funeral March.</li>
<li>Enhance: Jael&#8217;s Dreadful Deprivation now also improves the Crit Bonus of Jael&#8217;s Dreadful Deprivation.</li>
<li>Enhance: Lanet&#8217;s Excruciating Scream now also improves the Crit Bonus of Lanet&#8217;s Excruciating Scream.</li>
</ul>
<p><em><strong>Druid<br />
</strong></em></p>
<ul>
<li>Calm Animals is now Calm.  It now mesmerizes any non-epic single target, rather than animals.  The reuse is now 45 seconds and it scales from 10.6 second duration to 19.8 second duration. In PVP Combat, the duration scales from 3.5 seconds to 6.6 seconds.</li>
<li>Charm Animal is now Charm Creature.  It now charms any target that is not immune to charms.  The duration is now 4 minutes 24 seconds at rank 1 and scales to 8 minutes 15 seconds at rank 10.  In PVP, the duration scales from 3.5 seconds to 6.6 seconds and the spell is a mesmerize.</li>
</ul>
<p><em><strong>Enchanter<br />
</strong></em></p>
<ul>
<li>Quickening no longer requires a one-handed weapon.</li>
<li>Counterblade has had its damage increased.</li>
<li>Dreamweaver’s Trance now also increases Disruption.</li>
<li>Daydream now inflicts damage over time.</li>
<li>Hypnosis is now Dreamweaver’s Trance and grants an augmentation allowing the Dreamweaver to have a chance to mesmerize any enemies attacking them with a melee weapon for a short duration.</li>
</ul>
<p><em><strong>Fury<br />
</strong></em></p>
<ul>
<li>Enhance: Root has been removed.</li>
<li>Kudzu now lasts for 4 seconds in PVE and has a 25% chance to break on damage, instead of 100%.</li>
<li>Enhance: Fae Fire now also improves the Crit Bonus of Fae Fires.</li>
<li>Enhance: Feast now also improves the resistibility of Feast.</li>
<li>Enhance: Thunderbolt now also improves the Crit Bonus of Thunderbolt.</li>
</ul>
<p><em><strong>Guardian</strong></em></p>
<ul>
<li>Enhance: Sentinel and Enhance: Taunting Blow have been removed.</li>
<li>Enhance: Rescue now also improves the range of Rescue.</li>
<li>Enhance: Sentry Watch now also improves the radius of Sentry Watch.</li>
<li>Enhance: Tower of Stone now also reduces the power cost of Tower of Stone.</li>
<li>Enhance: Guardian Sphere now also improves the duration of Guardian Sphere.</li>
<li>Enhance: Reinforcement&#8217;s final rank will allow Reinforcement to trigger when the Guardian uses a hostile spell, such as a taunt.</li>
</ul>
<p><em><strong>Illusionist<br />
</strong></em></p>
<ul>
<li>Split Personality is now Illusionary Instigation.  It lasts for 20 seconds and grants 20% Strikethrough, 20% Hate Gain and 20% to the size of the target’s taunts.  It casts in 0.25 seconds and has a 90 second reuse.</li>
<li>Enhance: Personae Reflection now also improves the reflection&#8217;s maximum health.</li>
<li>Enhance: Phase&#8217;s final rank applies a short duration stun and knockdown when Phase is cast.</li>
</ul>
<p><em><strong>Inquisitor<br />
</strong></em></p>
<ul>
<li>Enhance: Tormenting Conversion and Enhance: Incarcerate have been removed.</li>
<li>Enhance: Resurrections now also improves range and radius of resurrection spells.</li>
<li>Enhance: Act of War now improves the damage of Act of War rather than the trigger chance.</li>
<li>Enhance: Fervent Faith now applies a short duration in combat run speed increase following the cast of Fervent Faith.</li>
</ul>
<p><em><strong>Monk</strong></em></p>
<ul>
<li>Enhance: Will of the Heavens has been merged into one Alternate Advancement with three ranks.  It now reduces the reuse time by 10 seconds per rank.  The final rank adds the ability to cure Trauma effects.</li>
<li>Enhance: Silent Threat and Enhance: Challenge have been merged into Enhance: Taunts.</li>
<li>Reprimand has been added as a new Expertise ability.  Reprimand is a taunt with a 24 second reuse, 35 meter range and 0.25 cast time.</li>
<li>Combination now fires automatically when a punch, jab and a kick have been used in quick succession.  It now only hits once.</li>
<li>Enhance Jab: Waking Dragon also improves the Crit Bonus of Waking Dragon.</li>
<li>Enhance Jab: Five Rings now also improves the Crit Bonus of Five Rings.</li>
<li>Enhance Jab: Silent Palm now also improves the Crit Bonus of Silent Palm.</li>
<li>Enhance: Tsunami will now also improve the damage of Ripostes while Tsunami is active.</li>
<li>Slightly increased the time allowed to Complete Combination.</li>
<li>Provoking Stance now adds threat positions to Reprimand.</li>
</ul>
<p><em><strong>Mystic<br />
</strong></em></p>
<ul>
<li>Resurrection Haste has been merged into Resurrection Range.</li>
<li>Resurrection Cycles has been merged into Resurrection Efficiency.</li>
</ul>
<p><em><strong>Necromancer<br />
</strong></em></p>
<ul>
<li>Mortality Mark now correctly increases the caster’s mitigation, not the target’s.</li>
<li>Enhance: Grim Sorcerer, Enhance: Undead Knight and Enhance: Nightshade have been merged into Enhance: Summon Spells.</li>
<li>Beyond the Grave now grants PvP Potency.</li>
<li>Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li>Enhance: Dark Heart now also grants power instantly to the target of the heart.</li>
<li>Enhance: Chains of Torment now also improves the resistibility of Chains of Torment.</li>
<li>Enhance: Grasping Bones now also improves the resistibility of Grasping Bones.</li>
<li>Enhance: Consumption now also improves the Crit Bonus of Consumption.</li>
</ul>
<p><em><strong>Paladin</strong></em></p>
<ul>
<li>Smite Evil now works against Rangers, Illusionists, Monks and Templars.</li>
<li>Enhance: Lay on Hands now also reduces the power cost of Lay on Hands.</li>
<li>Enhance: Devout Sacrifice now also reduces the power cost of Devout Sacrifice.</li>
<li>Enhance: Demonstration of Faith now also applies an arcane mitigation reduction to any enemy striking the target of Demonstration of Faith.</li>
<li>Enhance: Intercept now also heals the target when Intercept expires naturally.</li>
</ul>
<p><em><strong>Predator<br />
</strong></em></p>
<ul>
<li>Smoke Bomb now inflicts moderate poison damage and no longer clears the enemy’s target or reduces threat.  The amount of threat positions reduces has been increased to 2 positions.</li>
</ul>
<p><em><strong>Ranger<br />
</strong></em></p>
<ul>
<li>Befriend Animal has been removed.</li>
<li>Enhance: Snaring Shot now also improves the Crit Bonus of Snaring Shot.</li>
<li>Enhance: Escape now also reduces the power cost of Escape.</li>
</ul>
<p><em><strong>Rogue<br />
</strong></em></p>
<ul>
<li>Opportunistic Cover no longer requires a round shield.  It now grants 2.5% Damage Per Second per rank.</li>
</ul>
<p><em><strong>Shadowknight<br />
</strong></em></p>
<ul>
<li>Enhance: Soulrend has been added and increases the damage of Soulrend by 5% per rank.</li>
<li>Unholy Concentration has been added as a new Expertise ability.  Unholy Concentration passively grants 15% strikethrough to the Shadowknight.</li>
<li>Enhance: Mortal Embrace&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
<li>Enhance: Shadow Coil now also improves the duration of Shadow Coil, causing damage to apply faster.</li>
<li>Enhance: Devouring Mists now also improves the resistibility of Devouring Mists.</li>
<li>Enhance: Tap Veins now also improves the Crit Bonus of Tap Veins.</li>
<li>Enhance: Devour Vitae now also improves the Crit Bonus of Devour Vitae.</li>
<li>Enhance: Doom Judgment now also improves the Crit Bonus of Doom Judgment.</li>
<li>Enhance: Mana Sieve now also improves the Crit Bonus of Mana Sieve.</li>
<li>Enhance: Death March now also adds Strength to On the March.</li>
<li>Pools of Blood now also improves Maximum Health.</li>
<li>Pooling Blood now also improves the Maximum Health of Pools of Blood.</li>
</ul>
<p><strong><em>Sorcerer<br />
</em></strong></p>
<ul>
<li>Concussive Blast now inflicts minor magic damage and stuns all of the affected targets for 1.5 seconds.</li>
</ul>
<p><em><strong>Summoner<br />
</strong></em></p>
<ul>
<li>Animated Dagger is now a direct damage spell that inflicts piercing damage.</li>
<li>Parrying is now Theurgistic Prowess and increases the summoner’s subjugation, ordination, focus, disruption and ministration.</li>
<li>Implode is now Theurgist’s Detonation. Theurgist’s Detonation inflicts magic damage around the summoner.</li>
<li>Cabalist’s Cover now applies a 20% chance to prevent magical damage from the pet to the caster.  It no longer allows the pet to avoid melee attacks for the caster.</li>
<li>Perceptor’s Bodyguard no longer requires the pet to be a fighter.  The amount has been reduced to 1% health per rank.</li>
<li>Animist’s Transference is now Transference and is in the Cabalist line.</li>
<li>Magic Leash is now in the Animist line and no longer requires a mage pet.  If the pet is a fighter, it will taunt the entire encounter.  If the pet is not a fighter, it will detaunt the encounter.  The fighter pet has a chance to improve its hate position as well.</li>
<li>Shadowstep is now in the Magician line and no longer requires a scout pet.  It now inflicts magic damage and if the pet is a scout or a fighter, they will teleport to the target.</li>
<li>Minion’s Uproar is now in the Magician line and displays the exact effects.</li>
<li>Perceptor’s Command is now Perceptor’s Parry and increases the uncontested parry of the pet.</li>
<li>Shockwave can now trigger on any hit and can be triggered with any pet.</li>
<li>Unflinching Servant can now be used on any pet.</li>
<li>Animist’s Bond is now Animist’s Evasion and reduces the caster’s threat position by 24.  The reuse is 3 minutes.</li>
<li>Minion’s Barrier is now Minion’s Attention and grants a proc that has a chance to increase threat position if the pet is a fighter and reduce threat position if the pet is a priest, scout or a mage.</li>
<li>Minion’s Uproar has been replaced by Symbiosis.  If the pet is a fighter, the summoner transfers some of their threat to the fighter.  If the pet is a mage, priest or scout, the pet transfers some of their threat to the summoner.</li>
<li>Focused Minion is now Symbiotic Bond.  It increases the amount of Symbiosis by 1% per rank.</li>
<li>Minion’s Zeal is now Teamwork and is the Cabalist line’s endline ability.  The scout pet grants 10% Multi Attack and PvP Multi Attack, the fighter grants a 20% chance to reduce incoming damage by 30%, the Ooze and Hydromancer pets grant 5% maximum health and the mage pet grants 5% Potency and PvP Potency.</li>
<li>Arcane Minion now works on all primary pets.</li>
<li>Cabalist’s Aura now improves the max power, max health, Potency and PvP Potency of Beyond the Grave and Fire from Within.</li>
<li>The Cabalist line’s third ability is now Cabalistic Conversion.  It reduces the group’s power cost by 1% per rank.</li>
<li>Empower Servant is now granted when purchasing Possess Minion and the heal and power refresh are attributed to the summoner.</li>
<li>Reanimate is now in the Magician line and has been changed into a death prevention on the pet. The new version lasts until cancelled or triggered, has one trigger, a 0.5 second casting time and a five minute reuse. When triggered, the pet will be healed to full and have its threat cleared.</li>
</ul>
<p><em><strong>Swashbuckler<br />
</strong></em></p>
<ul>
<li>Enhance: Inspired Daring now also improves the Crit Bonus of Daring Attack.</li>
<li>Enhance: En Garde now also improves the Crit Bonus of Counterattack.</li>
<li>Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
</ul>
<p><em><strong>Templar</strong></em></p>
<ul>
<li>Enhance: Sooth has been removed.</li>
<li>The second Enhance: Involuntary Gift advancement is now Enhance: Involuntary Gift II.</li>
<li>Divine Reckoning now improves hostile spell damage rather than reuse.</li>
</ul>
<p><em><strong>Warden<br />
</strong></em></p>
<ul>
<li>Shatter Infections now lasts for 8 seconds, has a 35 meter radius and cures all effects on anyone in the group who receives a hostile spell.</li>
<li>Enhance: Undergrowth now also improves the agility reduction of Undergrowth.</li>
<li>Enhance: Tranquility now also improves the Crit Bonus of Tranquil Healing.</li>
</ul>
<p><em><strong>Warlock<br />
</strong></em></p>
<ul>
<li>Vacuous, Enhance: Nullify, Enhance: Concussive and Enhance: Nullmail have been removed.</li>
<li>Plaguebringer should now stack when more than one warlock uses it on the same target.</li>
</ul>
<p><em><strong>Warrior<br />
</strong></em></p>
<ul>
<li>Unshakable Grip can now be cast while moving.</li>
</ul>
<p><em><strong>Wizard</strong></em></p>
<ul>
<li>Enhance: Vital Transfer and Enhance: Harvest Mana have been removed.</li>
<li>Frigid Gift now lasts for 24 seconds.</li>
<li>Enhance: Frigid Gift now adds 1 second to the duration per rank.</li>
<li>Fireshape now modifies Surge of Ro to convert all magic and cold spells to heat, rather than being its own spell.</li>
<li>Iceshape now modifies Frigid Gift to convert all magic and heat spells to cold, rather than being its own spell.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>Stats on many tradeskill items have been reitemized.</li>
<li>The Far Seas Alchemical Requisition 54 (Rush Order) writ now correctly indicates that the quest giver wants Raging Blow V and not Raging Blow IV.</li>
<li>Harvesting abilities can now only be modified by direct means, so only harvesting tools or racial abilities should affect them.  Casting speed will no longer modify them.  Harvesting and tradeskill skills will no longer be modified when mentoring.</li>
<li>There is now a Rare Harvest Chance stat for tradeskillers. This is the chance to get a bonus rare harvest in addition to the normal harvest rewards from a harvest node.</li>
<li>Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.</li>
<li>Carpenters can now make some stone textured room dividers, and a wider variety of floor tiles to match their room dividers. [Fan Faire Request]</li>
</ul>
<p><em><strong>Tradeskill Alternate Advancement Abilities<br />
</strong></em></p>
<p>Crafting classes now have their own alternate advancement tab to spend AA on.  This AA is earned through the normal course of gameplay when crafters do crafting quests.<br />
Details:</p>
<ul>
<li>There are three rows of abilities.</li>
<li>Each ability can have up to 5 points spent on it.</li>
<li>A maximum of 25 points can be spent in this tab.</li>
<li>Each row needs a minimum of 10 points in it to buy into the next level.</li>
<li>Level 1:
<ul>
<li>Ample Harvest: Each rank bought increases your chance to harvest a second time by 3%.</li>
<li>Swift Creation: Each rank bought increases your progress gained each round by 2%.</li>
<li>High Quality Materials: Each rank bought increases your durability gained each round by 2%.</li>
</ul>
</li>
<li>Level 2:
<ul>
<li>Rapid Manufacturing: Each rank bought increases your progress by 2.</li>
<li>Resilient Materials: Each rank bought increases your durability by 2.</li>
<li>Effective Method: Each rank bought increase your success chance by 2%.</li>
<li>Advantageous Practice: Each rank bought increases your critical success chance by 2%.</li>
</ul>
</li>
<li>Level 3:
<ul>
<li>Trim Reaver: Each rank bought increases your chance of harvesting a rare by 0.2%.</li>
<li>Conservation of Mass: Each rank bought increases your chance of not using materials when crafting an item.</li>
</ul>
</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>All group/raid dungeon items have been reitemized except for Velious group/raid dungeons.</li>
<li>All overland zones have been reitemized.</li>
<li>Brand new loot has been added to many named creatures in outdoor zones!</li>
<li>Adornment descriptions will now indicate any restrictions based on weapon wield style or armor type.</li>
<li>Players who wish to procure the Scaleborn arena champion should seek out Ellywig Sprocketbaker in the Bonemire.</li>
<li>The Lodizal shell shield house item now hangs properly on the wall.</li>
<li>Fixed a bug where items wouldn&#8217;t inherit flags correctly from multiple addons.</li>
<li>Players should no longer receive an error that they already have one of the Coldain Rings equipped when they do not.</li>
</ul>
<p><strong>ACHIEVEMENTS</strong></p>
<ul>
<li>There are now achievements for both the Normal and Challenge versions of Throne of Storms: Hall of Legends.</li>
<li>There are now achievements for both the Normal and Challenge versions of Kraytoc’s Fortress.</li>
<li>The achievement “Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Spectral Librarian Emiida” should now correctly update.</li>
<li>The achievement “Flawless: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Sense of Urgency: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Shorthanded: The Curse is Broken” should now correctly update.</li>
<li>The achievement “The Curse is Broken” should now correctly update.</li>
</ul>
<p><strong>QUESTS<br />
</strong></p>
<ul>
<li>Thousands of new rewards have been added to hundreds of quests throughout Norrath!</li>
</ul>
<p><em><strong>Great Divide<br />
</strong></em></p>
<p>Stormfeather’s Legacy!</p>
<ul>
<li>With The Order of Rime pressing at the gates, the Goahmari are forced to find alternative ways to support Stormfeather’s Pride.  All god-touched that have completed Norbu’s training are being summoned to the village.  Seek out Hircus within the rookery to begin!</li>
</ul>
<p>Fae / Arasai Flight!</p>
<ul>
<li>Fae and arasai who are level 85 or higher in adventuring or tradeskilling may now work with scholar Aarne to learn more about the faefolk’s lost power of flight.</li>
</ul>
<p><strong>General<br />
</strong></p>
<ul>
<li>Dort Lumrick’s quest &#8220;A Page From Their Book&#8221; now updates for the entire group when the pirate thief is defeated, even if the player who kills the NPC does not have the quest.</li>
<li>If a group member that doesn’t have the quest Echoes of the Past kills a ptarmigan, all players in the group will receive a quest update.</li>
</ul>
<p><em><strong>Eastern Wastes</strong></em></p>
<p>Rise of Thrael’Gorr!</p>
<ul>
<li>The efforts of the Ragebourne within Kael Drakkel to free the Thrael’Gorr have been very successful with the aid of adventurers.  The result has allowed a once defeated clan to rise and seek a new home.  Ry’Gorr Clan Joiners are being summoned by the Ry’Gorr emissary within the Ry’Gorr Keep to continue their aid and bring hope to Clan Thrael’Gorr!</li>
</ul>
<p><em><strong>Kylong Plains</strong></em></p>
<ul>
<li>For the quest “The Domination of Phrotis” players should no longer be able to gate the quest by engaging the Will of Phrotis before they are needed to.</li>
</ul>
<p><em><strong>Crystal Caverns: Collapse<br />
</strong></em></p>
<ul>
<li>Coldain for the quest “Trapped Within the Crystals” should no longer run off until players have gotten the update for the quest.</li>
</ul>
<p><em><strong>Steamfont<br />
</strong></em></p>
<ul>
<li>Fixed a bug with the Material Support quest where the haywire clockwork spider would look like it was in combat when it was not.</li>
</ul>
<p><em><strong>Nektropos Castle<br />
</strong></em></p>
<ul>
<li>Players that have completed the quest &#8220;Whispers of Fortune&#8221; but have not spoken to Rikantus&#8217;s benign spirit within Nektropos Castle are now given the hint to return to Nektropos Castle. [Fan Faire Request]</li>
</ul>
<p><em><strong>Commonlands<br />
</strong></em></p>
<ul>
<li>Players wanting to do the quest “The Spread of Undeath” for the Rodcet Nife deity quest line can now enter a special instance of Befallen: Caverns of the Afflicted that does not scale.  This version of the zone will not offer a shard chest or collectables.</li>
</ul>
<p><em><strong>Iceshard Keep<br />
</strong></em></p>
<ul>
<li>Agent Provocateur: Players should no longer be able to receive a new mission from Provocateur Bas Darkfrost while locked out of the zone.</li>
</ul>
<p><strong>AMENITIES</strong></p>
<ul>
<li>The guildhall Adventure Writ Agent amenity now offers Odus and Velious writs in addition to its prior Kunark writs.</li>
<li>Added tinkering and adorning recipes to the Guild Hall Tradeskill Recipe Salesman.</li>
<li>Fixed a bug where you could get an invalid amenity listed in your guild hall amenity list.</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>Fixed a bug where PVE crit bonus was being used in battlegrounds. Now PVP crit bonus will be used for all targets in a battleground.</li>
<li>Fixed a bug where NPC kills in a battleground were giving a player deathblow credit on the scoreboard.</li>
<li>Fixed a bug where NPC kills in a battleground were giving both the points for the NPC kill and points for a PC kill.</li>
<li>Call to Guild Hall no longer can be cast while in a Battleground.</li>
<li>Velious Discord faction can now be earned from all battleground matches.</li>
</ul>
<p><strong>PvP WARFIELDS</strong></p>
<ul>
<li>Warfields will no longer reward players for defeating one tower.</li>
</ul>
]]></content:encoded>
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		<title>Game Update 60: The Children of War</title>
		<link>http://thehalasianempire.com/2011/05/game-update-60-the-children-of-war/</link>
		<comments>http://thehalasianempire.com/2011/05/game-update-60-the-children-of-war/#comments</comments>
		<pubDate>Tue, 31 May 2011 12:55:02 +0000</pubDate>
		<dc:creator>Riannon</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[aa]]></category>
		<category><![CDATA[amenities]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[ratonga]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thehalasianempire.com/?p=585</guid>
		<description><![CDATA[The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware [...]]]></description>
			<content:encoded><![CDATA[<p>The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.</p>
<p>Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!</p>
<p><strong>Delve into Drunder’s:</strong></p>
<ul>
<li>Three new Heroic Dungeons &#8211; Spire of Rage &#8211; Strategist’s Stronghold &#8211; Tower of Tactics</li>
<li>Three new x4 Raids &#8211; Sullon’s Spire &#8211; Tallon’s Stronghold &#8211; Vallon’s Tower [Normal and Challenge]</li>
<li>One new x2 Raid &#8211; Citadel of V’uul</li>
</ul>
<p><span id="more-585"></span><strong>CRYSTAL CAVERNS: COLLAPSE</strong></p>
<ul>
<li>A new Heroic zone aimed to be at easy to moderate difficulty.</li>
<li>Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading to the once thought lost Crystal Caverns. Unfortunately the caverns have grown unstable and are at threat of fully collapsing at any moment! As if that weren’t bad enough, Queen Drachnia has found her way up to the upper tunnels and blames the coldain for the collapsing tunnels. Help the coldain rescue their brethren trapped within the caves before you become a permanent fixture among the growing crystals!</li>
</ul>
<p><strong>PvP UPDATES</strong></p>
<p><strong>Infamy Updates</strong></p>
<ul>
<li>Infamy will now be on a limited ranking system.</li>
<li>At the end of each season, the rankings will reset and a new season of hunting will begin with everyone.</li>
<li>There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.</li>
<li>There is no multiplier for difference in rank when killing another player for infamy. Killing a hunter gives the same amount no matter what the killer&#8217;s rank is.</li>
<li>Exiles do not gain fame or infamy. They do not cause loss when killing others, nor do they take a share of rewards when assisting others.</li>
</ul>
<p><strong>PvP Interface Updates</strong></p>
<ul>
<li>Fame/Infamy bar:
<ul>
<li>On a PvP server you can now select the &#8220;Show Fame&#8221; or &#8220;Show Infamy&#8221; option on your xp bar to watch your progress up (or down) the fame/infamy charts. You can see how close you are to getting a rank, or losing one and watch it go up and down as it progresses!</li>
</ul>
</li>
</ul>
<p><strong>PvP Reward Updates</strong></p>
<ul>
<li>There is no more &#8220;honorable&#8221; or &#8220;dishonorable&#8221; kills. You no longer need to wait until your victim is done fighting his monster, or wait for them to heal up before attacking them for credit. On the same note, watch your back when adventuring in open zones.</li>
<li>You will get no credit for killing, or assisting in killing players who con grey or red to you. Nor will you lose infamy if you are only attacked by red and/or grey conning aggressors. Stick to targets in your level range for best results.</li>
<li>You will get no credit for killing trial account players, nor will trial account players cause infamy loss if it is only trial account players who are the aggressors.</li>
<li>Only untitled players will get added to the recent list, so you can kill a titled player over and over, until he loses his title then only once per 30 minutes.</li>
<li>The rewards for a player kill will be shared evenly among all players who assisted in the kill and all members of all groups those players belong to. NOTE: This could reduce the individual share to 0 and will do so quickly when killing untitled targets. Infamy is awarded based on the rank of the victim, so aim for the highest titled targets you can find for best results.</li>
<li>If a player dies, and is in PvP combat, the player will lose infamy, even if the victim dies from falling damage or from an NPC.</li>
<li>Note: Large raids killing a single target will get each person 0 infamy since the split is too small with that many killers. And thus, 1v1 fights will yield the largest amount of infamy.</li>
<li>Status is awarded like before but split amongst everyone participating.</li>
<li>Faction rewards are unchanged.</li>
<li>Players still drop between 40% and 70% of the coin on hand and have a 20% chance of dropping a treasured item (if they have one).</li>
</ul>
<p><strong>PvP Mechanics Updates</strong></p>
<ul>
<li>Passive taunts and detaunts will no longer work in PVP Combat.</li>
<li>PVP Potency:</li>
<li>This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.</li>
<li>Normal Potency will no longer provide a bonus while engaged in PVP combat.</li>
<li>PVP Crit Bonus:</li>
<li>This applies instead of normal crit bonus when using hostile abilities or attacks on other players or beneficial abilities while in PVP combat.</li>
<li>PVP Multi Attack:</li>
<li>This is your chance to get multiple autoattacks on a player, or player pet and does not work on NPCs. Additionally, normal multi attack will no longer work on players or player pets and only on NPCs.</li>
<li>PVP Spell Multi Attack:</li>
<li>This is your chance to have an attack spell hit a player, or player pet multiple times and does not affect spells cast on NPCs. Additionally, normal spell multi attack will no longer work on players or player pets and only on NPCs.</li>
</ul>
<p><strong>PvP Mentoring</strong></p>
<ul>
<li>Mentored players can once again fight back if attacked in PVP.</li>
<li>AE Auto attack will not hit mentored players or players grouped with mentored players unless you attack them directly.</li>
<li>Any enemy player who is mentoring, or grouped with a mentor will show the dragons on his name above his head like a raid monster would. Players using detailed arrows will see a triple up arrow instead of the dragons above player names.  Let it serve as a warning because fighting a mentoring player is a difficult fight.</li>
</ul>
<p><strong>PvP Language</strong></p>
<ul>
<li>You can now select what language your character is speaking on a PVP server and a Battleground server.</li>
<li>You can speak common on a PVP server.</li>
<li>On a pvp server you can use /shout and /say to communicate with the other team&#8230; assuming you are speaking a language they understand.</li>
<li>You can now use /say and /shout on a battleground server.</li>
</ul>
<p><strong>Battlegrounds Updates</strong></p>
<ul>
<li>A new battleground has been added, “The Frozen Tundra”.  It includes a new match type called “Vanquish”.</li>
<li>There is now a battleground lobby (Champion’s Respite)!
<ul>
<li>In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.</li>
<li>In the lobby you can use the vendors to purchase new battleground gear between matches.</li>
<li>When you would like to return to your home server, click the portal object in the middle of the zone or press the exit button in the upper right while you are in the lobby!</li>
<li>When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.</li>
<li>A portal to the Champion’s Respite can now be found near the Scions of Discord.</li>
</ul>
</li>
<li>Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.</li>
<li>You can now queue for more than one battleground game type at a time.</li>
<li>NPCs and PCs on the opposing team in a battleground will have the red outline around their names.</li>
<li>Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.</li>
<li>You can use guildchat while on a Battlegrounds server.</li>
</ul>
<p><strong>New Battlegrounds and PvP Armor / Adornments</strong></p>
<ul>
<li>Rewards for this new campaign are in the form of Armor and Adornments.</li>
<li>Adornments now include class focus effects and require a blue slot to equip.</li>
<li>New armor allows for double blue slots and requires “Velious Discord” faction to acquire.</li>
</ul>
<p><strong>Battlegrounds / PvP Merchants</strong></p>
<p>Battleground merchants have been summoned away from their previous locations but can be found within the Champion’s Respite.  The portals to enter the Champion’s Respite are located in Freeport North, Qeynos Harbor, Halas, Gorowyn, Kelethin and Neriak.  The Scions of Discord remain in the world to grant your daily challenges.   Open PvP Merchants have moved as well to be near the portals within the starting cities.</p>
<p><strong>RATONGA</strong></p>
<p>The Ratonga have mysteriously begun appearing within the city of Qeynos.  This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport.  Some of the citizens have begun to speak of the incident.</p>
<p>A new tome has appeared in the inventories of the Sages.  Interested readers should seek them out within both Freeport and Qeynos.</p>
<p><strong>GENERAL</strong></p>
<ul>
<li>Fixed an issue with treasure chests so that the current group looting method will be used each time you attempt to loot the chest.</li>
<li>Fixed a bug causing items to not correctly sort by price in the broker vendor list.</li>
<li>Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.</li>
<li>All world containers (forges, looms, workbenches, etc.) should have appropriate associated icons now.</li>
</ul>
<p><strong>HOUSING</strong></p>
<ul>
<li>Fixed a bug that would sometimes cause Houses in Halas to not correctly server transfer.</li>
<li>Players locked out of their homes in Stonestair Byway should once again be able to access them.</li>
</ul>
<p><strong>USER INTERFACE</strong></p>
<ul>
<li>Raid tagging icons are now displayed in both the Target and Implied Target windows.</li>
<li>Your group is now notified whenever you change the tag icon or number on another character.</li>
<li>Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.</li>
<li>The Character Window should no longer default to Options for new characters.</li>
<li>Added Flurry to the Melee stats section of the Character Window.</li>
<li>Fixed a few resizing issues with the &#8220;Visit Inn Room&#8221; window.</li>
<li>Some changes were made to the window arranging mode when you F10:
<ul>
<li>Window backgrounds will now display at 80% opacity.</li>
<li>Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.</li>
<li>You can hold the SHIFT key to enable the dragging of icons on the hotbar.</li>
</ul>
</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<ul>
<li>Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.</li>
<li>NPCs should no longer dance around players when engaged in melee.</li>
<li>The raid debuff spells for Velious can be purchased from the Shady Swashbuckler in Nektulos forest once the initial granting quest has been completed in case players lose their debuffs during betrayal.</li>
<li>Velious: When an instance is marked as a hot zone there should be a much increased chance of getting fabled from the instance.</li>
</ul>
<p><strong>Butcherblock</strong></p>
<ul>
<li>The Butcherblock griffin tamers should use the proper racial voice for their greetings.</li>
</ul>
<p><strong>Chardok</strong></p>
<ul>
<li>The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.</li>
</ul>
<p><strong>Darklight Woods</strong></p>
<ul>
<li>Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.</li>
</ul>
<p><strong>The Djinn Master Prism</strong></p>
<ul>
<li>The instruments used during the Djinn Master encounter can now be moved at any time during the fight. They start out being able to be moved by right clicking them and once placed in a valid location you can right click to get the move option.</li>
</ul>
<p><strong>Enchanted Brownie Grotto</strong></p>
<ul>
<li>The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.</li>
</ul>
<p><strong>Estate of Unrest</strong></p>
<ul>
<li>Players who have outleveled the Estate can now complete the zone without having to mentor.</li>
<li>It is no longer required to loot the bones from the shards of Garanel to activate the suit of armor in the final boss room. It is still required to kill them.</li>
</ul>
<p><strong>Everfrost</strong></p>
<ul>
<li>Fixed an issue where the Permafrost door could become unclickable or disappear.</li>
</ul>
<p><strong>The False Sepulchre</strong></p>
<ul>
<li>Evacuating within the zone now correctly returns the player to the entrance of the dungeon.</li>
</ul>
<p><strong>Fanged Sea</strong></p>
<ul>
<li>The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.</li>
</ul>
<p><strong>Great Divide</strong></p>
<ul>
<li>A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.</li>
</ul>
<p><strong>Rivervale</strong></p>
<ul>
<li>You can now fly in Rivervale.</li>
</ul>
<p><strong>Tombs of Night</strong></p>
<ul>
<li>Requirements to enter the Tombs of Night instances have been removed.</li>
</ul>
<p><strong>Tower of Frozen Shadow (Raid)</strong></p>
<ul>
<li>Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.</li>
<li>Mirror quests should no longer require players to travel to a different floor from where they acquired the quest to complete.</li>
<li>Players should now be able to update the “Tower of Frozen Shadow” quest even if they have already started the mirror quest associated with the update.</li>
<li>All mirror bosses should now drop two pieces of the appearance gear when killed.</li>
<li>Cara Omica should no longer continue to banish players after she has been killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Shadowed Corridors</strong></p>
<ul>
<li>Spectral Librarian Emiida should now drop a primal velium shard when killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Umbral Halls</strong></p>
<ul>
<li>Sergeant Schriber should now drop a primal velium shard when killed.</li>
<li>The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.</li>
<li>Cara Omica should no longer continue to summon players after she has been killed.</li>
</ul>
<p><strong>Tower of Frozen Shadow: Haunt of Syl’Tor</strong></p>
<ul>
<li>Tserrina Syl’Tor should now drop two primal velium shards when killed.</li>
<li>If you unlock the chapel door in the Tower of Frozen Shadow and then leave the zone, it should still be unlocked when you return.</li>
</ul>
<p><strong>Hold of Rime: The Ascent</strong></p>
<ul>
<li>Players should be able to open and close the fortress doors after the shard of Veeshan’s claw has been returned to its rightful place.</li>
</ul>
<p><strong>Thurgadin</strong></p>
<ul>
<li>Provocateur Bas Darkfrost, of the Thurgadin Defense Force, is paying well for capable agents who have proven themselves to the City of Thurgadin.</li>
</ul>
<p><strong></strong><strong>Emerald Halls</strong></p>
<ul>
<li>Emerald Halls bosses no longer use AoE charms, making it more friendly to small groups.</li>
<li>All random bosses will now spawn within Emerald Halls every time.</li>
</ul>
<p><strong>Iceshard Keep</strong></p>
<ul>
<li>Rough Citrine and Rough Jaundice Gems should drop much more frequently.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<p><strong>Assassin</strong></p>
<ul>
<li>Excessive Bleeding now reduces health by 2% per bleeding ability regardless of the target&#8217;s strength.</li>
</ul>
<p><strong>Berserkers</strong></p>
<ul>
<li>Lost Adrenaline no longer prevents Berserk and no longer cause interrupts.</li>
<li>Adrenal Flow can now be modified by potency.</li>
<li>Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted.</li>
<li>Bloodlust now also increases agility.</li>
<li>Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced.</li>
<li>Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds.</li>
<li>Enhance: Destructive Rage now increases the raid-wide Multi-Attack by 1% per rank, rather than 4% of the base value per rank.</li>
</ul>
<p><strong>Brawlers</strong></p>
<ul>
<li>Tag Team should be more reliable with the hate swap.</li>
<li>Mantis Star no longer reduces stamina and now reduces max health by 0.3% at rank one to 3.3% at rank 10.</li>
</ul>
<p><strong>Brigand</strong></p>
<ul>
<li>Will to Survive now reduces health by 3% regardless of the target&#8217;s strength.</li>
<li>Debilitating Strikes no longer reduces stamina and now reduces max health by 0.5% at rank 1 and 2.5% at rank 5.</li>
</ul>
<p><strong>Cleric</strong></p>
<ul>
<li>Ally Revivication now affects Immaculate Revival.</li>
</ul>
<p><strong>Coercer</strong></p>
<ul>
<li>Enhance: Medusa Gaze now also grants 2% Crit Bonus to Medusa Gaze per rank.</li>
<li>Enhance: Ego Shock now also grants 2% Crit Bonus to Ego Shock per rank.</li>
<li>Enhance: Shockwave now also grants 1% Crit Bonus to Shock Wave per rank.</li>
</ul>
<p><strong>Crusader</strong></p>
<ul>
<li>Soulclaim now persists through death.</li>
</ul>
<p><strong>Conjuror</strong></p>
<ul>
<li>Enhance: Heal Servant now also grants 1% Crit Bonus to Heal Servant per rank.</li>
<li>Enhance: Crystal Blast now also grants 1% Crit Bonus to Crystal Blast per rank.</li>
<li>Enhance: Ice Storm now also grants 1% Crit Bonus to Ice Storm per rank.</li>
<li>Enhance: Earthquake now also grants 1% Crit Bonus to Earthquake per rank.</li>
<li>Enhance: Shattered Earth now also grants 1% Crit Bonus to Shattered Earth per rank.</li>
<li>Enhance: Petrify now also grants 3% Crit Bonus to Petrify per rank.</li>
</ul>
<p><strong>Defiler</strong></p>
<ul>
<li>Curseweaving now increases durations by 10%.</li>
<li>Enhance: Emergency Warding now also grants 5% Crit Bonus to Eidolic Ward and Purulence per rank.</li>
<li>Enhance: Ancestral Avenger now also grants 5% Crit Bonus to Ancestral Avenger per rank.</li>
<li>Enhance: Defile now also grants 1% Crit Bonus to Defiler per rank.</li>
<li>Enhance: Terror Chant now grants a hate position reduction at rank 5.</li>
<li>Abomination no longer reduces stamina and now reduces max health by 0.5% at Apprentice and 1% at Master. With Spirituality, the maximum health reduction is 1.2%.</li>
</ul>
<p><strong>Dirge</strong></p>
<ul>
<li>Cacophony of Blades no longer interrupts.</li>
</ul>
<p><strong>Enchanter</strong></p>
<ul>
<li>Enchanted Vigor no longer has a persistent power cost for the Enchanter.</li>
<li>Blink now teleports the caster once again.</li>
</ul>
<p><strong>Fury</strong></p>
<ul>
<li>Maddening Swarm now casts faster.</li>
<li>Enhance: Death Swarm now also grants 2% Crit Bonus to Death Swarm per rank.</li>
<li>Enhance: Tempest now also grants 2% Crit Bonus to Tempest per rank.</li>
<li>Enhance: Starnova now also grants 1% Crit Bonus to Starnova per rank.</li>
<li>Enhance: Call of Storms now also grants 2% Crit Bonus to Call of Storms per rank.</li>
<li>Enhance: Feral Tenacity now also grants 5% Crit Bonus to Feral Tenacity per rank.</li>
<li>Enhance: Brambles now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Guardian</strong></p>
<ul>
<li>Spellscrolls named Shout IIians Call is now correctly Call to Arms.</li>
</ul>
<p><strong>Illusionist</strong></p>
<ul>
<li>Focus: Destructive Rampage now increases the damage amount granted to 12.5%, rather than improving duration.</li>
<li>Enhance: Prismatic Chaos now also grants 1% Crit Bonus to Prismatic Shock per rank.</li>
<li>Enhance: Ultraviolet Beam now also grants 1% Crit Bonus to Ultraviolet Beam per rank.</li>
</ul>
<p><strong>Inquisitor</strong></p>
<ul>
<li>Enhance: Emergency Reactives now also grants 5% Crit Bonus to Radiance and Evidence of Faith per rank.</li>
<li>Enhance: Redemption now also grants 5% Crit Bonus to Redemption per rank.</li>
<li>Enhance: Disorientation now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Mystic</strong></p>
<ul>
<li>Deteriorate reduces Agility instead of Stamina.</li>
<li>Deterioration now modifies the Agility and Strength reductions of Deteriorate.</li>
<li>Echoes of the Ancients no longer reduces stamina and now reduces max health of the target encounter by 1.3% at Apprentice and 2.4% at Master. With Spirituality and Ancient Demise, Echoes of the Ancients reduces max health by 3.7%.</li>
<li>Ancient Demise now modifies the maximum health reduction of Echoes of the Ancients.</li>
</ul>
<p><strong>Necromancer</strong></p>
<ul>
<li>Lifeburn no longer has an immunity timer.</li>
<li>Enhance: Pandemic now also grants 2% Crit Bonus to Pandemic per rank.</li>
<li>Mortality Mark no longer reduces stamina and now reduces max health by 0.9% at Apprentice and 1.6% at Master.</li>
<li>Enhance: Mortality Mark now modifies the health reduction instead of the stamina reduction. At rank 5 and Master, Mortality Mark reduces the target&#8217;s max health by 2.2%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Casting Expertise now also grants Spell Multi-Attack.</li>
</ul>
<p><strong>Rogue</strong></p>
<ul>
<li>Change of Engagement now reduces health by 4% regardless of the target&#8217;s strength.</li>
</ul>
<p><strong>Shadowknight</strong></p>
<ul>
<li>Blasphemy now interrupts the target encounter.</li>
<li>Enhance: Siphon Strength will no longer reduce stamina and now reduces max health by 0.3% at rank 1 and 1.3% at rank 5.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Spiritfire now persists through death.</li>
<li>Spirituality now improves the effects of max health impairments by 3% per rank.</li>
</ul>
<p><strong>Sorcerer</strong></p>
<ul>
<li>Mystical Overflow now persists through death.</li>
</ul>
<p><strong>Summoner</strong></p>
<ul>
<li>Pets have new spell visuals.</li>
</ul>
<p><strong>Swashbuckler</strong></p>
<ul>
<li>Swashbuckler &#8220;Reach&#8221; should once again increase melee range.</li>
</ul>
<p><strong>Templar</strong></p>
<ul>
<li>Enhance: Divine Smite now also grants 1% Crit Bonus to Divine Smite per rank.</li>
<li>Enhance: Divine Strike now also grants 1% Crit Bonus to Divine Strike per rank.</li>
<li>Enhance: Warring Deities now also grants 2% Crit Bonus to Warring Deities per rank.</li>
<li>Enhance: Blaze of Faith now also grants 1% Crit Bonus to Blaze of Faith per rank.</li>
<li>Enhance: Smite Corruption now also grants 2% Crit Bonus to Smite Corruption per rank.</li>
<li>Enhance: Harmony now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Warden</strong></p>
<ul>
<li>Willow Wisp now interrupts targets surrounding the Warden.</li>
<li>Enhance: Death Interventions now also grants 2.5% Crit Bonus to Nature&#8217;s Renewal and Tunare&#8217;s Watch per rank.</li>
<li>Enhance: Willow Wisp now grants a hate position reduction at rank 5.</li>
</ul>
<p><strong>Warlock</strong></p>
<ul>
<li>Focused Casting now grants Spell Double Attack instead of Casting and Recovery Speeds. The reuse has been increased to 5 minutes.</li>
<li>Enhance: Acid now also grants 2% Crit Bonus to Acid per rank.</li>
<li>Enhance: Encase now also grants 3% Crit Bonus to Encase per rank.</li>
<li>Enhance: Distortion now also grants 1% Crit Bonus to Distortion per rank.</li>
<li>Enhance: Dark Pyre now also grants 1% Crit Bonus to Dark Pyre per rank.</li>
</ul>
<p><strong>Warrior</strong></p>
<ul>
<li>Death&#8217;s Door now displays as detrimental.</li>
<li>Time Warp no longer affects Acceleration Strike.</li>
<li>Executioner&#8217;s Fury should activate more reliably when the warrior is below 50% health.</li>
</ul>
<p><strong>Wizard</strong></p>
<ul>
<li>Manaburn no longer has an immunity timer.</li>
<li>Mana burn will now give an error message and not cast when attempting to cast it on an NPC who is immune to mana burn.</li>
<li>Enhance: Ball of Fire now also grants 1% Crit Bonus to Ball of Fire per rank.</li>
<li>Enhance: Solar Flar now also grants 1% Crit Bonus to Solar Flare per rank.</li>
<li>Enhance: Magma Chamber now also grants 2% Crit Bonus to Magma Chamber per rank.</li>
<li>Enhance: Immolation now also grants 2% Crit Bonus to Immolation per rank.</li>
<li>Enhance: Ice Comet now also grants 1% Crit Bonus to Ice Comet per rank.</li>
<li>Enhance: Glacial Wind now also grants 1% Crit Bonus to Glacial Wind per rank.</li>
<li>Enhance: Cease now also grants 5% Crit Bonus to Cease per rank.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<p><strong>Tradeskill Progression Updates</strong></p>
<ul>
<li>Since the introduction of quest experience being the major method of leveling tradeskills and moving away from pristine combines, a gap was left around level 17.  It was found that tradeskill quests propelled you on your way with plenty to do, but when you got to around level 17 a gap of no directed content was found.  To counter this, level 15 tradeskill writs have been implemented for craftsmen, outfitters, and scholars.  This will give you something to work on until you hit level 20 and continue on the quest progression, and also lets you start earning status for your guild a little sooner.</li>
</ul>
<p><strong>Tradeskill Harvesting Updates</strong></p>
<ul>
<li>While looking at harvesting it was found that it was taking too long at lower levels which made it an undesirable activity to take part in.  The base harvesting time has been reduced to 3 seconds.  To make this work, the harvesting time reduction of harvesting tools needed to be lowered.  These tools are available at 20, 30, 40, 50, and 70.  Their harvest time reductions have been lowered to .1, .2, .3, .4, and .5 seconds respectively.  This means the time to harvest at 20 can be 2.9 seconds down to 2.5 seconds at 70+.  Compare this with the old time at 20 which would be 4.5 seconds and down to 2.5 seconds 70+.  Half Elf, Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting time reductions have also been halved.</li>
<li>While harvesting, it was found that leveling up your adventure or tradeskill level was much faster than gaining skill ups for harvesting.  This would leave you in lower level tiers harvesting until you had enough skill to move into the next tier.  This is because the chance to gain a skill is based on a ratio of your skill against the skill of the harvest node.  This chance to gain skill has been increased by between 20 and 30% based on your ratio.</li>
</ul>
<p><strong>Tradeskill General</strong></p>
<ul>
<li>The Coldain Prayer Shawl will now give a message to the crafter when it triggers.</li>
<li>Tradeskill recipe books sold by the Hua Mein, Kerra Isle, and Quel’ule tradeskill faction merchants are now heirloom.</li>
<li>Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs.</li>
<li>Mira in Fina’s Retreat is seeking more assistance from crafters who have helped her before.</li>
<li>A new first time event has been created for the first time you harvest a harvest node.  You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting.  The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting.</li>
<li>Harvest nodes in Nektulos now respawn faster.</li>
<li>Harvest nodes in Rivervale now spawn based on the geography where you would think they should logically appear.  There are also nodes in non-aggressive areas of the map so non-adventure tradeskillers have access to them.  The respawn time is much faster than previously.</li>
<li>The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds.  Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds.</li>
<li>Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools.  If you have one of those 5 tools it has been automatically converted into a “Harvest Kit” that affects every harvesting type.  The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools.  These tools also now have a chance to double harvest.</li>
<li>Koros Splinterlimb on the Isle of Mara has gotten in some new stock!  He now sells recipes that were only previously found in The Emerald Halls.  He has also gotten in some new Return to Mara trinkets that allow players with tradeskill level 20 and higher to use it.  A similar change to recipe merchants is that the Sentinel’s Fate Hua Mein, Quel’ule, and Kerra merchant “Secrets of” recipes are now flagged heirloom.</li>
</ul>
<p><strong>AMENITIES</strong></p>
<ul>
<li>Guild Hall Collector NPCs now default to being half elfs, rather than erudites, so they will not always be bald even when changed to another race.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>Seething Hatred should no longer trigger twice on the same spell cast.</li>
<li>Focus: Berserk will now properly apply to the “Berserk” Alternate Advancement.</li>
<li>The Blessed Coldain Prayer Shawl now displays a message in the chat window when the Blessing of Brell activates.</li>
<li>The Font of the Kromzek should no longer float slightly above ground level.</li>
<li>Scepter of the Tundra Scion has had its appearance corrected.</li>
<li>Scepter of the Destructus has had its appearance corrected.</li>
<li>Scepter of the Prime Destructus has had its appearance corrected.</li>
<li>Ry&#8217;Gorr Mortis&#8217; Beatstick has had its appearance corrected.</li>
<li>The Mechanized Platinum Repository of Reconstruction (repair bot) now has a cast time of 5 seconds and a cast visual attached to it.</li>
<li>If an item contains equal amounts of +Crushing, Slashing, Piercing and Ranged skill modifiers, they will now be displayed as +Weapon Skills.</li>
<li>All armor dropped in Tower of Frozen Shadow has had a yellow adornment slot added.</li>
<li>Hex of Discord will now decrease the health of the target by 1.0%.</li>
<li>Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.</li>
</ul>
<p><strong>Item Adornment Updates</strong></p>
<ul>
<li>Item tooltips and examine windows have been modified to represent adornments with icons, instead of text.</li>
<li>Item adornment icons have been updated to represent slot colors and adornment types.</li>
<li>Items may now have multiple adornment slots with the same color.</li>
<li>Adornments can be applied by clicking the slot inside the item examine window.</li>
<li>Adornment rewards have been added to over 100 quests on the Golden Path!</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><strong>Heritage</strong></p>
<ul>
<li>A new heritage quest has been added!  Interested players should speak with Grand Historian Elrid Wintershade in the library of  the Thurgadin Docks to begin their quest!</li>
<li>The first step of the quest War and Wardrobe now narrows down the zone where the high elf is located.</li>
<li>The Stone of Sorrow has been revealing more words!  Those that have completed the quest &#8220;Mourning Tree&#8221; should return to Bilvee Hummingwing in Eastern Wastes to be offered the new Heritage Quest “Tangled Roots of Growth”.</li>
</ul>
<p><strong>Embalmer’s Skinning Knife</strong></p>
<ul>
<li>The time allotted to complete the ‘Besought Baubles’ subquest is again 10 minutes.</li>
</ul>
<p><strong>Mithril Coldain Insignia Ring</strong></p>
<ul>
<li>It will no longer be possible to Chip at the Ice blocks for the Mithril Coldain Insignia Ring quest unless you have 6 or fewer players in your group / raid.</li>
</ul>
<p><strong>Signature</strong></p>
<ul>
<li>The prophecy is coming to pass, and another chapter has opened in the Fallen Swords signature quest line.  Players who have completed the Fallen Swords: Here, There Be Giants should speak with the Duality in Thurgadin once again.</li>
</ul>
<p><strong>Great Divide</strong></p>
<ul>
<li>The quest “Dimension Retention” should now show the correct locations for the updates on the minimap.</li>
</ul>
<p><strong>Feerrott</strong></p>
<ul>
<li>Completing ‘Feeling of the Fauna’ will no longer prevent the completion of ‘The Plague?’ and completing ‘The Plague?’ will no longer prevent the completion of ‘Feeling of the Fauna.’</li>
</ul>
<p><strong>Nektulos</strong></p>
<ul>
<li>Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.</li>
</ul>
<p><strong>Greater Faydark</strong></p>
<ul>
<li>Learning Faerlie: Nimess in Kelethin has learned common tongue to prevent gating players from earning citizenship.</li>
</ul>
<p><strong>Orcish Wastes</strong></p>
<ul>
<li>For the quest “Operation Greenhood” The Glademaster should no longer gate players from progressing if they have already completed the quest “Into the Vallon Foundry”.</li>
</ul>
<p><strong>Enchanted Lands</strong></p>
<ul>
<li>Deputy Hopple should have quest icons over his head.</li>
<li>Deputy Hopple will no longer remove up to 6 apple muffins upon completion of the quest Fundraiser One: Apples Away.</li>
</ul>
<p><strong>Timorous Deep</strong></p>
<ul>
<li>Krymok Quel’Gok should have quest icons over his head.</li>
<li>Harruk Ti’Gok will no longer respawn for you if you slew him for the quest ‘Questionable Orders.’</li>
</ul>
<p><strong>Sundered Frontier</strong></p>
<ul>
<li>Reward offerings for the quest Through the Looking Glass should be more class-appropriate.</li>
<li>The quest “Joining Their Ranks” in Sundered Frontier should now offer rewards more appropriate for each class.</li>
</ul>
<p><strong>Forest Ruins</strong></p>
<ul>
<li>The default interaction for the object used in the Uncover the Caches quest should be “Sprinkle Nullification Powder” while the object is a bush, and “Destroy” while the object is a pile of cogs and gears.</li>
</ul>
<p><strong>Graveyard</strong></p>
<ul>
<li>It should no longer be possible to be gated on Zaddar Sullissia’s quests.</li>
</ul>
<p><strong>Steppes</strong></p>
<ul>
<li>Added a waypoint ROI for the gather shrumbler hides step of Hides for Brianna.</li>
</ul>
<p><strong>Halls of Discipline</strong></p>
<ul>
<li>It should be possible to enter the Halls of Discipline if you are on stage 3 or 4 of the quest Elite Training.</li>
</ul>
<p><strong>Kunzar Jungle</strong></p>
<ul>
<li>Completing stage 3 of The Broken Hand will no longer gate Slice Your Way Up the Ladder.</li>
</ul>
<p><strong>Rivervale</strong></p>
<ul>
<li>The book-reading steps for the quest Collapse will now update in any zone, not just Rivervale.</li>
</ul>
<p><strong>Prison of Admiral Grimgadget</strong></p>
<ul>
<li>For the Save the Pirates quest in the Prison of Admiral Grimgadget instance, it should no longer be possible to kill Captain Jihannum and his lackeys until you’re on the third stage of the quest.  These NPCs won’t become combatable until you open the cell door, and it won’t be possible to open the cell door until you’re on the step to kill Jihannum.</li>
</ul>
<p><strong>Antonica</strong></p>
<ul>
<li>Animator Z’Apha should now drop the item “Trinket: A Miniature Scepter.”</li>
</ul>
<p><strong>Butcherblock</strong></p>
<ul>
<li>Tychus Zeksworn will now correctly inform the player that they need to gain levels if they are too low level to receive his next quest, instead of reopening the dialogue chain leading to the 1st quest again.</li>
<li>The waypoint region for the rock sample collection step of From the Field will now encompass only the Quarry, and not Felderham’s Folly.</li>
</ul>
<p><strong>Sinking Sands</strong></p>
<ul>
<li>Plumetor Dul’Sadma will now respond properly if you cannot receive her quests.</li>
</ul>
<p><strong>Pillars of Flame</strong></p>
<ul>
<li>It’s now possible to speak with the Ghost of Dukar normally instead of needing to target him and press ‘h’.</li>
</ul>
<p><strong>Smarmy Sprocket</strong></p>
<ul>
<li>The box punching puzzle in the Smarmy Sprocket instance now works again (for Getting the Smarmy Sprocket Underway!).</li>
</ul>
<p><strong>Freeport Citizenship</strong></p>
<ul>
<li>The Freeport Citizenship quest will no longer show “[DEVL] Invalid” on completion.</li>
</ul>
<p><strong>Timorous Deep</strong></p>
<ul>
<li>House item Book &#8220;Order Book: Blackshield Destroyer Saltspew&#8221; is no longer removed upon completion of the quest &#8220;Blackshield Orders&#8221;.</li>
</ul>
<p><strong>Darklight Wood</strong></p>
<ul>
<li>Completion of the quest &#8220;Collecting the Spirits&#8221; with Madam Victra no longer interferes with the quest &#8220;A More Aggressive Method&#8221;.</li>
</ul>
<p><strong>Hold of Rime: The Ascent</strong></p>
<ul>
<li>Returning the shard of Veeshan’s claw to its rightful place will now update the quest “The Prison That Kraytoc Built” for all players in the group who need the update regardless who actually returns the shard.</li>
<li>Interacting with the Veeshan Spike in Velk’s Ascent should update the quest ‘The Prison That Kraytoc Built’ for everyone in the group.</li>
</ul>
<p><strong>Miragul’s Phylactery: Scion of Ice</strong></p>
<ul>
<li>If the items for ‘Love Caught in Time’ are deleted, they can be retrieved again without having to drop the quest and restart it.</li>
</ul>
<p><strong>The Tower of Frozen Shadow (Raid)</strong></p>
<ul>
<li>The quest “Casting a Long Shadow” should now update with General Coldhammer regardless if the zone has been cleared or not.</li>
</ul>
<p><strong>The Tower of Frozen Shadow: Umbral Halls</strong></p>
<ul>
<li>The quest “Mirror, Mirror” should now be easier to repeat.</li>
</ul>
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